rowtjack07 Posted March 29, 2011 Share Posted March 29, 2011 (edited) Hello everybody, I was hoping somebody could help me by answering my questyion. In version 1.5 of Colonised Freeside that I have been working on for over 65 days there is a new npc that I have added which goes around town everyday repairning the added small generators and wirers that power the street lights and I was simply wondering if there was a way I could make it so if that npc dies all the street lights will die off after a week. If so could you please write down how or point me to a tutorial. Thanks. http://www.newvegasnexus.com/downloads/images/38974-1-1297161058.png http://www.newvegasnexus.com/downloads/file.php?id=38974 Edited March 29, 2011 by rowtjack07 Link to comment Share on other sites More sharing options...
PaladinRider Posted March 29, 2011 Share Posted March 29, 2011 It really depends on what/if the lights already have a script.. Are they toggled lights? Does the NPC have an AI package already that goes to the lights and turns them on? Anyway, if you don't have an insane amount of lights, you can make them all have the same parent ref. Then create a OnDeath block on the NPC that disables the lights. Then have it timed so that a week later the lights go back. Link to comment Share on other sites More sharing options...
Recommended Posts