themohawkninja Posted September 5, 2015 Share Posted September 5, 2015 Hello, So, with Tamriel Online getting closer and closer to a true multiplayer mode for Skyrim, it got me thinking. Once that mod is complete and stable enough, Skyrim can basically act as an MMORPG. What is a staple of MMORPGs for high level characters? RAIDS AND RAID BOSSES! Seriously, stay with me here. Remember fighting Karstaag, and how he looked like a boss, had a variety of abilities like a boss, and you even fought him in a textbook example of a boss room? Well now, imagine instead of your one single character fighting him with 4000 HP to kill, imagine you... plus 5 other people around the same level... and Karstaag now has 50000 HP! A draugr raid could be filled with death overlords as the normal enemy, and then some super-powerful shout-happy draugr at the end. Dwemer ruins? Might as well just fight the Brass God himself. I know this sounds like it should be in the mod request area, but (A), I'd like to see what you guys think about the idea as a whole, and (B) the required mod isn't even finished enough yet to properly request that these be made. I'm just throwing the idea out there for discussion purposes. Link to comment Share on other sites More sharing options...
Arcky Posted September 5, 2015 Share Posted September 5, 2015 (edited) If someone can get a group of like-minded people together, and keeps the scope rather small (maybe one good dungeon/raid every 1-2 months), then we could have a steady stream of content for those of us who want to have fun with friends. You'll probably end up the most popular kid on the modding block :D The question is, what kind of experience would you want to create? Something fun and small for 2-4 people? Or more like something around 12? Maybe even more? Can all these people bring their companions and summon things? Because that's gonna mess with your interiors a lot. Tuning is gonna be a thing though; someone probably needs to be clever and script something that scales the stats of players based on the amount active within the current cell. Do I see this working? Yeah, definitely, but not without doing some proper head-scratching and making decisions that some people might find stupid. Edited September 5, 2015 by Arcky Link to comment Share on other sites More sharing options...
JustATac0 Posted September 5, 2015 Share Posted September 5, 2015 tbh I would never play skyrim with 1 other person even if i wanted to let alone have it like an MMORPG :P but that is just my opinion Link to comment Share on other sites More sharing options...
themohawkninja Posted September 5, 2015 Author Share Posted September 5, 2015 If someone can get a group of like-minded people together, and keeps the scope rather small (maybe one good dungeon/raid every 1-2 months), then we could have a steady stream of content for those of us who want to have fun with friends. You'll probably end up the most popular kid on the modding block :D The question is, what kind of experience would you want to create? Something fun and small for 2-4 people? Or more like something around 12? Maybe even more? Can all these people bring their companions and summon things? Because that's gonna mess with your interiors a lot. Tuning is gonna be a thing though; someone probably needs to be clever and script something that scales the stats of players based on the amount active within the current cell. Do I see this working? Yeah, definitely, but not without doing some proper head-scratching and making decisions that some people might find stupid. Hmm... hadn't thought about companions. Companions would have to be a no, because they are effectively invincible. It wouldn't be too big of an issue as long as you weren't using a dead thrall. Summons would be okay if you ask me, as a proper raid boss would easily deal with a summoned creature, given the difference in level and lack of real skill with the summoned creatures AI. As for numbers, the modder could go as high as he/she wanted, as the real limiting factor is the host server's hardware. If my experience with hosting a Minecraft server on my gaming computer is any real comparison to what Tamriel Online will demand, going much higher than 4 on a non-server grade system will be pushing it. As for level scaling, that could be a way of doing it, but I was thinking that it would be a set level that the modder would then have to make an educated guess (or though actual testing) as to what the proper party count and character level should be. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 5, 2015 Share Posted September 5, 2015 (edited) Hm... me thinks I'm working on something close to what you think :pirate:https://www.youtube.com/watch?v=VsLFBuU9B3g Edited September 5, 2015 by Di0nysys Link to comment Share on other sites More sharing options...
themohawkninja Posted September 5, 2015 Author Share Posted September 5, 2015 Hm... me thinks I'm working on something close to what you think :pirate: 0.o Yeah... like that... just with like... 10x the heath so you kinda of need multiple players for practicality's sake. But that is basically what I am thinking of. Using the giant's animation looks really cool, although you should see if you can increase the radius on the stomp attack to scale with the guy's size. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 5, 2015 Share Posted September 5, 2015 That was a very early build. Lots changed since then. Link to comment Share on other sites More sharing options...
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