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Intro and a question


Subvert5

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Hi, just registered for the forums, but I'm fairly familiar with the site. I'm trying to learn as much as I can about modding oblivion (or any game, really) before skyrim comes out, so hopefully I'll be an active member in the near future. It's my dream to work in the game industry (ideally working on the elder scrolls series, or anything else by Bethesda), so I'm excited and passionate about learning these things!

 

For my question, I'm curious about how much of a process it would be to be able to create a spell that would summon/conjure a custom made weapon in oblivion. Once you go through the process of creating the weapon, would you have to re-invent the wheel to implement it into a conjuration spell? I've searched through the forums and google, and really haven't seen anything on this topic.

 

I realize I'm new and I have much to learn before I even attempt many of my concepts, but I figured I would ask to satisfy my curiosity, if nothing else.

 

Side note: The inspiration for this idea comes from recently finishing "The Way of Kings" by Brandon Sanderson (probably my favorite author).

 

Thanks. Hope to see you around!

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Greetings! And welcome to the Forums! Here, have some SPAM:

 

http://www.bruceongames.com/wp-content/uploads/2009/07/Spam-a-tin-of.jpg :D

 

As for the "custom weapon," I would assume that you would need to first make a texture for said weapon, and then create a spell in the Construction Set (CS) that adds that item to your inventory for "X" amount of time.

 

Welcome to the family. I'm sure you'll fir right in. :yes:

 

Cheers,

IndoriltheGreat

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Hello Subvert5 Welcome to the Nexus!

http://cdn.buzznet.com/assets/users16/victorenex/default/spam-golden-honey-grail--large-msg-12404950473.jpg

 

@IndorilThegreat...

Why not have him 1st make a mesh in blender and nifscope for the new weapon then let him texture it all on his own and then let him write a new script in CS and then place something in Cyrodiil the makes the player become the summon weapon spell...

 

... and Btw Subvert5 yes it can be all learned and you will get help if you ask.

So don't fear us we are a little kinky lot at sometimes but a good bunch of people.

 

Have fun.

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If I recall correctly, you can't directly change the Summon Weapon magc effect for your own weapon. The best way would be to make a spell with a scripted effect. Now, I'm on a lot of anesthesia right now due to some surgery,so this script probably won't work right out of the box. BUt it'll give you about the idea of what to do.

scn SummonedWeaponScript
float timer
short weaponsummoned

begin OnScriptEffectStart
if weaponsummoned == 0
player.additem (Summoned Weapon ID)
player.equipitem (Summoned Weapon ID)
set timer to 60
set weaponsummoned to 1
end

begin gamemode
if timer > 0
set timer to timer - getsecondspassed
else
player.message "The weapon has disappeared!"
player.removeitem (Summoned weapon ID)
set weaponsummoned to 0
endif
end

 

You can refer to the CS Wiki page on Timers if you need to know more.

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Great, thanks for your replies. I've been familiarizing myself with scripting and following tutorials on the cs site, so I'll put that script in my back pocket and bring it out when I'm ready for it. I do want the weapon to act like a daedric conjuration where it equips when summoned, and dissappears when put away, so that's perfect.
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