BlackShruikan Posted August 30, 2015 Share Posted August 30, 2015 Before I begin to work with my model is safe import a nif file with Blender 2.49, save it as .blend file andwork on it on Blender 2.7+ and export it using Blender 2.49 ? For now I want create static object in Skyrim, not Armors or Weapons. Link to comment Share on other sites More sharing options...
BlackShruikan Posted August 31, 2015 Author Share Posted August 31, 2015 Ok I understand how work between different version with the .3ds format but simply I cannot importany Skyrim Vanilla .nif file. I change the user version to 11 and user version 2 to 34 and I delete all BSLightingShaderPropertynodes. I think I'll use a old version of NifSkope and I'll see the results. Link to comment Share on other sites More sharing options...
RGMage2 Posted September 1, 2015 Share Posted September 1, 2015 There can be other things in the nif that need to be deleted besides BSLightingShaderProperty. You need to look at the error messages blender gives you. Link to comment Share on other sites More sharing options...
BlackShruikan Posted September 2, 2015 Author Share Posted September 2, 2015 Yes I've notice this like bhkCompressedMesh or something like that. Is safe save into a .blend file. When I used 3ds max I canonly import and export nif file and not save in .max extension. Link to comment Share on other sites More sharing options...
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