VictorTadeu Posted April 6, 2011 Share Posted April 6, 2011 (edited) Hey guys! I am having a little problem with FCOM... my magicka dont regenerates! Even when I wait for hours!I dont know if its a bug or feature from FCOM, but i likes the way that magickas regenerate in the vanilla Oblivion. I mean, can be a little slower, but I want it to regenerate! How could I fix that?Needs my mods list? Waiting and thanks. Problem solved. nGCD mod is doing this and OBSE corrected nGCD problem. Edited April 8, 2011 by VictorTadeu Link to comment Share on other sites More sharing options...
Fonger Posted April 6, 2011 Share Posted April 6, 2011 what's your birthsign and do you have a disease Link to comment Share on other sites More sharing options...
BiskmatarCatalyst Posted April 6, 2011 Share Posted April 6, 2011 To expand on Fonger's points, the Atronach birthsign prevents you from regenerating magicka, while certain diseases can inhibit magicka regeneration. Or you could have the Fork of Horripilation equipped. Link to comment Share on other sites More sharing options...
VictorTadeu Posted April 7, 2011 Author Share Posted April 7, 2011 Warrior birthsign, no disease ever and no special item equipped... I'm a Nord, too. My health regenerates, pretty slow indeed, but the health does, magicka dont... Link to comment Share on other sites More sharing options...
VictorTadeu Posted April 7, 2011 Author Share Posted April 7, 2011 I tried another character, an elf mage, from the mage birthsign, nothing. Tried also Magicka Regen mod and nothing... its a bug or FCOM feature!? Link to comment Share on other sites More sharing options...
MarkInMKUK Posted April 7, 2011 Share Posted April 7, 2011 Given FCOM can cover a multitude of possible mods, I'd suggest posting a full mod order (in spoiler tags) as it's obviously not a simple fix. Also check how you have built your Bashed Patch - I based my FCOM patch on the instructions given for the FCOM Superpack installation (check their forum for the settings) Link to comment Share on other sites More sharing options...
VictorTadeu Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) Here's my mods list. (I take it from BOSS) Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] Francesco's Optional New Items Add-On.esm [Version 4.5bSI] Cobl Main.esm [Version 1.72] Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]Mart's Monster Mod.esm [Version 3.7b3p3] TamrielTravellers.esm [Version 1.39c] FCOM_Convergence.esm [Version 0.9.9MB3] Armamentarium.esm [Version 1.1] Unofficial Oblivion Patch.esp [Version 3.2.0] DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp [Version 1.4.0] Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Leveled Guards.esp Francesco's Dark Seducer Weapons Patch.esp FCOM_Francescos.esp [Version 0.9.9] FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] FCOM_FrancescosNamedBosses.esp [Version 0.9.9] Fran Armor Add-on.esp Fran_Lv30Item_Maltz.esp Item interchange - Extraction.esp [Version 0.78] Enhanced Economy.esp [Version 5.2.2] DLCHorseArmor.esp DLCOrrery.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp Cobl Glue.esp [Version 1.72] Cobl Si.esp [Version 1.63] Bob's Armory Oblivion.esp [Version 1.1] FCOM_BobsArmory.esp [Version 0.9.9] Loth's Blunt Weapons for NPCs.esp FCOM_LothsBluntWeapons.esp [Version 0.9.9] Oblivion WarCry EV.esp [Version 1.08a] FCOM_WarCry.esp [Version 0.9.9MB3] Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5] OMOBS.esp [Version 1.0] OMOBS_SI.esp [Version 1.0] OMOBS Optional Combat Settings.esp [Version 1.0] ArmamentariumLLVendors.esp [Version 1.0] ArmamentariumArtifacts.esp [Version 1.1] OOO 1.32-Cobl.esp [Version 1.72] FCOM_Cobl.esp [Version 0.9.9] Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] FCOM_Convergence.esp [Version 0.9.9Mb3] FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] FCOM_RealSwords.esp [Version 0.9.9] Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3] TamrielTravellers4OOO.esp [Version 1.39c] TamrielTravellersItemsNPC.esp [Version 1.39c] TamrielTravellersItemsCobl.esp [Version 1.39c] ShiveringIsleTravellers.esp [Version 1.39c] FCOM_ArcheryArmamentarium.esp [Version 2] Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ArmamentariumLL4OOO.esp [Version 1.0] MMM-Cobl.esp [Version 1.69] DLCFrostcrag.esp Knights.esp FCOM_Knights.esp [Version 0.9.9Mb3] Salmo the Baker, Cobl.esp [Version 3.08] FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] Harvest [Flora].esp [Version 3.0.0] Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] Magicka Regen x1.2.esp [Version 2.] nGCD.esp [Version 2.1.1] nGCD Oghma Infinium.esp nGCD Skeleton Key.esp Level_Rates_Modified_x2.esp Item interchange - Placement for FCOM.esp [Version 0.78] Item interchange - Placement for Frostcrag.esp [Version 0.78] Cobl Races.esp [Version 1.52] Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] FCOM_Archery.esp [Version 0.9.9] Cobl Filter Late MERGE ONLY.esp [Version 1.53] Bashed Patch, 0.esp [Version 07/04/2011 00:13:37] Edited April 8, 2011 by VictorTadeu Link to comment Share on other sites More sharing options...
VictorTadeu Posted April 8, 2011 Author Share Posted April 8, 2011 (edited) In a brief way... I'm using all require mods from FCOM in their very last version: -OOO-MMM-FRAN (+ Optional Leveled Quest, USIP, 30+ Leveled Items, Dark Seducer and Armor Addon)-War Cry-Bob's Armory-FCOM Convergence Plus: -Harvest Flora (installed with OOO)-Loth's Blunt Weapons-Tamriel Travellers-Unofficial Oblivion Patch (for SI too)-Armamentarium Complete (and Archery Armamentarium)-Enhanced Economy-Cobl-All DLCs from Knights of The Nine-Item Interchange-OMOB and OMOB SI --------------------------------------------------- And I Bashed in that way: Merge Patches- All but HarvestFlora-DLCVileLair (crash the game) Import Actors- All Import Actors: AIPackage- All Import Actors: Death Items- All but War Cry EV Import Actors: Spells- All Import Cells- All Import Factions- All but OOO Import Graphics- All Import Inventory- All Import NPC Names- All Import Relations- All but OOO esm and esp Import Scripts- All -Import Stats- All Globals-Change the time scale to 12 Tweak settings-change AI: Dead Actors to x4-change Arrow Litter to 30 minutes-change Camera PC Death Time to 30 seconds-change Cell Respawn Time to 10 days-change Combat: Max Actors to 15-change Combat: Maximun Armor Rating to 95-change Essential NPC Unconsciousness to 5 minutes-actived UOP Vampire Aging and Face fix.esp Actived Contents Checker Actived Leveled List Race Records- All Actived SEWorld Tests Edited April 8, 2011 by VictorTadeu Link to comment Share on other sites More sharing options...
VictorTadeu Posted April 8, 2011 Author Share Posted April 8, 2011 Well... all this helps someone to help me? Need something more? And this is bashed right!? I think it's. I used this site:http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch Link to comment Share on other sites More sharing options...
Noggog Posted April 8, 2011 Share Posted April 8, 2011 (edited) When i get in situations like yours.. I do a step by step elimination method: Disable your bashed patch. Load up your game, does it still not regen mana? If it still doesn't: Disable half the remaining mods. Load your game up. Does it work now?If it does, then it was in the half of the mods you disabled.If it still doesn't, then the bug is in one of the remaining mods... keep disabling more to narrow it down. Eventually you'll disable a bunch and it will work. You now know it was one of the mods you just disabled. Start re-enabling mods until it stops working again. That's the badboy right there! May be annoying, but it's a surefire way to locate the offending mod. Edited April 8, 2011 by Leviathan1753 Link to comment Share on other sites More sharing options...
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