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FCOM - Magicka dont regenerate


VictorTadeu

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Hey guys!

 

 

I am having a little problem with FCOM... my magicka dont regenerates! Even when I wait for hours!

I dont know if its a bug or feature from FCOM, but i likes the way that magickas regenerate in the vanilla Oblivion. I mean, can be a little slower, but I want it to regenerate!

 

How could I fix that?

Needs my mods list?

 

 

Waiting and thanks.

 

 

Problem solved. nGCD mod is doing this and OBSE corrected nGCD problem.

Edited by VictorTadeu
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Given FCOM can cover a multitude of possible mods, I'd suggest posting a full mod order (in spoiler tags) as it's obviously not a simple fix. Also check how you have built your Bashed Patch - I based my FCOM patch on the instructions given for the FCOM Superpack installation (check their forum for the settings)
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Here's my mods list. (I take it from BOSS)

 

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

Cobl Main.esm [Version 1.72]

Oscuro's_Oblivion_Overhaul.esm [Version 1.34 Beta 5]

Mart's Monster Mod.esm [Version 3.7b3p3]

TamrielTravellers.esm [Version 1.39c]

FCOM_Convergence.esm [Version 0.9.9MB3]

Armamentarium.esm [Version 1.1]

Unofficial Oblivion Patch.esp [Version 3.2.0]

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp [Version 1.4.0]

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

Francesco's Optional Leveled Guards.esp

Francesco's Dark Seducer Weapons Patch.esp

FCOM_Francescos.esp [Version 0.9.9]

FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

Fran Armor Add-on.esp

Fran_Lv30Item_Maltz.esp

Item interchange - Extraction.esp [Version 0.78]

Enhanced Economy.esp [Version 5.2.2]

DLCHorseArmor.esp

DLCOrrery.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

Cobl Glue.esp [Version 1.72]

Cobl Si.esp [Version 1.63]

Bob's Armory Oblivion.esp [Version 1.1]

FCOM_BobsArmory.esp [Version 0.9.9]

Loth's Blunt Weapons for NPCs.esp

FCOM_LothsBluntWeapons.esp [Version 0.9.9]

Oblivion WarCry EV.esp [Version 1.08a]

FCOM_WarCry.esp [Version 0.9.9MB3]

Oscuro's_Oblivion_Overhaul.esp [Version 1.34 Beta 5]

OMOBS.esp [Version 1.0]

OMOBS_SI.esp [Version 1.0]

OMOBS Optional Combat Settings.esp [Version 1.0]

ArmamentariumLLVendors.esp [Version 1.0]

ArmamentariumArtifacts.esp [Version 1.1]

OOO 1.32-Cobl.esp [Version 1.72]

FCOM_Cobl.esp [Version 0.9.9]

Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

FCOM_Convergence.esp [Version 0.9.9Mb3]

FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]

FCOM_RealSwords.esp [Version 0.9.9]

Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

TamrielTravellers4OOO.esp [Version 1.39c]

TamrielTravellersItemsNPC.esp [Version 1.39c]

TamrielTravellersItemsCobl.esp [Version 1.39c]

ShiveringIsleTravellers.esp [Version 1.39c]

FCOM_ArcheryArmamentarium.esp [Version 2]

Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

ArmamentariumLL4OOO.esp [Version 1.0]

MMM-Cobl.esp [Version 1.69]

DLCFrostcrag.esp

Knights.esp

FCOM_Knights.esp [Version 0.9.9Mb3]

Salmo the Baker, Cobl.esp [Version 3.08]

FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]

Harvest [Flora].esp [Version 3.0.0]

Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

Magicka Regen x1.2.esp [Version 2.]

nGCD.esp [Version 2.1.1]

nGCD Oghma Infinium.esp

nGCD Skeleton Key.esp

Level_Rates_Modified_x2.esp

Item interchange - Placement for FCOM.esp [Version 0.78]

Item interchange - Placement for Frostcrag.esp [Version 0.78]

Cobl Races.esp [Version 1.52]

Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

FCOM_Archery.esp [Version 0.9.9]

Cobl Filter Late MERGE ONLY.esp [Version 1.53]

Bashed Patch, 0.esp [Version 07/04/2011 00:13:37]

 

Edited by VictorTadeu
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In a brief way... I'm using all require mods from FCOM in their very last version:

 

 

-OOO

-MMM

-FRAN (+ Optional Leveled Quest, USIP, 30+ Leveled Items, Dark Seducer and Armor Addon)

-War Cry

-Bob's Armory

-FCOM Convergence

 

Plus:

 

-Harvest Flora (installed with OOO)

-Loth's Blunt Weapons

-Tamriel Travellers

-Unofficial Oblivion Patch (for SI too)

-Armamentarium Complete (and Archery Armamentarium)

-Enhanced Economy

-Cobl

-All DLCs from Knights of The Nine

-Item Interchange

-OMOB and OMOB SI

 

 

---------------------------------------------------

 

And I Bashed in that way:

 

 

Merge Patches

- All but HarvestFlora-DLCVileLair (crash the game)

 

Import Actors

- All

 

Import Actors: AIPackage

- All

 

Import Actors: Death Items

- All but War Cry EV

 

Import Actors: Spells

- All

 

Import Cells

- All

 

Import Factions

- All but OOO

 

Import Graphics

- All

 

Import Inventory

- All

 

Import NPC Names

- All

 

Import Relations

- All but OOO esm and esp

 

Import Scripts

- All

 

-Import Stats

- All

 

Globals

-Change the time scale to 12

 

Tweak settings

-change AI: Dead Actors to x4

-change Arrow Litter to 30 minutes

-change Camera PC Death Time to 30 seconds

-change Cell Respawn Time to 10 days

-change Combat: Max Actors to 15

-change Combat: Maximun Armor Rating to 95

-change Essential NPC Unconsciousness to 5 minutes

-actived UOP Vampire Aging and Face fix.esp

 

 

Actived Contents Checker

 

Actived Leveled List

 

Race Records

- All

 

Actived SEWorld Tests

 

Edited by VictorTadeu
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When i get in situations like yours.. I do a step by step elimination method:

 

Disable your bashed patch. Load up your game, does it still not regen mana?

 

If it still doesn't: Disable half the remaining mods. Load your game up. Does it work now?

If it does, then it was in the half of the mods you disabled.

If it still doesn't, then the bug is in one of the remaining mods... keep disabling more to narrow it down.

 

Eventually you'll disable a bunch and it will work. You now know it was one of the mods you just disabled. Start re-enabling mods until it stops working again. That's the badboy right there!

 

 

May be annoying, but it's a surefire way to locate the offending mod.

Edited by Leviathan1753
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