skydragon1978 Posted September 8, 2015 Share Posted September 8, 2015 As the title says, I'm using XP32....specifically XP32 Maximum Skeleton-XPMS- XPMS 1.94. I select the options for 1 handed swords on the back, and the animation. The animation works, however the sword stubbornly remains on the hip. I've tried this mod and the XP32 Maximum extended, both do the animation but not the placement. I have a couple of body replacers, but I added XP32 last, and select 'yes to mod' when prompted, yet the sword will not move. Any ideas please? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted September 8, 2015 Share Posted September 8, 2015 i believe you need dual sheath redux for it to work. Link to comment Share on other sites More sharing options...
skydragon1978 Posted September 8, 2015 Author Share Posted September 8, 2015 thanks....unfortunately I keep getting errors with that mod. Infuriating to say the least! Link to comment Share on other sites More sharing options...
dragonvale Posted September 8, 2015 Share Posted September 8, 2015 I use the same skeleton and everything works for me. Stupid question : have you run fnis or, if you don't have fnis, have you selected the option for non fnis users during installation ? Link to comment Share on other sites More sharing options...
skydragon1978 Posted September 8, 2015 Author Share Posted September 8, 2015 (edited) Animations aren't the issue, dragonvale. The issue is the actual sword going on the back....it animates from the back but sits on the hip. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. Edited September 8, 2015 by skydragon1978 Link to comment Share on other sites More sharing options...
dragonvale Posted September 8, 2015 Share Posted September 8, 2015 I was talking about the skeleton, not animations. Maybe I'm wrong but for what I know, animations files ( 1hm_equip.hkx and 1hm_unequip.hkx ) don't place swords behind player's back. Why you run dual redux patcher ? Link to comment Share on other sites More sharing options...
skydragon1978 Posted September 8, 2015 Author Share Posted September 8, 2015 I tried the patcher as I thought that was what qwertyzeldar was suggesting...never used it before Link to comment Share on other sites More sharing options...
dragonvale Posted September 8, 2015 Share Posted September 8, 2015 Surely you already know that but.... If you have fnis, when you launch GenerateFNISforUsers, you have to select tha skeleton arm fix patch. Hope that someone more expert than me can help you :blush: Link to comment Share on other sites More sharing options...
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