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The Witcher 3 Survival Mod [Request]


lurumagno

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Hi all!

 

The witcher is a HUGE Rpg.

 

But I think it would be best if the game has RPG elements of survival.

 

I present several ideas and ways they can give to the <the witcher 3> inmersion and realism.

English is not my native language, but I'm watching the tutorials to learn how to do mods on my own.
The mods here exposed are not mine, they are the work of others.


-Basic needs (must sleep,eat and drink).
Witcher 3 Basic Needs by Akezhar http://www.nexusmods.com/witcher3/mods/783/?

-Some Jobs or guilds (Hunter, rewards for craft,cooking...).
cooking: Preparations Mod by Wasteland Ghost aka wghost81 http://www.nexusmods.com/witcher3/mods/750/?

What's For Dinner by Az0r3 http://www.nexusmods.com/witcher3/mods/488/?

-Darker Nights and new Light.

Atmospheric Nights by olegkuz1997. http://www.nexusmods.com/witcher3/mods/1305/?

Super Turbo Lighting mod. http://www.nexusmods.com/witcher3/mods/657/?

Cinematic Reshade. http://www.nexusmods.com/witcher3/mods/1189/?


-True reaction of the NPC;I think the guards and citizens must react to what is happening in their environment.And....why you can not kill people?.

-Hard loot (robbing farmhouses results in rewards for your head or penalty or otherwise).

-Guards react to your looting (farmhouses too) and kill people.

-Kill'em All - Ability to kill everyone by SkacikPL http://www.nexusmods.com/witcher3/mods/476/?

 

-Death overhaul.

Go always unconciosus for not load game again and again.When you die,lose gold and equipment.Respawn near or ramdom place.

-You have lost more than coin by ghostneedle http://www.nexusmods.com/witcher3/mods/426/?

 

 

-Gwent Overhaul.

i think that is easy spam the gwent and gain gold, it could be a way of not spamming this.For example, increasing the difficulty of the enemy player (better cards) every time we play against him.Or would be challenge that when you lose in this game,not only give your gold to the merchant,give one ramdom cart of your deck.

-Merchants will always give you that random card when you beat them, regardless of how many times you beat them.http://www.nexusmods...her3/mods/520/? Merchants always give cards by Xicor333.

 

 

Some ideas,sorry for my bad english [ :blush:]

Regards.

Edited by lurumagno
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  • 3 weeks later...

A couple mods that you might be interested in:

 

http://www.nexusmods.com/witcher3/mods/488/? - Doesn't require you have to eat, but at least you can cook.

 

http://www.nexusmods.com/witcher3/mods/750/? - This way you feel like you have to scrounge a few more ingredients. Also adds some more immersion to the game.

 

Also for any modders reading this, not sure if it's possible. But an idea for making you have to eat/sleep/drink as lurumagno requested, could potentially be having a separate invisible (or visibile if you can alter it's design) toxicity meter that slowly fills up unless you eat/sleep/drink. Since the game has a time system, it has a gradual toxicity system, and all 3 functions are in the game (sleep being meditate). I feel like there might be a chance of this being possible.

 

To elaborate; so if you haven't eaten any food (chicken sandwhiches, apples, etc.) you will slowly become toxified, until eventually it reaches the maximum toxicity and you're poisoned (hungry). In which case you start to lose health, until you eat food. Each item of food could have differing levels of White Honey's anti-toxicity elements, thus "filling" you up.

 

Don't know if this makes it sound at all more possible to anybody, but hopefully my suggestion gave to light new ways of approaching this, or sparked someone's imagination on how to tackle this particular dilemma. Because the game is ripe for this type of addition.

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A couple mods that you might be interested in:

 

http://www.nexusmods.com/witcher3/mods/488/? - Doesn't require you have to eat, but at least you can cook.

 

http://www.nexusmods.com/witcher3/mods/750/? - This way you feel like you have to scrounge a few more ingredients. Also adds some more immersion to the game.

 

Also for any modders reading this, not sure if it's possible. But an idea for making you have to eat/sleep/drink as lurumagno requested, could potentially be having a separate invisible (or visibile if you can alter it's design) toxicity meter that slowly fills up unless you eat/sleep/drink. Since the game has a time system, it has a gradual toxicity system, and all 3 functions are in the game (sleep being meditate). I feel like there might be a chance of this being possible.

 

To elaborate; so if you haven't eaten any food (chicken sandwhiches, apples, etc.) you will slowly become toxified, until eventually it reaches the maximum toxicity and you're poisoned (hungry). In which case you start to lose health, until you eat food. Each item of food could have differing levels of White Honey's anti-toxicity elements, thus "filling" you up.

 

Don't know if this makes it sound at all more possible to anybody, but hopefully my suggestion gave to light new ways of approaching this, or sparked someone's imagination on how to tackle this particular dilemma. Because the game is ripe for this type of addition.

 

Hi drone,

 

ty for the mods,i use the first one and its fine.

 

The toxicity is a good idea!! I would do it myself but English is not my native language,and it is hard edit the scripts....

 

I trust someone dares to do it, because it is unrealistic to travel the world day after day without these basic needs.

 

I will be posting soon as the collection of this mod survival / realistic. :laugh:

 

Regards!

 

 

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No problem man, glad to help somewhat. Saw you originally (didn't have a mod in mind to link at the time), and felt bad that you kept supplying links for people when no one has responded. So I wanted to at least respond to you, to let you know people are seeing your messages.

 

Thanks man, just thought of it when I was typing to you. Unfortunately English is my native language, but scripting isn't :D

 

I bet someone at some point will do it definitely, the game is way too fitting for such a system not to be added. I expect the only reason it hasn't been done so far is because those potential modders aren't sure of how to accomplish it currently.

 

Also thanks for responding man, been a trend of that lately, that I haven't been getting a response, even though I've helped (or tried to) them more than I have you lol.

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I'm going for a gameplay overhaul but that is some ways off, also I figured it would be best released after the expansion anyway since it would, most likely, need a new game to work correctly and a lot of fixes by CDPR are coming with the new content.

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