raatorotta Posted March 29, 2011 Share Posted March 29, 2011 (edited) Hi I been wonder is it possible to make ring or any other wearable item to have different nighteye shadereffect whitout modifiying orginal nighteye spell. There is this mod (and few others wiht shaders):http://www.tesnexus.com/downloads/file.php?id=2927 and i like the it's "circular expanded" effect most That mod works with console commands and needs OBSE to use shaders. But is it possible to make effect only item related? Like when wearing ring shader is "circular expanded" and active but when you take it off nighteye effect is normal and not activated. The idea came from LOTR The one ring, and i know there is few mods for that and invisibility is working fine on them, but there is no shadereffects on those mods. Well one mod adds normal nighteye effect on ring but it's not what im looking for. Edited March 29, 2011 by raatorotta Link to comment Share on other sites More sharing options...
Genzel Posted March 30, 2011 Share Posted March 30, 2011 Oblivion magic extender allows you to add extra types of effects: http://www.tesnexus.com/downloads/file.php?id=31981You could make a new effect identical to vanilla night eye, except with the shader you want. This new magic effect can be used for just the ring and not any other night eye spell in the game. Link to comment Share on other sites More sharing options...
raatorotta Posted March 30, 2011 Author Share Posted March 30, 2011 Ok, thanks a lot, i download it and try make what i can. Mod coming if i success. :smile: Link to comment Share on other sites More sharing options...
Genzel Posted March 30, 2011 Share Posted March 30, 2011 Good luck! :thumbsup: Link to comment Share on other sites More sharing options...
raatorotta Posted March 30, 2011 Author Share Posted March 30, 2011 (edited) Okay, i didn't get it to work. I don't even need OBME if i get script of this mod (http://www.tesnexus.com/downloads/file.php?id=19476) to work. I have loaded CS wiht obse and plugin dll and used the script commands of the mod, like this: ScriptName whateverthenameis begin ScriptEffectStart 2 EnumNightEyeShader circularExpand.pso SetNightEyeShader 2 1end begin ScriptEffectFinish SetNightEyeShader 2 0end But CS don't regocnice the script even obse and dll is loaded fine. I'm so noob on this, how i get this to work? :wallbash: note:I'm now few days off the computer so i get to this again later. Edited March 30, 2011 by raatorotta Link to comment Share on other sites More sharing options...
Recommended Posts