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Better Cities


EladJ

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If this has been discussed somewhere else before I cannot find so maybe a new error. Recently installed Better Cities (yes all the latest stuff, everywhere). Anyway, started quest Corruption and Conscience and Aldos Orthan has completely disappeared. My Green quest arrow directs me to where he should be and he is no where to be found. I've looked all around the area, he's not there unless he's underground on up in an airplane. Also, in Leyawiin I started the Mazoga the Orc quest. I go get Webam-Na who starts out for the castle but can't get himself past a short wall after coming out of his path in some water. I go down and "chest" butt him up the short stairs and then he heads for the castle. Once he gets inside he can't get down the stairs to make the right turn to talk with Mazoga. I finally found a position that made Webam-Na take a slightly different route in the castle where he does talk with Mazoga. I've done these quests before and they worked fine. Only change is Better Cities(which I have set for "Open"). Wonder am I going to have problems in cities with other quests. Anyone had this problem? Ideas to fix/eliminate?
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I'm experiencing a similar problem with Open Better Cities and the Kvatch Rebuilt quest. I'm supposed to go to Skingrad Castle to see the Count, and I know I should look for a robed monk type in the courtyard who will grant me access after a small sidequest- but he's not there. Anywhere.

 

I haven't tried reverting to "closed" city in the personalising Better Cities options yet. Maybe that'll work.

 

Hopefully someone will come along shortly to advise...:(

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For Aldos Othran, make sure that you are in Cheydinhal and type the following into the console:

 

prid 00003c8b4

moveto player

 

Regarding Mazoga and Weebam-Na I would check out the BBC comments thread, or better still the official Bethsoft thread.

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For Aldos Othran, make sure that you are in Cheydinhal and type the following into the console:

 

prid 00003c8b4

moveto player

 

Regarding Mazoga and Weebam-Na I would check out the BBC comments thread, or better still the official Bethsoft thread.

 

I did as you said and Aldos shows up but while he's cognizant of the quest he just stood there. I also went to his house where the confrontation is supposed to take place, guess what, no guard? Started looking around and not only were there no guards anywhere but very, very few people too. Went to the Barracks and ALL the guards were there, bunched up and lost. I thought "Open Better Cities" was to blame. So went outside the city to a cave and went inside. Changed Cheydinhal to just "Better Cities". Went back and once I entered the city all kinds of NPC's showed up and started walking around, including the guards. Then the quest worked fine and I completed it. Looks like "Open Better Cities" has problems. I also noticed errors with the textures/meshes in some areas of Cheydinhal. Near the castle I could have walked into open space and fallen out of the city to god knows where? Oblivion (:>)??

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For Aldos Othran, make sure that you are in Cheydinhal and type the following into the console:

 

prid 00003c8b4

moveto player

 

Regarding Mazoga and Weebam-Na I would check out the BBC comments thread, or better still the official Bethsoft thread.

 

I did as you said and Aldos shows up but while he's cognizant of the quest he just stood there. I also went to his house where the confrontation is supposed to take place, guess what, no guard? Started looking around and not only were there no guards anywhere but very, very few people too. Went to the Barracks and ALL the guards were there, bunched up and lost. I thought "Open Better Cities" was to blame. So went outside the city to a cave and went inside. Changed Cheydinhal to just "Better Cities". Went back and once I entered the city all kinds of NPC's showed up and started walking around, including the guards. Then the quest worked fine and I completed it. Looks like "Open Better Cities" has problems. I also noticed errors with the textures/meshes in some areas of Cheydinhal. Near the castle I could have walked into open space and fallen out of the city to god knows where? Oblivion (:>)??

 

Then you have mod conflicts, because Open Better Cities moves Cheydinhal Worldspace out into Tamriel Worldspace. I use Better Cities and use the open option, and I do not have those issues.

 

If you wan't any further help you will need to post your mod lists, preferably via Wrye Bash, and in spoiler tags.

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