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Archiveinvalidation invalidated my game?


Kraphomus

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Hi there!

 

I'm writing here because I've got some major problems regarding my (First!) Oblivion modded game.

 

First of all I'd like to tell that the mods that are being "part" of the problem had been working together for a while prior to this bug, and that when this first occurred, I was using, for the first time, MMM 3.7b3 (OMOD version) and Wrye bash (With a newly created bashed patch), aswell as the archiveinvalidationinvalidated! tool.

 

When i logged in, i found two problems: The first one consisted in NPCs were wandering without a clue and stepping into walls, but when I deactivated MMM this problem seemed to be solved. The other bug -the one I'm struggling with- consisted in terraing clipping/tearing in a lot of modded places, and doesen't go away even by reinstaling archiveinvalidationinvalidated!, restoring the original "Archiveinvalidation.txt", uninstalling Wrye bash or MMM or reinstaling the mods/patches themselves, and *some* combinations of the above.

 

Lastly, I'd like to apologize if I didn't explain something correctly, mainly due to the fact that english is not my mother language.

Thank you for your help!

 

PS.: Below you can see a list of the mods I have installed in the way BOSS orders and displays them.

PPS.: It seems the first problem was caused by the Diverse Water Life plugin

 

 

Active Mod Files:
00  Oblivion.esm
01  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
02  Mart's Monster Mod.esm  [Version 3.7b3p3]
03  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
04  CyrodiilUpgradeResourcePack.esm
05  CURP_Controller.esm
06  HorseCombatMaster.esm
07  Unofficial Oblivion Patch.esp  [Version 3.3.5]
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
0A  LightsOut.esp
0B  Living Economy.esp
0C  Living Economy - Items.esp
0D  Cutthroat Merchants.esp
0E  Streamline 3.1.esp
0F  DLCHorseArmor.esp
10  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
11  DLCOrrery.esp
12  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
13  DLCVileLair.esp
14  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
17  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
18  DLCThievesDen.esp
19  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.8]
1A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
**  OMOBS.esp  [Version 1.0]
**  OMOBS_SI.esp  [Version 1.0]
1B  OMOBS Optional Combat Settings.esp  [Version 1.0]
1C  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
1D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
1E  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]
1F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]
++  Mart's Monster Mod for OOO - NoReaversInGates.esp  [Version 0.9.9MB3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
20  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
21  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
22  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
23  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]
24  KvatchAftermath.esp
25  kingdomofAlmar.esp
26  kingdomofAlamar_OOO.esp
27  Sheogoraths_Accords_of_Madness.esp
28  OOO-TheNecromancer_Landtear_Fix.esp
29  TheElderCouncil.esp
2A  TheElderCouncil_TempleOfTheOne.esp
2B  TEC_4ERA_Dialog_Filter.esp
2C  DLCBattlehornCastle.esp
2D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
2E  DLCFrostcrag.esp
2F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
30  Knights.esp
31  Knights - Unofficial Patch.esp  [Version 1.1]
++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
32  RTT.esp
33  CUO_Bravil.esp
34  The Lost Spires.esp
35  Lost Paladins of the Divines.esp
36  Origin of the Mages Guild.esp  [Version 7.3]
37  TheNecromancer.esp
38  road+bridges.esp  [Version 4.6]
39  CUO_Chorrol.esp
3A  CUO_Leyawiin.esp
3B  xuldarkforest.esp  [Version 1.0.5]
3C  LostSpires-DarkForest patch.esp
3D  xulStendarrValley.esp  [Version 1.2.2]
3E  xulTheHeath.esp
3F  XulEntiusGorge.esp
40  TheNecromancer-EntiusGorge patch.esp
41  xulFallenleafEverglade.esp  [Version 1.3.1]
42  LostSpires-Everglade patch.esp
43  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]
44  xulColovianHighlands_EV.esp  [Version 1.2.1]
45  xulChorrolHinterland.esp  [Version 1.2.2]
46  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
47  xulBravilBarrowfields.esp  [Version 1.3.2]
48  xulLushWoodlands.esp  [Version 1.3.1]
49  xulAncientYews.esp  [Version 1.4.3]
4A  xulAncientRedwoods.esp  [Version 1.6]
4B  xulCloudtopMountains.esp  [Version 1.0.3]
4C  xulArriusCreek.esp  [Version 1.1.3]
4D  xulPatch_AY_AC.esp  [Version 1.1]
4E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.3]
4F  xulPantherRiver.esp
50  xulRiverEthe.esp  [Version 1.0.2]
51  xulBrenaRiverRavine.esp  [Version 1.1]
52  xulImperialIsle.esp  [Version 1.6.6]
53  xulBlackwoodForest.esp  [Version 1.1.0]
54  xulCheydinhalFalls.esp  [Version 1.0.1]
55  xulAspenWood.esp  [Version 1.0.2]
56  xulSkingradOutskirts.esp  [Version 1.0.1]
57  xulSnowdale.esp  [Version 1.0.2]
58  OOO-Snowdale Patch.esp
59  xulCliffsOfAnvil.esp
5A  OOOCliffsofAnvilPatch.esp  [Version 1.0]
5B  NRB4+UL-II Patch.esp  [Version 5.0.1]
5C  FightersGuildContracts.esp
5D  HUD Status Bars.esp  [Version 4.1.1]
5E  RealSleepExtended.esp  [Version 2.5]
5F  DeadlyReflex 5 - Combat Moves.esp
**  Dark Dungeons.esp  [Version 1.0]
**  Dark Dungeons -  SI.esp  [Version 1.0]
**  NRB4 Standard Road Record.esp
60  Bashed Patch, 0.esp

