SamDoehart Posted September 2, 2015 Share Posted September 2, 2015 So I recently started a new playthrough of skyrim with quite a lot of mods installed. I know that can cause instability but so far I haven't been having any issues. However, I just got to Whiterun and encountered my first real problem. The guard who comes up to you when you cross the drawbridge to the gate won't let me in. He just keeps following me around while I'm in the gate area, repeating the "Halt! Whiterun is closed..." dialog until I leave the gate area, at which point he returns to his post until I enter the area again. I tried turning off the one mod I know affects guard AI, but the problem persisted. Has anyone else encountered this or a similar problem? My load order is below. 0 Skyrim.esm 1 Update.esm 2 Unofficial Skyrim Patch.esp 3 Dawnguard.esm 4 Unofficial Dawnguard Patch.esp 5 HearthFires.esm 6 Unofficial Hearthfire Patch.esp 7 Dragonborn.esm 8 Unofficial Dragonborn Patch.esp 9 ApachiiHair.esm 10 ApachiiHairFemales.esm 11 ApachiiHairMales.esm 12 ClimatesOfTamriel.esm 13 RSkyrimChildren.esm 14 Master of Disguise - Legendary.esm 15 HighResTexturePack01.esp 16 HighResTexturePack02.esp 17 HighResTexturePack03.esp 18 Unofficial High Resolution Patch.esp 19 ActuallyUniqueUniques.esp 20 EnhancedLightsandFX.esp 21 Piratelords Loot Adjustments.esp 22 ELFX - Exteriors.esp 23 ELFX - Dawnguard.esp 24 immersive roads.esp 25 ELFX - Dragonborn.esp 26 SMIM-DragonbornTernFix.esp 27 SMIM-DungeonsCliffsIceSkirts.esp 28 SMIM-FurnitureChestSnowFix.esp 29 Better Embers.esp 30 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp 31 Vividian - Weather Patch CoT.esp 32 ClimatesOfTamriel-Dragonborn-Patch.esp 33 TrueStorms.esp 34 CoT-WeatherPatch.esp 35 Vividian - Extended Weathers - CoT.esp 36 TrueStorms-CoT-WeatherPatch.esp 37 Supreme Storms - Cot Version.esp 38 CoT-WeatherPatch_DB.esp 39 CoT-WeatherPatch_NL3.esp 40 CoT-WeatherPatch_Snow-40.esp 41 CoT-WeatherPatch_SupStorms.esp 42 TrueStorms-SupremeStorms-CoT.esp 43 mintylightningmod.esp 44 MintyLightningMod_COT_Patch.esp 45 RaceMenu.esp 46 RaceMenuPlugin.esp 47 MatureSkinComplexions.esp 48 dD - Realistic Ragdoll Force - Realistic.esp 49 SC_KhajiitMorphs.esp 50 Blacksmithforge water fix HF.esp 51 RSChildren - Complete.esp 52 RSChildren_PatchUSKP.esp 53 WondersofWeather.esp 54 Differently Ebony.esp 55 aMidianBorn_ContentAddon.esp 56 Glass Variants.esp 57 Smoking Candles.esp 58 Smoking Torches.esp 59 DeadlySpellImpacts.esp 60 DeadlySpellImpacts - Two Fire.esp 61 dD - Enhanced Blood Main.esp 62 dD-Dragonborn-Dawnguard-EBT Patch.esp 63 dD-Reduced Wound Size.esp 64 DragonBoneEbony_Replacer.esp 65 SkyUI.esp 66 Dual Sheath Redux.esp 67 CL EbonyBladeDagger.esp 68 Auriels_Arrows.esp 69 AurielsBowEnhanced.esp 70 Unique Uniques.esp 71 HARODATH_ImmersiveSoulgems.esp 72 Tools of Kagrenac.esp 73 DovahBlingBraceletsScr.esp 74 DovahBlingJewelrySignetRings.esp 75 DovahBlingJewelryUniques.esp 76 CL BladeofSacrifice.esp 77 CL Nettlebane.esp 78 Painkiller's_Hrothmund's_Axe.esp 79 Beards.esp 80 Brows.esp 81 NB-Scars.esp 82 JKs Skyrim.esp 83 3DNPC.esp 84 ELFXEnhancer.esp 85 SDO Full-LOD - The Morthal Swamp Complete.esp 86 GloriousEnviroments.esp 87 fallentreebridges.esp 88 NPC_Overhaul_V_1_.esp 89 USKP_NPCoverhaul_Patch.esp 90 Breezehome_Fully_Upgradable.esp 91 SkyFalls + SkyMills + DG + DB.esp 92 SoS - The Wilds.esp 93 ClimatesOfTamriel-Dawnguard-Patch.esp 94 Cloaks - Dawnguard.esp 95 Blacksmithforge water fix DG.esp 96 SoS - Civilization.esp 97 Birdsofskyrim.esp 98 ClimatesOfTamriel-Sound.esp 99 SoS - The Wilds-PatchCoTSounds.esp100 ClimatesOfTamriel-Sound-Dawnguard-Patch.esp101 SoS - The Dungeons.esp102 Improved Artifacts - Dragonborn Collection.esp103 Werewolf Race.esp104 aMidianborn_Skyforge_Weapons.esp105 DovahBlingJewelryReplacer.esp106 Immersive Travel Hardcore.esp107 SkyFalls Dragonborn Small waterfalls.esp108 SoS - Civilization - PatchCoTSounds.esp109 FCO - Follower Commentary Overhaul.esp110 AmazingFollowerTweaks.esp111 AFT_NoFriendlySpellDamage.esp112 BOS_Cluck_Fix.esp113 Convenient Horses.esp114 Convenient Horses - Faster Sprint.esp115 Default Teammate Weapon Draw Distance.esp116 BetterDGEntrance.esp117 SoS - Civilization-PatchELFX.esp118 BirdsHFclean.esp119 skyBirds - Airborne Perching Birds.esp120 CinematicFireFX.esp121 Nakum'aFollower.esp122 RaccanFollower.esp123 DoRakFollower.esp124 FjolfrFollower.esp125 MorthanaFollower.esp126 ELFX_2_0_BFU_Patch.esp127 Point The Way.esp128 SDO Full-LOD - Waterfall Effects.esp129 RealisticWaterTwo.esp130 RealisticWaterTwo - Legendary.esp131 Watercolor_for_ENB_RWT.esp132 Skysan_ENBHorseTrough.esp133 Cloaks.esp134 SMIM-FarmhouseFlickeringFix.esp135 UniqueBorderGates-All.esp136 SDO Full-LOD - Whiterun Trundra Creeks.esp137 SMIM-ShackRoofFixes.esp138 SoS - The Dungeons-PatchELFX.esp139 Aetherial Crown Improved.esp140 Skyrim Flora Overhaul.esp141 Verdant - A Skyrim Grass Plugin.esp142 SFO - Dragonborn.esp143 Blacksmithforge water fix DB.esp144 SMIM-ShackRoofFixesDragonborn.esp145 Blacksmithforge water fix Vanilla.esp146 Shortcuts.esp147 UniqueBorderGates-All-BetterDGEntrance.esp148 isilNarsil.esp149 Harkon's Sword Improved.esp150 CanalHome.esp151 Ra'ZorFollower.esp152 SantanaFollower.esp153 Nettlebane Improved.esp154 Thane Weapons Improved - Hearthfire Patch.esp155 Lost Art of the Blacksmith.esp156 dagger.esp157 Enchanting Freedom.esp158 enchantmentcleanser.esp159 enchantmentcleanserdlc1.esp160 enchantmentcleanserdlc2.esp161 WerewolvesOccurringNaturally.esp162 ToL_SKSE_by_Brevi.esp163 UniquePlayerWerewolf_3.0.esp164 3DNPC - Winterhold Mods Patch.esp165 SDO Full-LOD - Giant Campfires.esp166 DudestiaMultiMarriages.esp167 UniqueBorderGates-All-PointTheWay.esp168 ApachiiHelmetWigs.esp169 JoRakhaFollower.esp170 ThromaireFollower.esp171 ZarjiFollower.esp172 BagamuFollower.esp173 EirukiFollower.esp174 HuskerFollower.esp175 OkanRuFollower.esp176 RusselFollower.esp177 Upgrade Leveled Items Spell.esp178 Werewolf Race Dragonborn.esp179 DSerArcheryGameplayOverhaul.esp180 LFox Improved Night Eye No Blur.esp181 nighteyetoggle.esp182 Predator Vision.esp183 togglevampiresight.esp184 Bashed Patch, 0.esp185 Dual Sheath Redux Patch.esp Link to comment Share on other sites More sharing options...
Bugnexus7 Posted September 2, 2015 Share Posted September 2, 2015 If you bypass the fight between the giant and the Companions (it never loads because you never got close enough to that location), sometimes the triggers that spawn the guards don't fire. I've had that battle fail to trigger (and thus the guards failed to trigger) by quickly running from Riverwood, over the hill and around the farms on the left side, reaching the Stable without ever going near Honningbrew Meadery. Looking back towards the farm, I noticed the giant battle had never started. Oddly, running back to Aela didn't trigger the battle--Her and her friends just stood about, no giant in sight. I reloaded a save and followed the road and everything worked fine. Not sure if you did this, but is a potential cause. I use Alternate Start and every play-through of mine begins in The Sleeping Giant, followed by a WALK to Whiterun, following the roads. I watch the giant battle, talk to Aela about the companions (yeah, whatever), and then wait for her to walk all the way into Whiterun, allowing time for her to open the gate with HER key. Weird uGrids settings will do strange things to the triggers for events like the giant battle, so I simply use the default uGrid settings. Altering the timescale can also effect some triggers--keep it at 20 (default) until you've spoken to most of the important people in Whiterun. Link to comment Share on other sites More sharing options...
SamDoehart Posted September 3, 2015 Author Share Posted September 3, 2015 (edited) The battle with the giant triggered just fine and I did take part. I've tried two alternate start mods, and both CTD right after character creation >_< Edit: Well, I actually have managed to get Random Alternate Start working, but still having the same issue. Edited September 5, 2015 by Koori254 Link to comment Share on other sites More sharing options...
jones177 Posted September 3, 2015 Share Posted September 3, 2015 Approach the gate. Open the console. Type unlock press return. Get out of the console & the gate will open. Link to comment Share on other sites More sharing options...
SamDoehart Posted September 5, 2015 Author Share Posted September 5, 2015 Well, I figured out another way. I got the mod Shortcuts and after I entered Whiterun through the shortcut, I was able to come and go through the gate as normal, though I didn't actually "discover" Whiterun until I entered it through the gate the first time. Link to comment Share on other sites More sharing options...
jones177 Posted September 6, 2015 Share Posted September 6, 2015 Now I use Alternate Start & usually visit Whiterun before I start the main quest. When I do start the quest the door is always open. Later Link to comment Share on other sites More sharing options...
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