Jump to content

Anyone missing a voice supported GECK?


ObLars

Recommended Posts

So, i just got some spare time and i was thinking of making myself some cool hangouts etc, new people and those sorts. I opened the GECK, only to remember it's not voice supported, with that i mean Voice/Lipsync is not working correctly. Is there any other doable way to do such a thing? AND. Is anyone looking forward to seeing the SKYRIM CS in work? :thumbsup:
Link to comment
Share on other sites

The only way to do it is the way Bethesda did it, you gotta use the first version of The Construction Kit from Oblivion, add the dialouge there and add the voice files etc. It has something to do with that Bethesda did not buy a new license for the other dev tools or something.
Link to comment
Share on other sites

The only way to do it is the way Bethesda did it, you gotta use the first version of The Construction Kit from Oblivion, add the dialouge there and add the voice files etc. It has something to do with that Bethesda did not buy a new license for the other dev tools or something.

 

Hm. I also got to Rename files etc? So there is a lot of work for just one line? Thanks for the reply :)

Link to comment
Share on other sites

There is a lot of work for only one line :-)

 

If you're not too much nazi about it's perfection, there is a file in either TeS Nexus, FO3 Nexus or FNV Nexus, where there are a lot of .lip-files you can use (the mouth moves at least when talking then lol).

 

Just copy the desired .lip-file to where the sound-file is located and rename to the name of the sound-file. Like you have two files, one named GREETING_2359123.wav and one named GREETING_2359123.lip

Link to comment
Share on other sites

There is a lot of work for only one line :-)

 

If you're not too much nazi about it's perfection, there is a file in either TeS Nexus, FO3 Nexus or FNV Nexus, where there are a lot of .lip-files you can use (the mouth moves at least when talking then lol).

 

Just copy the desired .lip-file to where the sound-file is located and rename to the name of the sound-file. Like you have two files, one named GREETING_2359123.wav and one named GREETING_2359123.lip

 

Haha, well. I would preffer perfection over nazi. :pirate: But, i do get what you're saying. Meh, i need a working Construction Set lol. Would be awesome to be able to make dialogue without getting pissed. Thanks mate! :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...