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Starting over with Oblivion recently, these "old" mods came in mind, I was using nGCD along with Progress back in the days (~2010).

Now I've seen that's nGCD + Fundament and need a little headsup for changing my leveling immersion. :smile:

I'm not sure if I'd need Realistic Leveling along nGCD now?

 

What I want is to have a fine tuning/adjustment of how skills level-up attributes...
nGCD Skill Influence Chart.txt:

              Str Int Wil Agi Spd End Per
                                        
Armorer        7   6              14   3
Athletics      4       3   3  17   3    
Blade         14           4   6   3   3
Block          4       3   3   3  17    
Blunt         17               3  10    
Hand-to-Hand  14       3   4   3   3   3
Heavy Armor    7       3   6      14    
                                        
Alchemy        3  14       4   3   3   3
Alteration         8  17               5
Conjuration       14   3              13
Destruction        7  14       6   3    
Illusion           7   6              17
Mysticism         17  10               3
Restoration    3      14   3   3   3   4
                                        
Acrobatics     7           5  19   5   4
Light Armor    4       4   7  19   6    
Marksman      11          19       6   4
Mercantile        11  10              19
Security           9      23   8        
Sneak          5          19   6  10    
Speechcraft        7  10       4      19

AND to get rid of the powerleveling vanilla stuff:

RealisticLeveling_readme.rtf:

 

In Vanilla Oblivion, there are many flaws with how attributes and levels advance. These flaws encourage bizarre behaviour to optimise advancement, like avoiding certain skills to delay leveling, intentionally using "out of character" skills to boost attributes, or focusing on endurance skills early to boost your health at later levels. The game turns into an annoying task of micro-managing and tracking skill advancements to "make sure I get +5 strength next level". I find this neither realistic nor fun.

So I can/have to combine nGCD (+Fundamental) + Realistic Leveling I guess? How? Can't imagine how they'd work together.

 

* Only uses skill values, and doesn't touch how skills advance. This means it should be fully compatible with any mods that adjust how skills advance, including Progress.

I think Realistic Leveling alone is too "flat" since it's "trying hard to use vanilla skillrates" for determining attributes? I'm not yet that deep inside the mechanics of nGCD, Fundamental and Realistic Leveling.

 

Recommendations?

 

 

Regards

J.C.

 

 

 

PS: And so if they'd not work together, are there any similar mod(s) for this or can I also set ALL (f.e. Influence chart) in Realistic Leveling?

Edited by jedcooper
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Fundament changes how you gain skills, nGCD and Realistic Leveling both change how you gain attributes and how you level up. Since both nGCD and Realistic Leveling change the same things I wonder why you would want to use both of them at the same time? It would probably end in a disaster. Fundament is compatible with both of them though as far as I know.

Both nGCD and Realistic Leveling get rid of the powerleveling stuff as far I know.

 

I prefer Realistic Leveling personally, but nGCD has a very nice feature I miss in RL and that is the availability of training sessions to carry over between levels.

Edited by Grogrokl
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