jamochawoke Posted April 3, 2011 Share Posted April 3, 2011 (edited) Ok the idea for this came when I played through Miltiades amazing Mannimarco Revisited mod. I loved every second of it but I felt that the rewards were overdone and the overall "feel" for this dark magic user was off. Maybe if you were facing the ascended deity mannimarco's apotheosis from the Warp in the West but that's not the case in Oblivion. So while I thought Milt's Mannimarco was superb I wanted to create my own vision of the man in black that doesn't have such a "I'm the most powerful being ever!" vibe and more of a "You might be able to defeat me if you came prepared but I can do things to you that you wouldn't imagine in your worst nightmares" kind of vibe. There were parts of Milt's that also caused some crashes. I really want to create a nice slick end for the Mage's Guild questline. What this mod will include:* An all new, super dark, super creepy look for Mannimarco* An all new combat style and spells using some ideas from Milts' mod to give more of a supernatural thriller vibe* A few new tricks up Mannimarco's sleeves* A slightly revamped Echo Cave Throneroom lair that just screams "you do NOT want to be in here", with suitable rewards for the encounter difficulty* A new lore-friendly book with an extra grisly twist on the Staff of Worms and Mannimarco's nature as a lich* Mannimarco WILL leave a corpse for you to play with after the fight What I have done so far:* Most of Mannimarco's new creeper look is done, running into a few glitches with models but hopefully I can clear it up, that and juggling between 2 similar but both great looks* Incorporation of a few new spells* Some script editing done on Mannimarco's main script What I will probably need help with:* The restructuring of Echo Cave throneroom. I can draw out what I want (it's not too far off from Vanilla, but noticeably different in atmosphere) but I have "issues" with placing things in the CS for some reason.* Some help with getting models that are only textured on one side to have texture applied to both sides (so you don't have an invisible model when you rotate around it). Edited April 3, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
okokokok Posted April 3, 2011 Share Posted April 3, 2011 * Some help with getting models that are only textured on one side to have texture applied to both sides (so you don't have an invisible model when you rotate around it).how about you make the models 3d before you export them. Link to comment Share on other sites More sharing options...
jamochawoke Posted April 3, 2011 Author Share Posted April 3, 2011 how about you make the models 3d before you export them. They're someone else's modding resources. These are my skills:TES Construction Set data editingSound editing in Acid Pro (beginner)Scripting (intermediate)Texture editing in PhotoshopNifSkope editingI'm trying to learn 3DSMax but it's very slow going - it's why I need help with the models Link to comment Share on other sites More sharing options...
jamochawoke Posted April 4, 2011 Author Share Posted April 4, 2011 (edited) OK after beating my head against my keyboard for 8 hours in NifSkope I've decided I just really need help with this. Can someone please tell me why this is not showing up in the game properly? Here is what I'm working on: http://img839.imageshack.us/img839/4993/maskskull.jpg It's a mesh combining two modder resources (mask and skull with glowing eyes). I'm using it as an article of clothing which goes over the head. Yet whenever I load up the game only the mask shows up and no skull or glowing eyes (leaving just an empty head). I've tried making a head clothing piece with just the skull nif and it works fine (skull shows up) so I know it's something wrong with my merged .nif file. I can send someone the .nif's so they can look over wtf I am doing wrong. Please... help. I've been at this for 8 hours straight and been following tutorials but still can't get the skull to show up :/. Edited April 4, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
jamochawoke Posted April 4, 2011 Author Share Posted April 4, 2011 Tried an alternate way to make the .nif, without all the bone data. Now it crashes the game :/. Link to comment Share on other sites More sharing options...
jamochawoke Posted April 4, 2011 Author Share Posted April 4, 2011 Just wanted to say, as of 4:09am Monday morning I got it to work! Apparently there was some skinning data left in the nif I copied of the mask that was related to the attached bones that the engine really didn't like. It works now. Sleep... Link to comment Share on other sites More sharing options...
DogtoothCG Posted April 5, 2011 Share Posted April 5, 2011 Dont forget to sharpen up your fine art skills mate! the next step after learning 3ds is high poly baking, and well, organic models look much better sculpted if you know what i mean ;) Link to comment Share on other sites More sharing options...
jamochawoke Posted April 6, 2011 Author Share Posted April 6, 2011 Dont forget to sharpen up your fine art skills mate! Haha my fine art skills are awesome. It's my major ;) It's just my digital ones that are lacking! The best I can do on my own is to do 2D animations from scratch. Learning 3D programs have been a pita for me. I'm kind of slow when learning new digital stuff though. Link to comment Share on other sites More sharing options...
jamochawoke Posted April 6, 2011 Author Share Posted April 6, 2011 I also have just about everything regarding the Mannimarco encounter done. I just need to work on a few spells' special effects and to edit the room Mannimarco is in (the biggest part of my project and will be a major pita for me I can tell) now. The rest after that will be beta testing a release to the public so I can get any bugs worked out (I already have 1 that's really annoying but I'm working on fixing it). Link to comment Share on other sites More sharing options...
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