Di0nysys Posted September 10, 2015 Share Posted September 10, 2015 I've been bashing my head at this for a while now. The issue is i'm trying to setup a bossfight with 3 dragons in a custom worldspace i've built. LOD is generated for both land and statics, yet Dragons keep on consistently clipping through parts of the level. Is there anything I'm doing wrong here? I tried google but all it found was my own post on Reddit. Wyrmstooth i believe had a Dragon fight, thou I'm not exactly sure how the guy set it up to work properly.I'd greatly appreciate if anyone knows about this. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 11, 2015 Author Share Posted September 11, 2015 K got the solution thanks to jonx0r If anyone gets sent here from google. Here's what u should do:Generate Max Height Data from World > Generate both Terrain and Static LOD Finalize NavmeshAnd boom you got no more Dragons clipping through your world Link to comment Share on other sites More sharing options...
MaximumPain Posted September 14, 2015 Share Posted September 14, 2015 (edited) I don't need to know this right now but good on ya for giving the solution. How many times has it been when someone writes something like "now matter now found out the way to do this" but doesn't supply the solution? Very annoying when you also want to know how something is done... Edited September 14, 2015 by MaximumPain Link to comment Share on other sites More sharing options...
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