DSKPNK Posted April 6, 2011 Share Posted April 6, 2011 Hi guys, did some of you can help me, i think my load order is not perfect and i maybe have some feature not working (my game works perfect and mod seems to load fine but...) here is my load order report : Mod load order report! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm RI_Core.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm CrossModData.esm Animy_prostitution.esm DCInteriors_ComboEdition.esm DarNifiedUIF3.esp Fellout-pipboylight.esp Overhead3PCamera.esp (Inactive) BlackWolf Backpack.esp BlackWolf Backpack - Vanilla Big Guns Fix.esp BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp BlackWolf Backpack - Zeta Drone Cannon Fix.esp Classic Fallout Weapons BETA.esp RH_IRONSIGHTS.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities.esp 01AtM - Firefly Ranch.esp Megaton House and Theme Overhaul.esp Tailor Maid.esp Tailor Maid Anchorage.esp RI_LootTableRI.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Tailor Maid PITT.esp Tailor Maid Brokensteel.esp Tailor Maid ZETA.esp WeaponModKits.esp RI_CrippledEffects.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp sunglassescollection.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp RI_Base3.esp RI_PNeeds2S.esp RI_DoctorCost.esp RI_Alcohol.esp RI_PNMMM.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RI_PNAnchorage.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RI_FOSE.esp Slower Levelling - very slow.esp dD-Larger Blood.esp KillableKidsNormalHealth.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Sharing and Caring Companions.esm* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. CrossRepairWeapons.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Radioactive Rain and Snow Plugin.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp RealFragGrenade.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. ClassicEnclaveAPA-Better-APA-english.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Wattz Laser Non Replacer Mod.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PittPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_PointLookoutPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RH_IronSights_Basic_VanillaPlugin.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Responsive Kill Reactions.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Mart's Mutant Mod - Master Menu Module.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Mart's Mutant Mod - Soft Unleveler.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DriveableMotorCycle.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MotorCycleRemake.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. DUIF3Extras.esp* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. RI_PrimaryNeeds_DUI_Plugin.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The Yard V1.3.esp (Inactive)* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Thx for the one who will help me ! Link to comment Share on other sites More sharing options...
Ringoblackknight Posted April 6, 2011 Share Posted April 6, 2011 I would put all .esm (Master) toward the top of the list under zeta. After a little research of my own, it seems to make the mods run better. Also, it wouldn't hurt to look at some of the descriptions of the mods you have downloaded and see what they suggest for their load order and for any conflicts that arise between mods, which if everything is loading ok then you should be fine there. Link to comment Share on other sites More sharing options...
DSKPNK Posted April 8, 2011 Author Share Posted April 8, 2011 Thx for your answer Link to comment Share on other sites More sharing options...
BlackRampage Posted April 8, 2011 Share Posted April 8, 2011 Do you use Fomm then? If so, just click on "load order report" to see what load order Fomm recommends. Also, with that amount of mods you might want to make a merged path and run FO3 edit in masterupdate mode to increase stability. Fo3 edit can be found here: http://www.fallout3nexus.com/downloads/file.php?id=637Training manual (so you will know how to run it in masterupdate mode): http://www.fallout3nexus.com/downloads/file.php?id=8629 Link to comment Share on other sites More sharing options...
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