primem0ver Posted September 8, 2015 Share Posted September 8, 2015 (edited) First... is this the best forum for this kind of question? Is is Mod Talk better? I have a quest needs faction based dialogue that the player can ask of any person matching a broad set of conditionsHowever, the NPC cannot be a member of any temple faction because keeping these responses in the same branch would be horrendously complicated and members of different temple factions react differently so I created separate branches for these people). I was originally going to use GetInFaction (SEPARATE condition for each temple faction in skyrim) == 0.00. However, I just read a post pointing to the CreationKit page that says GetInFaction does not work as a condition. So how else can I accomplish this? Edited September 8, 2015 by primem0ver Link to comment Share on other sites More sharing options...
Aintiarna Posted September 8, 2015 Share Posted September 8, 2015 (edited) Use GetFactionRank instead. It does work. It'll return -1 if the NPC is NOT in the specified faction for instance. Make sure each of your dialogue conditions are being run on the correct subject/target/speaker/player/etc. It's not clear from your post who is supposed to be saying saying what. Edited September 8, 2015 by tirnoney Link to comment Share on other sites More sharing options...
primem0ver Posted September 8, 2015 Author Share Posted September 8, 2015 Ok thanks for the tip! Link to comment Share on other sites More sharing options...
primem0ver Posted September 9, 2015 Author Share Posted September 9, 2015 That doesn't seem to be working either. To be clear: the test is run on the person being asked (subject). Do I need to restart the quest after changing it or anything? FYI I used :GetFactionRank (faction) < 0.00 rather than == -1. Link to comment Share on other sites More sharing options...
primem0ver Posted September 9, 2015 Author Share Posted September 9, 2015 May be important: One more thing to note: I have a "begin" script in the CK that I assume runs BEFORE the dialogue response is given. Link to comment Share on other sites More sharing options...
Aintiarna Posted September 9, 2015 Share Posted September 9, 2015 Is it a start game enabled quest? Restarting it would be a good idea either way but the start game enabled ones are particularly twitchy. Other than that I'm not really sure what could be stopping it from working. Can you rule out the script as a cause in any way? Link to comment Share on other sites More sharing options...
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