supervert Posted April 7, 2011 Share Posted April 7, 2011 I've always thought there was one down fall to every FPS I've ever played. It's just un realistic to be able to reload every five seconds of squeezing off a couple of rounds. (doesn't stop me^ from doing it) I like the though of having to keep count of every bullet you waste against how many mags you have left. And having to reload after every fire fight. And occasionally going "oh $¥£€" when you forget. Does anyone know how one would even begin to do this? Is it even doable? Thanks for reading ^_^ Link to comment Share on other sites More sharing options...
StikShift4Life Posted November 5, 2012 Share Posted November 5, 2012 (edited) I've always thought there was one down fall to every FPS I've ever played. It's just un realistic to be able to reload every five seconds of squeezing off a couple of rounds. (doesn't stop me^ from doing it)I like the though of having to keep count of every bullet you waste against how many mags you have left. And having to reload after every fire fight. And occasionally going "oh $¥£" when you forget.Does anyone know how one would even begin to do this? Is it even doable? Thanks for reading ^_^This can be done, and I am working on it. When it is complete enough to do so, I am going to release a public alpha (please note the differences between alpha stage and beta stage: Alpha Stage means it's not fully featured - a "demo" if you will. Beta means it's "complete", but still being tested and/or debugged.). I apologize for how long this has taken me, and I have been working on this for almost three years. To all of you out there who are still interested in this mod, please stay tuned and keep watch over this topic, because I am going to need some help with testing. Edited July 13, 2014 by thuhzahmbeeraypist Link to comment Share on other sites More sharing options...
Yarxov Posted November 6, 2012 Share Posted November 6, 2012 (edited) Shortcut possibility- low tech: Each weapon has an ammo count of 1, and each projectile uses .xx in accordance to standard count. ie. if a weapon has 5 rounds, each shot takes .2 off the "mag" all it needs is renaming and re-assigning models. The problem is if the .2 number is possible in teh GECK Edited November 6, 2012 by Yarxov Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted November 7, 2012 Share Posted November 7, 2012 This was done here and I've written my own version for inclusion in the PN Extra Options mod. Link to comment Share on other sites More sharing options...
StikShift4Life Posted July 13, 2014 Share Posted July 13, 2014 I edited my post from a couple years back, so please read it, even though this thread is dead.... Link to comment Share on other sites More sharing options...
devinpatterson Posted July 13, 2014 Share Posted July 13, 2014 I edited my post from a couple years back, so please read it, even though this thread is dead.... Wait, why? Link to comment Share on other sites More sharing options...
Lisnpuppy Posted July 16, 2014 Share Posted July 16, 2014 Closing thread as per the Terms of Service areas listed below.~Lisnpuppy Do not necro old topicsDo not revive a "dead thread" (a thread that has had no new posts in it for more than a month) with something that has no relevance to it. For example do not post "hey cool" (see SPAM) or "that was really helpful, thanks". and Do not bump topicsBumping is posting in a thread to simply "bump" it back to the top of the forum listings with no additional or useful content. An exception to this rule is topics about technical issues: in such cases the original poster is permitted to refresh the topic once after a few days have passed without any comments from other Nexus members. Link to comment Share on other sites More sharing options...
Recommended Posts