Nsinger998 Posted April 6, 2011 Share Posted April 6, 2011 I'm trying to the mission where you have to rescue ted gunderson from the kitchen.but most of the kitchen is empty space!any ides how to fix this? my mod list: Active Mod Files: 00 FalloutNV.esm 01 Ambient Temperature.esm 02 Community Bugfix Compilation Patch.esm 03 AmmoSpreadEffectFixer.esm 04 ClassicPack.esm 05 MercenaryPack.esm 06 CaravanPack.esm 07 FNVToolkit.esm 08 Advanced Recon Tech.esm 09 Inventory Access.esm 0A New Vegas Redesigned.esm 0B RZW_Master.esm 0C Thermal Vision.esm 0D Project Nevada - Core.esm 0E FOOK - New Vegas.ESM 0F RZW_Books.esm 10 DarNifiedUINV.esp 11 Compiled Patch.esp 12 AndyRaulFix.esp 13 DonationFix.esp 14 Followers-NCR Alliance Fix.esp 15 MeyersFix.esp 16 Motor-RunnerJackDianeFix.esp 17 Vault34Fix.esp 18 HUD Extended - Ambient Temperature.esp 19 Readius_NV.esp 1A AndTheLawWon.esp 1B RefinedCasinoPeople&Suits.esp 1C GoodspringsHome.esp 1D Lucky38SuiteRemodel.esp 1E Portable Tent.esp 1F SDs Lucky 38 Suite Trophies.esp 20 PerkEveryLevel.esp 21 Project Nevada - Cyberware.esp 22 Machienzo-RadioNewVegasFix.esp 23 Goodsprings Filler.esp 24 NewVegasBounties.esp 25 LFox Night Vision Implant.esp 26 Active Wasteland.esp 27 BetterGamePerformanceV1.esp 28 HoverBoard.esp 29 LFox Infinite Companion Ammo.esp 2A Sprint Mod.esp 2B Oven Cooking.esp 2C Advanced Recon Gear.esp 2D Advanced Recon Tech.esp 2E Advanced Recon Gear-Locations Doc Mitchell.esp 2F KerberosPanzer.esp 30 PB-AR1.esp 31 Advanced Recon Gear - Project Nevada.esp 32 AirForceArmorT57C.esp 33 Armored PA Gloves.esp 34 Boacombat2glove.esp 35 Classic Midwestern Power Armor.esp 36 exoArmorPerks.esp 37 PlasmaShields.esp 38 Powered Power Armor.esp 39 Ambient Temperature - PPA.esp 3A THE5 Visors Mod.esp 3B RasRepairAll.esp 3C Automatic Inventory.esp 3D Faster Terminals.esp 3E GrenadeHotkey.esp 3F Jump Fall Fixer.esp 40 Leveled Lists Fix.esp 41 ELECTRO-CITY - CompletedWorkorders.esp 42 ELECTRO-CITY - Highways and Byways.esp 43 Nevada Skies.esp 44 Ambient Temperature - Nevada Skies.esp 45 Nevada Skies - URWLified.esp 46 WeaponModsExpanded.esp 47 WMX-ModernWeapons.esp 48 WMX-PreOrderPackCaravan.esp 49 WMX-PreOrderPackMercenary.esp 4A FairyRadar.esp 4B THOR.esp 4C shogo_laser_katana.esp 4D NewVegasBountiesII.esp 4E Advanced Recon Tech - Kerberos.esp 4F Hold Out Weapons Expanded.esp 50 SnowglobeDisplay.esp 51 Detect Traps.esp 52 MusicRecovery.esp [Version 1.0] 53 hsufix.esp 54 NV_NCR_Embassy_Marker.esp 55 BlackWolf Backpack.esp 56 BlackWolf Backpack - Vendor Script Replenish.esp 57 BlackWolf Backpack - Blank's Container Patch.esp 58 Player Lockers.esp 59 FiscontinuedNCRArmorSet.esp 5A PowerArmorPerk.esp 5B Classic SuperSledge (Replacer).esp 5C imperial guard.esp 5D japanese_menace2.esp 5E OmniTool.esp 5F AirForceArmorT57C2.esp 60 T57CPrototype.esp 61 FO3 Perks.esp 62 fixchauncey.esp 63 aaaJNFFalcon.esp 64 Classic MEC Gauss Minigun (Godlike).esp 65 RZW_BoSChronicles.esp 66 ncrcfending.esp 67 FMGI Sound Fix.esp 68 ncrcfendfix.esp 69 ScientistPackWMX.esp 6A Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
sora3 Posted April 7, 2011 Share Posted April 7, 2011 One of the mods is placing something where Ted is so that's probably the conflict. Try layering the load order as follows as this sometimes negate the problem. [Fallout main and DLC esms here][Any esms that changes the engine such as Caliber, sexual mods, FOOK etc][Any esms that changes character appearance][Any esms that don't fit the above] [Any esps that changes the engine such as Better Performance etc][Any esps that changes actions the game such as Reactive People, NVR etc][Any esps that changes the world such as Fellout, Nevada skies][All esps that changes locations][All esps that changes companions][All esps that adds new equipment][Any esps that don't fit the above or need to be loaded last, such as some sexual mods] Link to comment Share on other sites More sharing options...
