Jump to content

Castle Creation


lostone1993

Recommended Posts

Ive come back to Oblivion to play again, I always wanted a Castle is there any easy way to create on in the construction set ? I remember attempting before and it was very difficult, I know the basics from using the geck but it is different

also

Any recomanded Mods ?, Never played oblivion with mods

 

I have

Shivering isles and knights of the nine

Link to comment
Share on other sites

Try downloading other pepsl; caslt em ods to see how they edei it. It really dowes deepend on what sdtyle of castle you want to do. A good basicastle design to try ta emiulat for a beginnely would be GLenvar. If you want to try to a more advaced design Centurion'sw works along with Mr_siika's are the besdt of the best.

 

 

Oncew again, sorty for my typing eeing trribel, i just had surgery and my fignerdes ear numb. I'll try to cloariy more whrn I can thinek srtaight.

Link to comment
Share on other sites

A castle probably isn't the best project for a beginner, and there aren't really any shortcuts you can take to make a castle very easily. You can search for castle homes and find some really neat new castles.

 

A castle you might want to check out first is Glenvar castle, and it comes with an excellent quest.

 

Edit: Uberman beat me to it, but I guess that's two recommendations for Glenvar.

Edited by Genzel
Link to comment
Share on other sites

I Think I can typ er a bit better now. Lemme thinl..

 

First off: Start small. Try mking a casdtle about the size of Dunkerlore (One of Quartz's easrlier ones). It'sa sinple design. Play around with the tileset for it. Te peices are located under Sttatic>Archvecture>Castle. Try putting a few pieces together and see what you can maek. One thing: Don't go overboard with making your castle. Try to jeep it realistic looking. And example of going voerboard with stuff would be my mod Blackscar Citadel. Once you're familiar with the tileset, you should know what pieces you can use where. Walls are useful for making walls, and the round and swuare towers are excellent for covering gaps and turns at the end of the walls.

 

 

When you've mastered the basic tileset, look into tryng a few modders' resources like Griffon Fortress or other resoures that Mr_Siika has made. They contain many useful bits for making more interesting and inque castles.

Link to comment
Share on other sites

I would also recommend Adaman Fortress as a good one to try. No quest, but it looks bloody amazing and it's very well made.

 

As for other mods, there's a thousand I would recommend, but if I had to distill it, there's a few I consider essential. Get OBMM and OBSE first. Once that's out of the way:

 

Essentials:

Quarl's Texture Pack 3

DarNified UI

The Unofficial Oblivion Patch, as well as its supplemental

The Unofficial Shivering Isles Patch

the Unofficial Official mods patch, if you have any of the DLCs

Natural Environments

Quest Log Manager

ImpeREAL city districts, castles, and forts

Ren's Guard Overhaul

Oblivion XP (If you don't like the levelling system)

Supreme Magicka (or any other mod that doesn't neuter the magic)

SM Combat Hide

Quest Award Leveller

Animated Window Lighting System

Keychain

Map Marker Overhaul

 

Other Fun Things

Armamentarium

Bank of Cyrodiil

Kvatch Rebuilt

 

Obviously this is all opinion, but hey, you asked for recommendations...

I'll post more if you want. Good luck!

(P.S. - 40K player by any chance?)

Link to comment
Share on other sites

With no offense to the author of Adaman Fortress, I dislike the building style of it. Stacking multiple castle objects atop each other just makes the final building look strange. It's better to use a resource set like Mr_Siika's to build a castle that's large and terraced. Along with the exterior looking unrealistic, it doesn't have nearly enough detail on the inside. Many of the rooms are either copy-paste or they are barren. I know I'm guilty of building a castle in the same design as Adaman without making it look nearly as pretty and building them in a realistic medieval style is purely my own preference, though. Build how you want and what you think looks right.

 

So if you want to try making a castle, start small. Place some walls in an area (Not too large!) and make a few basic houses scattered around in the place. Later when you have more knowledge of how the tileset works, place a keep. The keep buildings are usually unique to whichever city they belong to, so you'll find them under Statics>Architecture>Castle>(City).

 

Another interesting method is to not use the castle tileset at all. Try building something using a resource like MEO's palisades or use the fort ruins set. I've seen many an excellent mod made using both.

Link to comment
Share on other sites

Well thanks all I really like TES and these should help me, should not take me long to work out the tile sets I do a lot of FO3 and FONV modding

I like the impereal stuff il give that ago along with the unofficial patch

 

Keep making recomandation if you come across this, I like most

 

anyone know of Dwemer stuff, my fav hideout in morrrowind was a Dwemer ruin

Edited by lostone1993
Link to comment
Share on other sites

anyone know of Dwemer stuff, my fav hideout in morrrowind was a Dwemer ruin

 

Here's the aforementioned mr_siika's Dwarven City resources. If you want tilesets or modder's resources, check him out. He releases a lot of good stuff.

 

I would recommend following ub3rman123's suggestions. You can make a castle for you first project if you want, but don't go overboard. They don't always have to be large and foreboding.

Link to comment
Share on other sites

I didn't read all comments, but aside from the obvious which has been pointed out of keeping it simple, here are two important tips.

 

1: Landscape. You can edit flatter or taller landscape by pressing H when in the CS. Right clicking instead will edit the ground texture, which you can choose. Most beginners don't know this.

 

2: Lore, history, purpose. Don't just build a castle that has a generic purpose with no explanation. Put meaning into the structure, put reason into the story, put emotion into the reader and capture their believability senses. Make the castle important. Make it important that it IS a castle. Think of the undertaking needed to build such a castle, think of the possible people who could previously afforded to build such a monument that takes years to complete.... Well.. I just recently sent a PM to someone regarding this, I will just copy and paste it.

 

It has some vulgarities, which I will censor more appropriately.

 

" Not a modeler, and I don't want to use some generic bullpocky that has nothing to do with anything. Nowadays everyone puts everything in an fort ruin or alyeid ruin. You can find a gym, a bookshop, a lounge and a bar with all sorts of nonsense in these giant interiors that are too much for it. And somehow they all have a traditional storyline that dates back to, accidentally in most cases, when the alyeids actually lived there. It's stupid.

 

It's one thing to build a ruin for the purpose that a ruin can be used for, reasonably. And to use those ruins it's stupid to do without explaining or showing some sort of significance to the structure itself, which is widely overlooked. Look at Fort Death. It's a player home, sure. A vault, nice. And oh hey, even an NPC dungeon. But it's so much more than that. It's not just a player owned house. The fort is alive! It's history rich, and lore actually logical. No one has any immersion anymore. They just use space because they can.

"

 

 

 

Be well, sleep well, fight well, live long.

~Ranokoa

Link to comment
Share on other sites

I have worked out what I am building it will, be a castle/estate sort of thing.Inside the walls will be a small farm and a Black Smith and perhapes a mine, Using my scripting skills at the blacksmith you will be able to create items ie swords,armor that sort of thing
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...