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Texture Question


Hexxagone

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Well, make a backup, first. I don't know how a normal that includes specularity works, but if there are white spots, try to replace them with the color gradient that would be in that area. I don't really know what normal maps in this kind of situation look like, as I've honestly only messed with skin textures, and they work much differently. I might be totally wrong. Hopefully if I am, somebody will correct me and give you a better answer.
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I think I may have got it. I loaded the _n.dds file into GIMP and played with the color values http://s359.photobucket.com/user/Hexxagone8/media/2015-09-07_00006_zpsa9liqtop.jpg.html?sort=3&o=0

 

 

I made it really dark and it took away most of the shininess, although there is still a little left. Not sure if I did the right thing but it looks better now.

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Every texture map can have an "alpha channel". It contains additional information. The diffuse' alpha channel holds the transparency map(Or otherwise called "alpha map"). The alpha cahnnel of the normal map is the speculairty map.

If you do not use a normal map, or if you do but save it without an alpha map, a full white specularity map is generated for you, which makes stuff look like plastic.

 

I have no idea how to edit anything in GIMP. I use Photoshop. In Photoshop you just click on "Channels" and "add new" to make a alpha channel, or edit the grayscaled map at the bottom of the RBG (Red, Blue and Green channels).

https://gyazo.com/5683c1d5bb3346197b0845b8435a086c

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I think I may have got it. I loaded the _n.dds file into GIMP and played with the color values http://s359.photobucket.com/user/Hexxagone8/media/2015-09-07_00006_zpsa9liqtop.jpg.html?sort=3&o=0

 

 

I made it really dark and it took away most of the shininess, although there is still a little left. Not sure if I did the right thing but it looks better now.

 

How did you play around with colour values exactly? Like Matth85, I use Photoshop to edit my alpha channel which is really just adjusting the black and white values. I tried playing around with it in Gimp but was still confused on how I can edit it correctly since the _n.dds file is transparent. Would it have something to do with adding a layer mask to the main surface layer -> layer's alpha channel -> check to "show layer mask"?

 

Edit: I looked it up some more and it seems that I'm on the right track, although I'm still not sure if I should choose the option "layer's alpha channel" or "transfer layer's alpha channel".

Edited by Laereal
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Uhm. Did you make the normal map itself darker?

Because that would generally be bad. It would ruin the normal map and not actually solve the issue at hand.

 

Go into Channels and find the alpha channel. If none is there, add a new one. Then add the specular map. If you do not got a specular map, grayscale the diffuse map and play with the levels until it looks right (dark means no shine, white means shine). http://www.photo-info.co.nz/files/gimp-alpha.jpg

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