GrindedStone Posted April 7, 2011 Share Posted April 7, 2011 I would first start a new game an then use the console, type TMM 1 to show map markers then travel there. See if you can see the disapearing stuff. Some game start ups go smoother. I had one where half of a script menu wasn't even listed. Saves can go corupt an partially corupt too. Then cleaning the mods to remove identical to master records, set delete to disabled, Clean masters, an sort masters, can fix issues like this, though I don't know how to do that with wyre bash, need FNV edit I reckon. Also These cleaning methods will cause the problem you are having on the DLC's, but saving the DLC's causes problems in itself. It's rare that cleaning a player made mod would cause the issue. You need to find out what is changing the data on those kitchen items. Launch the geck, load FalloutNV.esm, then make your way to the casino kitchen, select all the items that are disapeared, then move them to the left or something. Save that as a temporary test mod, load up the whole load order with your temporary test mod last, open that temporary test mod, then look for the items an click on them which will display which if any mods are changing this data. Then it's a matter of getting another copy of that mod to replace the one that you cleaned, or simply cleaning that mod if you didn't. Link to comment Share on other sites More sharing options...
Nsinger998 Posted April 7, 2011 Author Share Posted April 7, 2011 okay, I got it to work. I was using an old version of active wasteland. Link to comment Share on other sites More sharing options...
Nsinger998 Posted April 8, 2011 Author Share Posted April 8, 2011 wasn't active wasteland, was a new vegas bounties 2. gonna see if there is a fix before I proceed with that mod. Link to comment Share on other sites More sharing options...
GrindedStone Posted April 8, 2011 Share Posted April 8, 2011 I made about 90 seperate fresh installs of Fallout 3 an New Vegas combined. I learned a bunch of stuff doing that. It started out just as you are with the "Big Fancy" load order of all the really great stuff I could find. The ultimate load order if you will. I reckon it's greed that causes it, an we just can't avoid that, it's in our nature. Over time though you see that these larger load orders just don't work well. Heck most larger mods don't work well. You can avoid most of the problems you might run into just by keeping it simple an small or by building it over time. Something you don't know or have forgetted about, is that the most fun game you can play in the fallout world is the vanilla game, because it works so well. Fast paced an rarely ever crashes if at all, an the most important part is that it requires zero amount of work to achive. I'm not saying avoid using mods, but you can use them too much which can often ruin the game from the amount of work required. You could actually be making new mods with the amount of work one needs to do just to use certian mods. I'm just saying if you get to that point, it's time to just play the vanilla game non-stop for a few weeks, lol. Link to comment Share on other sites More sharing options...
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