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Custom NPC won't appear


ninjafish

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So, i'm working on a mod right now. Small project mainly for me, with potential to grow bigger if I get better with this. I created a Sandbox NPC and played it in SpringVale.. however the NPC won't show up. The NPC has it's sandboxing package etc. It's all set up so it should be there, but it wont. New game or previous save. It's not there. I'm wondering if I made some mistake I didn't notice and someone can tell me off the top why it's not working.
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So, i'm working on a mod right now. Small project mainly for me, with potential to grow bigger if I get better with this. I created a Sandbox NPC and played it in SpringVale.. however the NPC won't show up. The NPC has it's sandboxing package etc. It's all set up so it should be there, but it wont. New game or previous save. It's not there. I'm wondering if I made some mistake I didn't notice and someone can tell me off the top why it's not working.

 

New to modding and having a similar problem. Just tweaking an existing mod by adding an NPC. It's there in GECK but not appearing in game. Other objects I've added, moved, or deleted are correct. NPC doesn't want to join the game. Thanks for the help.

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So, i'm working on a mod right now. Small project mainly for me, with potential to grow bigger if I get better with this. I created a Sandbox NPC and played it in SpringVale.. however the NPC won't show up. The NPC has it's sandboxing package etc. It's all set up so it should be there, but it wont. New game or previous save. It's not there. I'm wondering if I made some mistake I didn't notice and someone can tell me off the top why it's not working.

 

New to modding and having a similar problem. Just tweaking an existing mod by adding an NPC. It's there in GECK but not appearing in game. Other objects I've added, moved, or deleted are correct. NPC doesn't want to join the game. Thanks for the help.

 

make sure that there is a NAVMESH underneath where you placed the NPC. the navmesh button looks like a few red dots with lines drawn (18th button from the left)

between scripts and place cubic activator (trigger).

when in navmeshing mode, you should see connected triangles under your NPC.

 

if the area is navmeshed, put a xmarkerheading directly on top of your NPC (can set as a linked reference to set patrol)

make sure when your checking to see if it works that you enter the cell from a differant one, don't load a save game inside the cell your testing

or it wont "reload" the cell.

 

placing a cocmarkerheading in the cell, and using the console to travel there works.

"COC Cellname" in console

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