HikariWS Posted September 12, 2015 Share Posted September 12, 2015 I have COBL 1.73 from http://www.theassimilationlab.com/forums/files/file/951-cobl/ That same page has a post asking about Cobl Tweaks, but no answer. I have MMM and SI installed. It has a version for both. So am I forced to choose one and give up on the other? And what tweks it does exactally? Link to comment Share on other sites More sharing options...
altmerbob Posted September 13, 2015 Share Posted September 13, 2015 A very good question indeed? Hope someone skilled will answer that. I noticed that omod script from this version does not work. And there is no usefull information... =( Link to comment Share on other sites More sharing options...
HikariWS Posted September 13, 2015 Author Share Posted September 13, 2015 I'm looking at Cobl SI.esp in TES4Edit, but I'm not skilled enough to understand it. Looking at Cobl Tweaks - MMM.esp I see it changes some ingredients and leveled lists, maybe to balance them for MMM and add Cobl ingredients into MMM leveled lists. There are some scripts, I have no idea what they do. I'll stick with MMM tweaks, MMM is everywhere anyway and I haven't played SI yet. There's a MMM plugin for SI that I haven't installed, I wanna play SI vanilla first before trying MMM changes, I suppose that Cobl for MMM would include its tweaks for SI when MMM does its. Link to comment Share on other sites More sharing options...
HikariWS Posted September 13, 2015 Author Share Posted September 13, 2015 (edited) The problem with Cobl 1.73 is that it seems to almost not happen. Cobl 1.72 was around for 5 years and very well known then 1.73 was published on a single place with a small description of changes and even saying that most was just forgotten during these days. We expect it to enhance and fix 1.72, but I doubt its changes were properly tested. And now few people play Oblivion, even less for experienced players and modders that would know what to test. In time: Item Interchange was packed inside Cobl 1.73, but nexusmods has a more updated version of it. It seems to merge items and leveled lists of many mods, so that new containers and actors created from one mod can have new items created from another mod. I use Speed Loot so I rarely look at what I'm looting, but II seems to greatly enhance the experience of people that have many mods installed. Edited September 13, 2015 by HikariWS Link to comment Share on other sites More sharing options...
HikariWS Posted September 13, 2015 Author Share Posted September 13, 2015 lol I installed MMM tweak and didn't even enter in game. It's uncompatible with MMM 3.8, a dialog keeps poping saying I have outdated MMM and must upgrade or uninstall the patch. IDK if it's just a version check or if MMM 3.8 changes things and Cobl Tweak gets unstable. I had no issue in the few seconds I played, just the dialog. Anyway I'm uninstalling this tweak. Link to comment Share on other sites More sharing options...
BaronofHe11 Posted January 16, 2016 Share Posted January 16, 2016 Newest Cobl is 1.74 but isn't on nexus for some reason. http://www.theassimilationlab.com/forums/files/file/951-cobl/ The tweak esps adds lore friendly drops to monsters. I don't think it is important but it might add to the feel of the game. Link to comment Share on other sites More sharing options...
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