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Armor AddOn info needed


DaemonGrin

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I am working on modifying an armor and created 2 hoods for it. 1 up and one down. The one down I want to make as an addon. I want the addon to equip when the Up hood is unequiped but no clue how to do this. There is an armor mod, ColossusX, that does this with the helmet except it appears on the hip/belt. I looked at in geck but no clue what I was actually looking for XD but there was no scripts attached to the armor or helm that I saw.

 

So anyone know how to achieve this?

 

Thanks,

Geoff

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Despite the misleading name, Armor Addons aren't what they sound like. They can't be equipped separately, but are added to a Form List, and that Form List is selected in the Biped Model List field (in the lower left corner) of an Armor item. In the vanilla game, they're used almost exclusively to add gloves to outfits and weapons. Anyway, you'll need three separate NIFs: one for just the armor with no hood, one with just the hood up, and one with just the hood down. Then in the GECK, create the following:

 

Armor Addon: myHoodDownAA. Use the hood down NIF as the Biped Model. In the Biped Object list, select BodyAddOn1. This is purely arbitrary - you can use whatever slot you want, but when your armor is equipped (with the hood up or down) it will replace whatever is in that slot. By common convention, many mods that add outfits with "mix and match" tops and bottoms use the BodyAddOn1 slot for shirts & jackets (including mine), but since wearing your armor and a Lolipopz t-shirt at the same time would probably look like crap, that shouldn't matter. Alternatively, you could use the NoseRing slot, since not many items use that.

 

Form List: myHoodDownFL (contains myHoodDownAA)

 

Armor #1: myArmor. Use the armor NIF with no hood as the Biped Model. In the Biped Object list, select Upper Body. In the Biped Model List field select myHoodDownFL.

 

Armor #2: myHoodUp. Use the hood up NIF as the Biped Model. In the Biped Object list, select Hat, Headband, and Hair. If it has a mask, select Mask, and if it covers the whole face, also select Head and Eyeglasses. Most importantly, select the same slot that you chose for myHoodDownAA (BodyAddOn1, NoseRing, or whatever). This will cause the hood down Armor Addon (but not the armor itself) to disappear when you equip myHoodUp. There should be nothing in the Biped Model List.

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Despite the misleading name, Armor Addons aren't what they sound like. They can't be equipped separately, but are added to a Form List, and that Form List is selected in the Biped Model List field (in the lower left corner) of an Armor item. In the vanilla game, they're used almost exclusively to add gloves to outfits and weapons. Anyway, you'll need three separate NIFs: one for just the armor with no hood, one with just the hood up, and one with just the hood down. Then in the GECK, create the following:

 

Armor Addon: myHoodDownAA. Use the hood down NIF as the Biped Model. In the Biped Object list, select BodyAddOn1. This is purely arbitrary - you can use whatever slot you want, but when your armor is equipped (with the hood up or down) it will replace whatever is in that slot. By common convention, many mods that add outfits with "mix and match" tops and bottoms use the BodyAddOn1 slot for shirts & jackets (including mine), but since wearing your armor and a Lolipopz t-shirt at the same time would probably look like crap, that shouldn't matter. Alternatively, you could use the NoseRing slot, since not many items use that.

 

Form List: myHoodDownFL (contains myHoodDownAA)

 

Armor #1: myArmor. Use the armor NIF with no hood as the Biped Model. In the Biped Object list, select Upper Body. In the Biped Model List field select myHoodDownFL.

 

Armor #2: myHoodUp. Use the hood up NIF as the Biped Model. In the Biped Object list, select Hat, Headband, and Hair. If it has a mask, select Mask, and if it covers the whole face, also select Head and Eyeglasses. Most importantly, select the same slot that you chose for myHoodDownAA (BodyAddOn1, NoseRing, or whatever). This will cause the hood down Armor Addon (but not the armor itself) to disappear when you equip myHoodUp. There should be nothing in the Biped Model List.

 

Awesome I was hoping the game itself would handle this! of course after I setup the parts XD. One thing Should the addon be headwear or bodywear or? I set it up as Headwear aseeing as how it's a hood thats just not up. Works perfectly! Now I just need to get the weighting done properly etc so the hoods don't shift position from where it is "attached" to the armor ><......

Thanks!!!

Geoff

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