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BlackShruikan

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About BlackShruikan

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    Italy
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    Creation Kit, Blender and Skyrim
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    TESV: Skyrim

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  1. It worked! So PlayerRef.HasPerk(Perk) returns true even if the perk has been removed from the player?
  2. I need to add or remove a perk any time I read the same book but it works only a once: Message Property ANV_LearnCraftingRecipesMessage Auto Message Property ANV_ChoiceForgetCraftingRecipesMessage Auto Message Property ANV_ForgetCraftingRecipesMessage Auto Perk Property CraftingPerk Auto Actor Property PlayerRef Auto Event OnRead() Utility.WaitMenuMode(1.0) If (!PlayerRef.HasPerk(CraftingPerk)) PlayerRef.AddPerk(CraftingPerk) ANV_LearnCraftingRecipesMessage.Show() Else int choice = ANV_ChoiceForgetCraftingRecipesMessage.Show() If (choice == 1) PlayerRef.RemovePerk(CraftingPerk) ANV_ForgetCraftingRecipesMessage.Show() EndIf EndIf EndEvent Any tips? Thank you.
  3. Hi everyone ! I'm in trouble with managing a script in the creation kit: I've created a new script in the Magic Effect form. Then, I have edited this script with Notepad++, successfully compiled with it BUT in the section Papyrus Scripts of the Magic Effect window I have no properties for the script but I have added in Notepad++ !!! Same thing for the source of the script. it shown: Scriptname _SHScrollSpellChoiceScript extends activemagiceffect The script I made in Notepad++ is: scriptname _SHScrollSpellChoiceScript extends activeMagicEffect ;Alteration Book property SpellTomeCandlelight auto Book property SpellTomeOakflesh auto ;Conjuration Book property SpellTomeBoundSword auto Book property SpellTomeConjureFamiliar auto Book property SpellTomeRaiseZombie auto ;Destruction Book property SpellTomeFlames auto Book property SpellTomeFrostbite auto Book property SpellTomeSparks auto ;Illusion Book property SpellTomeClairVoyance auto Book property SpellTomeCourage auto Book property SpellTomeFury auto ;Restoration Book property SpellTomeHealing auto Book property SpellTomeLesserWard auto Book[] property SpellTomes auto Message property SHSpellMethodChoiceMessage auto ;Alteration Spell property Candlelight auto Spell property Oakflesh auto ;Conjuration Spell property BoundSword auto Spell property ConjureFamiliar auto Spell property RaiseZombie auto ;Destruction Spell property Flames auto Spell property Frostbite auto Spell property Sparks auto ;Spell property Firebolt auto ;Spell property IceSpike auto ;Spell property LightningBolt auto ;Illusion Spell property Clairvoyance auto Spell property Courage auto Spell property Fury auto ;Restoration Spell property Healing auto Spell property WardLesser auto ;Spell property FastHealing auto ;Spell property HealingHands auto ;Spell property WardSteadfast auto ;Spell property TurnLesserUndead auto Spell[] property Spells auto event OnEffectStart(Actor akTarget, Actor akCaster) ;Spell Tomes if SHSpellMethodChoiceMessage.Show() == 0 int ArraySize = SpellTomes.Length int random = Utility.RandomInt(0, ArraySize) akCaster.addItem(SpellTomes[random], 1) ;Spells elseIf SHSpellMethodChoiceMessage.Show() == 1 int ArraySize = Spells.Length int random = Utility.RandomInt(0, ArraySize) akCaster.addSpell(Spells[random], false) ;Nothing elseIf SHSpellMethodChoiceMessage.Show() == 2 endIf endEvent It seems they are separate scripts but I cannot detect which CK using it. Any tips? This is driving me mad !!!
  4. If you have installed CoT midgame your should wait 24 hours ingame before the mod affects the nights.
  5. Thank you but is passing a bit of time from when I'm playing with PerMa now I'm using ordinator but however I'll archive this discussion with my email client for future problems.
  6. I have installed all the patch from PCaPP. Dexterity seem working only in Abondoned Prison, when I start a new game and I choose "I want to escape from this prison."
  7. Have you PatchusMaximus.esp in your load order? My patch was 36 MB and it crashes two times on three.
  8. I made a test with a minimal order and dexterity working ! Now I must understand which mod is causing this. Probably is Character Creation Overhaul which take Dexterity and take it to 5. Here is my minimal load order used: http://pastebin.com/cFex1mP4
  9. You mentioned the wagon. Have you try to use Alternate Start Life and don't follow the wagon sequence of Helgen? EDIT: The mod I mention is Alternate Start - Live Another Life.
  10. I'll try it. Thank you ! EDIT: No results but your help is very appreciated. I'll try to load a minimal order on a new profile and see what happen.
  11. I know that PerMa 1.2 has a fix but not working with my version.
  12. I've made some test for increase Dexterity skill breaking adept locks but without results. Dexterity increase only using pickpocket. I think my problem is the load order or the mod that I've installed. This is my load order: http://pastebin.com/fyXW57zw Anyone has my same problem? I'm also using Perkus Maximus 1.4 with Updates and PCaPP 3.4.1
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