 

Edited by Kraphomus
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Your land tears are caused by conflicting mods that alter the Tamriel worldspace. It's difficult to day which mods could be conflicting by looking at your list, since I am not familiar with all of those mods -- you seem to have the most common UL patches. Make sure that you have any available UL patches for any mods you have. Other than that, is there a specific area where you are seeing land tears?
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Thank you for replying!

 

Well, I've been searching for some info since I posted this and it seems I was COMPLETELY wrong about what kind of problems I have, so let me apologize for that (I'm still new to this =D). As you said, It seems that some mods are causing me that problem, the weird thing is it has appeared in a couple locations that werent touched by any mods lately (The worst so far is Chorrol, where I suppose CUO-Chorrol conflicts with something, although disabling every mod except for this one doesen't seem to fix the problem) like the Waterfront, where RTT, New roads and bridges, UL imperial Isle and the patch for these last two may interfere.

 

Hope I made it clear enough, anyways TIA for your help!

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Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches?
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Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches?

I've tried better citties, but it impacted heavily in my performance (I'm currently playing in a 2006 laptop), although that was before I installed some things like operation optimization or streamline, so I might give it a try again.

 

Then again, back to the Chorrol thing... how come that UL affects citties? I thought it wouldnt conflict with interior cells...

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Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches?

I've tried better citties, but it impacted heavily in my performance (I'm currently playing in a 2006 laptop), although that was before I installed some things like operation optimization or streamline, so I might give it a try again.

 

Then again, back to the Chorrol thing... how come that UL affects citties? I thought it wouldnt conflict with interior cells...

 

UL does not touch inside of cities, but it does, in certain cases, modify the immediate outskirts, which is where most conflicts with land tears come in.

 

Are you saying that you are getting land tears INSIDE of cities?

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Are you saying that you are getting land tears INSIDE of cities?

Exactly... Is that a bad thing?

 

Well it's not a good thing, but don't worry, it's not the end of the world. Land tears inside of closed cities are pretty rare. It does mean, however, that you can rule out UL, MMM and OOO, so that's three of the big ones out of the way. Which leaves any mod you have that alters city world spaces. I am not familiar with CURP -- does it do this?

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It's just a modders resource, it works as a master file for the other CUOs (though I think they're now called Dragon Caption Resource). It is needed, for example, for "the elder council"or "Kvatch aftermath", but, supposedly, does nothing to your game.

 

EDIT: The weird thing is that everything was working correctly until three days ago, and reinstalling the mods that were supposedly causing incompatibility issues did nothing... For example, having NRBR, UL-II and the patch fo both to work perfectly together makes my game display a hole right outside of the talos plaza, in the waterfront.

Edited by Kraphomus
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It's just a modders resource, it works as a master file for the other CUOs (though I think they're now called Dragon Caption Resource). It is needed, for example, for "the elder council"or "Kvatch aftermath", but, supposedly, does nothing to your game.

 

Ok, but what do all these CUO_<cityname> do?

 

 

EDIT: The weird thing is that everything was working correctly until three days ago, and reinstalling the mods that were supposedly causing incompatibility issues did nothing... For example, having NRBR, UL-II and the patch fo both to work perfectly together makes my game display a hole right outside of the talos plaza, in the waterfront.

 

Is your Bashed Patch built correctly, incorporating all of the necessary tags?

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