Kraphomus Posted March 27, 2011 Share Posted March 27, 2011 (edited) Hi there! I'm writing here because I've got some major problems regarding my (First!) Oblivion modded game. First of all I'd like to tell that the mods that are being "part" of the problem had been working together for a while prior to this bug, and that when this first occurred, I was using, for the first time, MMM 3.7b3 (OMOD version) and Wrye bash (With a newly created bashed patch), aswell as the archiveinvalidationinvalidated! tool. When i logged in, i found two problems: The first one consisted in NPCs were wandering without a clue and stepping into walls, but when I deactivated MMM this problem seemed to be solved. The other bug -the one I'm struggling with- consisted in terraing clipping/tearing in a lot of modded places, and doesen't go away even by reinstaling archiveinvalidationinvalidated!, restoring the original "Archiveinvalidation.txt", uninstalling Wrye bash or MMM or reinstaling the mods/patches themselves, and *some* combinations of the above. Lastly, I'd like to apologize if I didn't explain something correctly, mainly due to the fact that english is not my mother language.Thank you for your help! PS.: Below you can see a list of the mods I have installed in the way BOSS orders and displays them.PPS.: It seems the first problem was caused by the Diverse Water Life plugin Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 02 Mart's Monster Mod.esm [Version 3.7b3p3] 03 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 04 CyrodiilUpgradeResourcePack.esm 05 CURP_Controller.esm 06 HorseCombatMaster.esm 07 Unofficial Oblivion Patch.esp [Version 3.3.5] 08 DLCShiveringIsles.esp 09 Unofficial Shivering Isles Patch.esp [Version 1.4.1] 0A LightsOut.esp 0B Living Economy.esp 0C Living Economy - Items.esp 0D Cutthroat Merchants.esp 0E Streamline 3.1.esp 0F DLCHorseArmor.esp 10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 11 DLCOrrery.esp 12 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 13 DLCVileLair.esp 14 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 15 DLCMehrunesRazor.esp 16 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 17 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 18 DLCThievesDen.esp 19 DLCThievesDen - Unofficial Patch.esp [Version 1.0.8] 1A Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ** OMOBS.esp [Version 1.0] ** OMOBS_SI.esp [Version 1.0] 1B OMOBS Optional Combat Settings.esp [Version 1.0] 1C Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 1D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 1E Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 1F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] ++ Mart's Monster Mod for OOO - NoReaversInGates.esp [Version 0.9.9MB3] ++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] 20 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 21 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] 22 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 23 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] 24 KvatchAftermath.esp 25 kingdomofAlmar.esp 26 kingdomofAlamar_OOO.esp 27 Sheogoraths_Accords_of_Madness.esp 28 OOO-TheNecromancer_Landtear_Fix.esp 29 TheElderCouncil.esp 2A TheElderCouncil_TempleOfTheOne.esp 2B TEC_4ERA_Dialog_Filter.esp 2C DLCBattlehornCastle.esp 2D DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 2E DLCFrostcrag.esp 2F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 30 Knights.esp 31 Knights - Unofficial Patch.esp [Version 1.1] ++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 32 RTT.esp 33 CUO_Bravil.esp 34 The Lost Spires.esp 35 Lost Paladins of the Divines.esp 36 Origin of the Mages Guild.esp [Version 7.3] 37 TheNecromancer.esp 38 road+bridges.esp [Version 4.6] 39 CUO_Chorrol.esp 3A CUO_Leyawiin.esp 3B xuldarkforest.esp [Version 1.0.5] 3C LostSpires-DarkForest patch.esp 3D xulStendarrValley.esp [Version 1.2.2] 3E xulTheHeath.esp 3F XulEntiusGorge.esp 40 TheNecromancer-EntiusGorge patch.esp 41 xulFallenleafEverglade.esp [Version 1.3.1] 42 LostSpires-Everglade patch.esp 43 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2] 44 xulColovianHighlands_EV.esp [Version 1.2.1] 45 xulChorrolHinterland.esp [Version 1.2.2] 46 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 47 xulBravilBarrowfields.esp [Version 1.3.2] 48 xulLushWoodlands.esp [Version 1.3.1] 49 xulAncientYews.esp [Version 1.4.3] 4A xulAncientRedwoods.esp [Version 1.6] 4B xulCloudtopMountains.esp [Version 1.0.3] 4C xulArriusCreek.esp [Version 1.1.3] 4D xulPatch_AY_AC.esp [Version 1.1] 4E xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 4F xulPantherRiver.esp 50 xulRiverEthe.esp [Version 1.0.2] 51 xulBrenaRiverRavine.esp [Version 1.1] 52 xulImperialIsle.esp [Version 1.6.6] 53 xulBlackwoodForest.esp [Version 1.1.0] 54 xulCheydinhalFalls.esp [Version 1.0.1] 55 xulAspenWood.esp [Version 1.0.2] 56 xulSkingradOutskirts.esp [Version 1.0.1] 57 xulSnowdale.esp [Version 1.0.2] 58 OOO-Snowdale Patch.esp 59 xulCliffsOfAnvil.esp 5A OOOCliffsofAnvilPatch.esp [Version 1.0] 5B NRB4+UL-II Patch.esp [Version 5.0.1] 5C FightersGuildContracts.esp 5D HUD Status Bars.esp [Version 4.1.1] 5E RealSleepExtended.esp [Version 2.5] 5F DeadlyReflex 5 - Combat Moves.esp ** Dark Dungeons.esp [Version 1.0] ** Dark Dungeons - SI.esp [Version 1.0] ** NRB4 Standard Road Record.esp 60 Bashed Patch, 0.esp Edited March 29, 2011 by Kraphomus Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 Your land tears are caused by conflicting mods that alter the Tamriel worldspace. It's difficult to day which mods could be conflicting by looking at your list, since I am not familiar with all of those mods -- you seem to have the most common UL patches. Make sure that you have any available UL patches for any mods you have. Other than that, is there a specific area where you are seeing land tears? Link to comment Share on other sites More sharing options...
