Faceshifter Posted April 1, 2011 Share Posted April 1, 2011 So I am creating a mine, but people working in there, just hang around. So I figured giving them something to do.Obviously mining, but people mining with an iron warhammer, it just doesn't seem real enough ;) So I was thinking of an 1-H or 2-H pickaxe, and placing them Use Item: Weapons Melee in front of rocks.Didn't find any wieldable pickaxe mods, and I am no modeller, nor texturer, nor mesh converter or something. Any of you can help me out? Link to comment Share on other sites More sharing options...
ragingrapist Posted April 1, 2011 Share Posted April 1, 2011 http://www.tesnexus.com/downloads/file.php?id=13020 I made this a while ago, saw this thread by coincidence, hope it fits your needs :) Link to comment Share on other sites More sharing options...
heavywaters Posted April 2, 2011 Share Posted April 2, 2011 One draw-back with the Silverware Weapons mod is that it will break the vanilla animations for NPCs that used any of those items as tools. An alternative would be to take the vanilla pick axe Nif and copy it, give it a unique name then place it in the weapons category in the CS.No need for a custom model or to use another mod as a resource. But if you must have a custom made pick axe, I guess I could make one for ya. Link to comment Share on other sites More sharing options...
Faceshifter Posted April 2, 2011 Author Share Posted April 2, 2011 Won't I need to set something on the .nif? I tried to make 2H weapons from the CS 1H and it works, only they stay on my back, and I slash with thin air. . :blink: I'll give it a try in-game now. Link to comment Share on other sites More sharing options...
Faceshifter Posted April 2, 2011 Author Share Posted April 2, 2011 I've tried in-game, and got this:They are holding it kinda wrong ;D Link to comment Share on other sites More sharing options...
ragingrapist Posted April 2, 2011 Share Posted April 2, 2011 lolwasntme Havent played in some time, but last i checked it worked, so idk Link to comment Share on other sites More sharing options...
Faceshifter Posted April 2, 2011 Author Share Posted April 2, 2011 Oh but that wasn't your mod, it was a pickaxe clutter mesh used as weapon. ;D Link to comment Share on other sites More sharing options...
heavywaters Posted April 2, 2011 Share Posted April 2, 2011 Ah, I see the problem... Just need to open in Nifskope and rotate its translation by 90 degrees. That is odd though, must not be used in any NPC animations or it would be oriented correctly. Link to comment Share on other sites More sharing options...
Faceshifter Posted April 2, 2011 Author Share Posted April 2, 2011 Mmm, I think I've fixed it, will see later if it is true. I'm afraid I don't know anything about Nifskope ;D Link to comment Share on other sites More sharing options...
Faceshifter Posted April 3, 2011 Author Share Posted April 3, 2011 All right, seems I can't get it fixed with NifSkope, I do not understand what I am doing wrong but whatever ;D Can you fix it in NifSkope? I can't seem to find the correct button ;) Link to comment Share on other sites More sharing options...
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