Jump to content

What's Your Favorite Quest/Dialogue Tutorial Resource?


ManehattanProject

Recommended Posts

I'd love to hear everyone's input on how they learned to wrangle the massive beast that is quests and dialogue within the GECK. While of course this can be Googled, I want the expert's opinions on the best resources rather than fumbling around in the dark?

 

So what do you have folks? What helped you the most?

Link to comment
Share on other sites

This is the only tutorial I ever used to learn the basics of dialogue and quests.

 

 

That's the one I used when I first started writing quests. It's simple and covers the basics in a very straight forward manner.

 

I might be able to give better recommendations if I knew exactly what you are looking to learn how to do.

Link to comment
Share on other sites

 

This is the only tutorial I ever used to learn the basics of dialogue and quests.

 

 

That's the one I used when I first started writing quests. It's simple and covers the basics in a very straight forward manner.

 

I might be able to give better recommendations if I knew exactly what you are looking to learn how to do.

 

 

I designed all of our dialogue options as flowcharts. It seemed the only logical thing to do as least from a writing perspective. Here's a link to one of our first conversation scripts.

 

https://drive.google.com/file/d/0BzNk6EWv0ZN7RTFtU3lPd2JLUFU/view?usp=sharing

 

Sorry about the formatting, I have an issue with my eyes that require me using special things and the output gets weird occasionally.

 

Our issue is trying to figure out how to get the various points of dialogue to all loop back into:

 

"It’s…it’s like I’m the only one who can see what’s going on! I’ve been hearing these strange sounds from a cave in the cliffs."

 

(Large blue rounded square)

 

Honestly, I think I'm making this more complicated than it needs to be and I'm just missing something obvious...or doing something not permitted. I know you can't have two NPC responses (separate responses) to one player statement. (Without conditionals, of course).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...