Kraphomus Posted March 28, 2011 Author Share Posted March 28, 2011 Thank you for replying! Well, I've been searching for some info since I posted this and it seems I was COMPLETELY wrong about what kind of problems I have, so let me apologize for that (I'm still new to this =D). As you said, It seems that some mods are causing me that problem, the weird thing is it has appeared in a couple locations that werent touched by any mods lately (The worst so far is Chorrol, where I suppose CUO-Chorrol conflicts with something, although disabling every mod except for this one doesen't seem to fix the problem) like the Waterfront, where RTT, New roads and bridges, UL imperial Isle and the patch for these last two may interfere. Hope I made it clear enough, anyways TIA for your help! Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches? Link to comment Share on other sites More sharing options...
Kraphomus Posted March 28, 2011 Author Share Posted March 28, 2011 Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches?I've tried better citties, but it impacted heavily in my performance (I'm currently playing in a 2006 laptop), although that was before I installed some things like operation optimization or streamline, so I might give it a try again. Then again, back to the Chorrol thing... how come that UL affects citties? I thought it wouldnt conflict with interior cells... Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 Yes, CUO Chorrol is going to conflict with Unique Landscapes, and as far as I am aware there are no patches for CURP and UL. Would you not be better off with Better Cities rather than CURP, for which there are UL patches?I've tried better citties, but it impacted heavily in my performance (I'm currently playing in a 2006 laptop), although that was before I installed some things like operation optimization or streamline, so I might give it a try again. Then again, back to the Chorrol thing... how come that UL affects citties? I thought it wouldnt conflict with interior cells... UL does not touch inside of cities, but it does, in certain cases, modify the immediate outskirts, which is where most conflicts with land tears come in. Are you saying that you are getting land tears INSIDE of cities? Link to comment Share on other sites More sharing options...
Kraphomus Posted March 28, 2011 Author Share Posted March 28, 2011 Are you saying that you are getting land tears INSIDE of cities?Exactly... Is that a bad thing? Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 Are you saying that you are getting land tears INSIDE of cities?Exactly... Is that a bad thing? Well it's not a good thing, but don't worry, it's not the end of the world. Land tears inside of closed cities are pretty rare. It does mean, however, that you can rule out UL, MMM and OOO, so that's three of the big ones out of the way. Which leaves any mod you have that alters city world spaces. I am not familiar with CURP -- does it do this? Link to comment Share on other sites More sharing options...
Kraphomus Posted March 28, 2011 Author Share Posted March 28, 2011 (edited) It's just a modders resource, it works as a master file for the other CUOs (though I think they're now called Dragon Caption Resource). It is needed, for example, for "the elder council"or "Kvatch aftermath", but, supposedly, does nothing to your game. EDIT: The weird thing is that everything was working correctly until three days ago, and reinstalling the mods that were supposedly causing incompatibility issues did nothing... For example, having NRBR, UL-II and the patch fo both to work perfectly together makes my game display a hole right outside of the talos plaza, in the waterfront. Edited March 28, 2011 by Kraphomus Link to comment Share on other sites More sharing options...
Hickory Posted March 28, 2011 Share Posted March 28, 2011 It's just a modders resource, it works as a master file for the other CUOs (though I think they're now called Dragon Caption Resource). It is needed, for example, for "the elder council"or "Kvatch aftermath", but, supposedly, does nothing to your game. Ok, but what do all these CUO_<cityname> do? EDIT: The weird thing is that everything was working correctly until three days ago, and reinstalling the mods that were supposedly causing incompatibility issues did nothing... For example, having NRBR, UL-II and the patch fo both to work perfectly together makes my game display a hole right outside of the talos plaza, in the waterfront. Is your Bashed Patch built correctly, incorporating all of the necessary tags? Link to comment Share on other sites More sharing options...
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