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Item related new nighteye shadereffect


raatorotta

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Hi

 

I been wonder is it possible to make ring or any other wearable item to have different nighteye shadereffect whitout modifiying orginal nighteye spell.

 

There is this mod (and few others wiht shaders):

http://www.tesnexus.com/downloads/file.php?id=2927 and i like the it's "circular expanded" effect most

 

That mod works with console commands and needs OBSE to use shaders. But is it possible to make effect only item related? Like when wearing ring shader is "circular expanded" and active but when you take it off nighteye effect is normal and not activated.

 

The idea came from LOTR The one ring, and i know there is few mods for that and invisibility is working fine on them, but there is no shadereffects on those mods. Well one mod adds normal nighteye effect on ring but it's not what im looking for.

Edited by raatorotta
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Okay, i didn't get it to work. I don't even need OBME if i get script of this mod (http://www.tesnexus.com/downloads/file.php?id=19476) to work.

I have loaded CS wiht obse and plugin dll and used the script commands of the mod, like this:

 

ScriptName whateverthenameis

 

begin ScriptEffectStart

2 EnumNightEyeShader circularExpand.pso

SetNightEyeShader 2 1

end

 

 

begin ScriptEffectFinish

SetNightEyeShader 2 0

end

 

 

But CS don't regocnice the script even obse and dll is loaded fine.

 

I'm so noob on this, how i get this to work? :wallbash:

 

note:

I'm now few days off the computer so i get to this again later.

Edited by raatorotta
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