Iameggman Posted August 31, 2015 Share Posted August 31, 2015 Hey guys, I've got a small problem with EVE and RH_Ironsights, the laser rifle and pistol are either glowing white and don't have the EVE mesh/texture, that was when I moved EVE down the priority list on MO below all the RH_Ironsights mods but when EVE is above them, the glowing goes but the texture/mesh on the rifle is messed up and is not the EVE texture/mesh, the same with the pistol but the textures/mesh look fine they're just not EVE's, the iron sights are working fine it's just the textures and I know it's not Hi-Res Textures because I did testing and when I finally got to disabled RH_Ironsights, the EVE textures came in.Anyone got some ideas on how I can get the EVE textures? I've tried reinstalling EVE after RH_IronSights to overwrite the files but that didn't work and I also tried disabling the laser rifle files when installing RH_ironsights through MO but i just get a red exclamation mark in game whenever the gun is out. Also I've found another small problem regarding textures/meshes, Some Talon Company armour, mine own and my companion completely changes to white in a certain area going back and fourth to it's original texture then moving the camera changes it to White in The Talon Company Warehouse which is added in the AWOP mod, as for armours I don't think AWOP adds anything so I don't know what's making problem. During the Talon Company ambush near subway entrances the Company Commander spawns without wearing armour. I'm also using a Bashed Patch, Is using a merged patch aswell beneficial or should you just stick to one? Load Order: 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 Mart's Mutant Mod.esm 8 8 Project Beauty.esm 9 9 DCInteriors_ComboEdition.esm10 a CALIBR.esm11 b EVE.esm12 c CFWR.esm13 d AWorldOfPainFO3.esm14 e SShop.esm15 f RH_IRONSIGHTS.esm16 10 Vault 101 Revisited.esm17 11 Alton, IL.esm18 12 CRAFT.esm19 13 FO3 Wanderers Edition - Main File.esm20 14 CubeExperimental (EN).esm21 15 DarNifiedUIF3.esp22 16 CASM.esp23 17 GNR Enhanced.esp24 18 UPP - Pack 2.esp25 19 UPP - Experience Perks.esp26 1a AltonAddon.esp27 1b FO3 Wanderers Edition - Main File.esp28 1c UPP - Quest Perks.esp29 1d DC Moods.esp30 1e FO3 Wanderers Edition - DLC Broken Steel.esp31 1f Blackened FWE + MMM + EVE + Project Beauty.esp Project Beauty- Point Lookout.esp32 20 WWM.esp33 21 WeaponModKits.esp34 22 RH_WMK_Bridge.esp35 23 WeaponModKits - FWE Master Release.esp36 24 New Uniques.esp37 25 BlackWolf Backpack.esp38 26 BlackWolf Backpack - Vendor Script Replenish.esp39 27 BlackWolf Backpack - Blank's Container Patch.esp40 28 FO3 Wanderers Edition - DLC Anchorage.esp41 29 FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp42 2a dD - Enhanced Blood Main.esp43 2b FO3 Wanderers Edition - DLC The Pitt.esp44 2c UUF3P - FWE Patch.esp45 2d Realistic Interior Lighting.esp46 2e PointLookout Moods.esp47 2f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp48 30 TiesThatBind.esp49 31 SShopItems.esp Project Beauty- Broken Steel.esp50 32 Dogmeat Leather Armor - CRAFT.esp51 33 Raider Combat Armor.esp52 34 Raider Combat Armor Pitt.esp53 35 Raider HeadGear.esp Flora Overhaul.esp54 36 RubblePilesFix.esp Mart's Mutant Mod - DC Interiors.esp55 37 IMPACT.esp56 38 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp57 39 Rivet City Merchants With Point Lookout.esp58 3a The Pitt Moods.esp59 3b WeaponModKits - BrokenSteel.esp UPP - Original Perks.esp60 3c UPP - Pack 1.esp61 3d WeaponModKits - OperationAnchorage.esp62 3e WeaponModKits - ThePitt.esp63 3f WeaponModKits - Zeta.esp64 40 WeaponModKits - PointLookout.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp65 41 FO3 Wanderers Edition - Optional VATS Halftime.esp66 42 RH_FWE_Bridge.esp67 43 WWM-EVE-patch.esp68 44 Bashed Patch, 0.esp Some help would be appreciated as It's these niggles that really annoy me! Link to comment Share on other sites More sharing options...
M48A5 Posted August 31, 2015 Share Posted August 31, 2015 It looks like you use LOOT to sort your load order. If you insist on using it, go to the FWE mod description page, scroll down the page and read the sample load order provided by the mod authors. Then correct you load order. Keep in mind, compatibility patches must load after the last mod that is being patched. Link to comment Share on other sites More sharing options...
Iameggman Posted August 31, 2015 Author Share Posted August 31, 2015 I'm reading through the load order on the FWE page now, and I'm in the middle of changing it on MO Organizer, I'm just trying to get my head round the EVE and RH_Ironsights thing, do you have any advice on where my compatibility patches have to be If I want to get EVE's textures/meshes because right now RH_Ironsights Is messing the Laser Rifle and Pistol up and Classic Fallout Weapons and replacing things within EVE that I want, like the Plasma Rifle, CFW completely replaces the weapon. Link to comment Share on other sites More sharing options...
M48A5 Posted August 31, 2015 Share Posted August 31, 2015 I really can't help you since I don't use Mod Organizer and I have no idea how it works. I have seen that Archive Invalidation.bsa must be first in your data files. The way people got around the problem of not being able to move the .bsa was to move everything else to a postion below Archive Invalidation. Link to comment Share on other sites More sharing options...
Iameggman Posted August 31, 2015 Author Share Posted August 31, 2015 Yeah, I've seen that too but that didn't help, It's very small problems but they're little niggles that holds back the game from feeling complete and ready for a playthrough. Thanks for the help though, hopefully someone knows something. Link to comment Share on other sites More sharing options...
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