fg109 Posted April 8, 2011 Share Posted April 8, 2011 (edited) You can turn an actor's AI, animation, and physics off with ToggleActorsAI. Edited April 8, 2011 by fg109 Link to comment Share on other sites More sharing options...
jamochawoke Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) Yup it was the physics causing the problem. Once I use ToggleActorsAI the script worked exactly like you had explained! Awesome! :thumbsup: But now that I've gotten it working... I also figured out how to do the animation, LOL! :wallbash: Now I can't decide what looks cooler. But even if I don't use this script for this NPC I will definitely use it for others. It's just too cool now that I've got it working :) I need to be able to give more than one kudos point lol :/. Edited April 8, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
fg109 Posted April 8, 2011 Share Posted April 8, 2011 I'm glad it worked for you... not sure why you needed to use ToggleActorsAI and I didn't though. Maybe it's because I tested it on a daedroth and for some reason you don't need that with creatures? But anyway, good job. And just a note about the script, I just added that || (currentz >= 300) to the script when I posted without trying it. But now that I think about it, it's unnecessary and quite probably will cause problems. Link to comment Share on other sites More sharing options...
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