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Quest... NPCs... my world is in hell lol :(


SilverXD

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Okay So i recentley restarted the game with the following MODS

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] Advanced Recon Tech.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] FO3 Wanderers Edition - Alternate Travel.esp

[X] Mart's Mutant Mod.esm

[X] RH_IRONSIGHTS.esm

[X] RH_NEWRACES.esm

[X] DCInteriors_ComboEdition.esm

[X] DCInteriors_Georgtown.esm

[X] DCInteriors_LEnfntPl.esm

[X] DCInteriors_Mason.esm

[X] DCInteriors_SewardSq.esm

[X] DCInteriors_Takoma.esm

[X] DCInteriors_Wasteland_Edition.esm

[X] Inventory Access.esm

[X] Vault 101 Revisited.esm

[X] SeducingWomen.esm

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] Adopt Bryan.esp

[X] Advanced Recon Range Finder.esp

[X] Advanced Recon Gear.esp

[X] Advanced Recon Tech.esp

[X] FWE_Overhaul Kit - Main.esp

[X] HelmPOV.esp

[X] NoKarmaCheckToBuyClover.esp

[X] RH_IronSights_Basic_AnchoragePlugin.esp

[X] RH_IronSights_Basic_BrokenSteelPlugin.esp

[X] RH_IronSights_Basic_PittPlugin.esp

[X] RH_IronSights_Basic_PointLookoutPlugin.esp

[X] RH_IronSights_Basic_VanillaPlugin.esp

[X] RH_IronSights_Basic_ZetaPlugin.esp

[X] RH_IronSights_Pitt_NewRifleSights.esp

[X] RH_IronSights_PL_NewItems.esp

[X] RH_IronSights_RemoveReticule.esp

[X] RH_FWE_Bridge.esp

[X] DarNifiedUIF3.esp

[X] DCInteriors_DLC_Collectables.esp

[X] MMM - FWE & Overhaul Kit_Master Release.esp

[X] PPA - Broken Steel.esp

[X] PPA - Mothership Zeta.esp

[X] PPA - Operation Anchorage.esp

[X] PPA - The Pitt.esp

[X] Powered Power Armor.esp

[X] PPA - FWE.esp

[X] DynamicCrosshair.esp

[X] YearlingsGlasses.esp

[X] SeducedDLC03.esp

[X] SeducingWomen_patch_156.esp

[X] SeducingWomen_-_override.esp

 

okay I donno why, but can u please help me :o

I got so many bugs for some reason... for example:

I got to the part where James (Dad) kill himself... and the objective won't update D: Im just stuck there behind the glass and there is freaking ghoul sounds (but no ghouls) and the objective is still: Get to the Door -.-

also in many points throughout the game I noticed that some NPC begun to blink randomly.... and some Texures won't work...

also James for some reason is a little kid D: !??!

can someone please help :(

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Hmmm those are some are strange bugs.

 

Anyway, I'm assuming you use FOMM? You might want to try disabling all mods and then enabling them one at a time to see which is causing the problem/conflict. Also with that amount of mods you might want to create a merged path or, at the very least, run FO3 in Masterupdate mode.

If you don't have it yet: http://www.fallout3nexus.com/downloads/file.php?id=637 and here is the manual: http://www.fallout3nexus.com/downloads/file.php?id=8629

 

You might also want to give the following mod (courtesy of ccmechanic2) a try first, it works like magic (no, really):

http://www.fallout3nexus.com/downloads/file.php?id=15877

 

Just be sure to give the author some feedback if it works.

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The only thing I can see out of the ordinary is you need to put FO3 Wanderers Edition - Main File.esp above FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

Plus the merged patch and masterupdate that BlackRampage said.

After that, start disabling mods to find those that may be incompatible with FWE

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okay so I did the masterupdate mod and the master patch...

Now whenever I start up FO3edit, or the Masterupdate Mod I get this :

 

[00:57] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.

[00:57] Background Loader: [Fallout - Textures.bsa] Skipped.

[00:57] Background Loader: [Fallout - Meshes.bsa] Skipped.

[00:57] Background Loader: [Fallout - Voices.bsa] Skipped.

[00:57] Background Loader: [Fallout - Sound.bsa] Skipped.

[00:57] Background Loader: [Fallout - MenuVoices.bsa] Skipped.

[00:57] Background Loader: [Fallout - Misc.bsa] Skipped.

[00:57] Background Loader: [Anchorage - Main.bsa] Skipped.

[00:57] Background Loader: [Anchorage - Sounds.bsa] Skipped.

[00:57] Background Loader: [ThePitt - Main.bsa] Skipped.

[00:57] Background Loader: [ThePitt - Sounds.bsa] Skipped.

[00:57] Background Loader: [brokenSteel - Main.bsa] Skipped.

[00:57] Background Loader: [brokenSteel - Sounds.bsa] Skipped.

[00:57] Background Loader: [PointLookout - Main.bsa] Skipped.

[00:57] Background Loader: [Zeta - Main.bsa] Skipped.

[00:57] Background Loader: [Zeta - Sounds.bsa] Skipped.

[00:57] Background Loader: [Advanced Recon Tech.bsa] Skipped.

[00:57] Background Loader: [Advanced Recon Gear.bsa] Skipped.

[00:57] Background Loader: [Advanced Recon Tech.bsa] Skipped.

 

I checked apparently my ArchiveInvalidationInvalidated was missing, which explains some of the bugs.... but now I re-enabled it and made sure its in the Data folder... and I still get the same thing when I start FO3edit or Masterpatch ... :S

 

Can someone help... what u said solved some of the crashing issues, but the texures keep scrambling around, and characters are like still disapearing a reapearing (like blinking)... and James is still a lil kid (>.<"), plus my objective still doesn't get updated when in the quest "Scientific Pursuit" after james kills himself :S as well as whenever I get close to the Point Lookout boat the game crashes D:

(all of these bugs happed before too, the only thing that got better, is that the game works a lil more smoother and doesn't crashes at random times)

 

Help someone please ! Will be really appreciated! :o

Edited by SilverXD
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The new version of FO3Edit skips all the BSA files so that is no problem.

 

I just noticed that you have DCInteriors_ComboEdition.esm.

 

I you have that, you don't need these because the DCInteriors_ComboEdition.esm includes them

 

[X] DCInteriors_Georgtown.esm

[X] DCInteriors_LEnfntPl.esm

[X] DCInteriors_Mason.esm

[X] DCInteriors_SewardSq.esm

[X] DCInteriors_Takoma.esm

[X] DCInteriors_Wasteland_Edition.esm

 

I would remove all those, then re-copy all the meshes and textures that came with DCInteriors_ComboEdition.esm.

 

Actually I would un-tick the combo addition too, make a clean save, then put it pack.

 

 

 

 

 

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