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EVE and RH_Ironsights not working together, Load Order help.


Iameggman

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Hey guys, I've got a small problem with EVE and RH_Ironsights, the laser rifle and pistol are either glowing white and don't have the EVE mesh/texture, that was when I moved EVE down the priority list on MO below all the RH_Ironsights mods but when EVE is above them, the glowing goes but the texture/mesh on the rifle is messed up and is not the EVE texture/mesh, the same with the pistol but the textures/mesh look fine they're just not EVE's, the iron sights are working fine it's just the textures and I know it's not Hi-Res Textures because I did testing and when I finally got to disabled RH_Ironsights, the EVE textures came in.

Anyone got some ideas on how I can get the EVE textures? I've tried reinstalling EVE after RH_IronSights to overwrite the files but that didn't work and I also tried disabling the laser rifle files when installing RH_ironsights through MO but i just get a red exclamation mark in game whenever the gun is out.

 

Also I've found another small problem regarding textures/meshes, Some Talon Company armour, mine own and my companion completely changes to white in a certain area going back and fourth to it's original texture then moving the camera changes it to White in The Talon Company Warehouse which is added in the AWOP mod, as for armours I don't think AWOP adds anything so I don't know what's making problem. During the Talon Company ambush near subway entrances the Company Commander spawns without wearing armour.

 

I'm also using a Bashed Patch, Is using a merged patch aswell beneficial or should you just stick to one?

 

Load Order:

0 0 Fallout3.esm

1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 BrokenSteel.esm
4 4 PointLookout.esm
5 5 Zeta.esm
6 6 Unofficial Fallout 3 Patch.esm
7 7 Mart's Mutant Mod.esm
8 8 Project Beauty.esm
9 9 DCInteriors_ComboEdition.esm
10 a CALIBR.esm
11 b EVE.esm
12 c CFWR.esm
13 d AWorldOfPainFO3.esm
14 e SShop.esm
15 f RH_IRONSIGHTS.esm
16 10 Vault 101 Revisited.esm
17 11 Alton, IL.esm
18 12 CRAFT.esm
19 13 FO3 Wanderers Edition - Main File.esm
20 14 CubeExperimental (EN).esm
21 15 DarNifiedUIF3.esp
22 16 CASM.esp
23 17 GNR Enhanced.esp
24 18 UPP - Pack 2.esp
25 19 UPP - Experience Perks.esp
26 1a AltonAddon.esp
27 1b FO3 Wanderers Edition - Main File.esp
28 1c UPP - Quest Perks.esp
29 1d DC Moods.esp
30 1e FO3 Wanderers Edition - DLC Broken Steel.esp
31 1f Blackened FWE + MMM + EVE + Project Beauty.esp
Project Beauty- Point Lookout.esp
32 20 WWM.esp
33 21 WeaponModKits.esp
34 22 RH_WMK_Bridge.esp
35 23 WeaponModKits - FWE Master Release.esp
36 24 New Uniques.esp
37 25 BlackWolf Backpack.esp
38 26 BlackWolf Backpack - Vendor Script Replenish.esp
39 27 BlackWolf Backpack - Blank's Container Patch.esp
40 28 FO3 Wanderers Edition - DLC Anchorage.esp
41 29 FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
42 2a dD - Enhanced Blood Main.esp
43 2b FO3 Wanderers Edition - DLC The Pitt.esp
44 2c UUF3P - FWE Patch.esp
45 2d Realistic Interior Lighting.esp
46 2e PointLookout Moods.esp
47 2f FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
48 30 TiesThatBind.esp
49 31 SShopItems.esp
Project Beauty- Broken Steel.esp
50 32 Dogmeat Leather Armor - CRAFT.esp
51 33 Raider Combat Armor.esp
52 34 Raider Combat Armor Pitt.esp
53 35 Raider HeadGear.esp
Flora Overhaul.esp
54 36 RubblePilesFix.esp
Mart's Mutant Mod - DC Interiors.esp
55 37 IMPACT.esp
56 38 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
57 39 Rivet City Merchants With Point Lookout.esp
58 3a The Pitt Moods.esp
59 3b WeaponModKits - BrokenSteel.esp
UPP - Original Perks.esp
60 3c UPP - Pack 1.esp
61 3d WeaponModKits - OperationAnchorage.esp
62 3e WeaponModKits - ThePitt.esp
63 3f WeaponModKits - Zeta.esp
64 40 WeaponModKits - PointLookout.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
65 41 FO3 Wanderers Edition - Optional VATS Halftime.esp
66 42 RH_FWE_Bridge.esp
67 43 WWM-EVE-patch.esp
68 44 Bashed Patch, 0.esp

Some help would be appreciated as It's these niggles that really annoy me!

 

 

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It looks like you use LOOT to sort your load order.

 

If you insist on using it, go to the FWE mod description page, scroll down the page and read the sample load order provided by the mod authors. Then correct you load order.

 

Keep in mind, compatibility patches must load after the last mod that is being patched.

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I'm reading through the load order on the FWE page now, and I'm in the middle of changing it on MO Organizer, I'm just trying to get my head round the EVE and RH_Ironsights thing, do you have any advice on where my compatibility patches have to be If I want to get EVE's textures/meshes because right now RH_Ironsights Is messing the Laser Rifle and Pistol up and Classic Fallout Weapons and replacing things within EVE that I want, like the Plasma Rifle, CFW completely replaces the weapon.

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I really can't help you since I don't use Mod Organizer and I have no idea how it works.

 

I have seen that Archive Invalidation.bsa must be first in your data files. The way people got around the problem of not being able to move the .bsa was to move everything else to a postion below Archive Invalidation.

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Yeah, I've seen that too but that didn't help, It's very small problems but they're little niggles that holds back the game from feeling complete and ready for a playthrough. Thanks for the help though, hopefully someone knows something.

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