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Some problems in my load order


DSKPNK

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Hi guys, did some of you can help me, i think my load order is not perfect and i maybe have some feature not working (my game works perfect and mod seems to load fine but...)

 

here is my load order report :

 

Mod load order report

! Warning: current load order template contains 19 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

RI_Core.esm

 

Mart's Mutant Mod.esm

 

Enhanced Weather - Rain and Snow.esm

 

CrossModData.esm

 

Animy_prostitution.esm

 

DCInteriors_ComboEdition.esm

 

DarNifiedUIF3.esp

 

Fellout-pipboylight.esp

 

Overhead3PCamera.esp (Inactive)

 

BlackWolf Backpack.esp

 

BlackWolf Backpack - Vanilla Big Guns Fix.esp

 

BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp

 

BlackWolf Backpack - Zeta Drone Cannon Fix.esp

 

Classic Fallout Weapons BETA.esp

 

RH_IRONSIGHTS.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

MTC Wasteland Travellers.esp

 

MTC Wasteland Travellers (Optional)- Crowded Cities.esp

 

01AtM - Firefly Ranch.esp

 

Megaton House and Theme Overhaul.esp

 

Tailor Maid.esp

 

Tailor Maid Anchorage.esp

 

RI_LootTableRI.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Tailor Maid PITT.esp

 

Tailor Maid Brokensteel.esp

 

Tailor Maid ZETA.esp

 

WeaponModKits.esp

 

RI_CrippledEffects.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

WeaponModKits - ThePitt.esp

 

WeaponModKits - BrokenSteel.esp

 

WeaponModKits - PointLookout.esp

 

WeaponModKits - Zeta.esp

 

sunglassescollection.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Hunting & Looting.esp

 

Mart's Mutant Mod - Increased Spawns.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

RI_Base3.esp

 

RI_PNeeds2S.esp

 

RI_DoctorCost.esp

 

RI_Alcohol.esp

 

RI_PNMMM.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RI_PNAnchorage.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RI_FOSE.esp

 

Slower Levelling - very slow.esp

 

dD-Larger Blood.esp

 

KillableKidsNormalHealth.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Sharing and Caring Companions.esm

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

CrossRepairWeapons.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Enhanced Weather - Rain and Snow in Fallout.esp

 

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

 

Enhanced Weather - Weather Sounds in Interiors.esp

 

Enhanced Weather - Sneak Bonus during Storms.esp

 

RealFragGrenade.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

ClassicEnclaveAPA-Better-APA-english.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Wattz Laser Non Replacer Mod.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_PittPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_PointLookoutPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RH_IronSights_Basic_VanillaPlugin.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Responsive Kill Reactions.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Fellout-Full.esp

 

Fellout-Anchorage.esp

 

Fellout-BrokenSteel.esp

 

Fellout-PointLookout.esp

 

Fellout-Zeta.esp

 

Mart's Mutant Mod - Master Menu Module.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Mart's Mutant Mod - Soft Unleveler.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

DriveableMotorCycle.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

MotorCycleRemake.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

DUIF3Extras.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

RI_PrimaryNeeds_DUI_Plugin.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

The Yard V1.3.esp (Inactive)

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

Thx for the one who will help me !

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I would put all .esm (Master) toward the top of the list under zeta. After a little research of my own, it seems to make the mods run better. Also, it wouldn't hurt to look at some of the descriptions of the mods you have downloaded and see what they suggest for their load order and for any conflicts that arise between mods, which if everything is loading ok then you should be fine there.
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Do you use Fomm then?

 

If so, just click on "load order report" to see what load order Fomm recommends.

 

Also, with that amount of mods you might want to make a merged path and run FO3 edit in masterupdate mode to increase stability.

 

Fo3 edit can be found here: http://www.fallout3nexus.com/downloads/file.php?id=637

Training manual (so you will know how to run it in masterupdate mode): http://www.fallout3nexus.com/downloads/file.php?id=8629

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