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Safe Havens Mod


Snipefalcon2

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***This project is a work in progress***

 

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The Safe Havens Mods will be released in 5 chapters:

 

-Safe Havens: Kilimandril

-Safe Havens: Twilight Caves

-Safe Havens: Pearl

-Safe Havens: Airia

 

-Safe Havens: Alliance

 

 

Each one of the four 1st releases adds a new region/city to Cyrodil, inhabited by new races, in the form of 4 secret safe havens. You will be able to evolve in these hidden societies trough quests with intreging plots and complex background stories, join different new factions and guilds, meet many new beasts and find tones of new armors and weapons!

 

The 5th chapter, "Safe Havens: Alliance", adds a final quesline in wish you are brought to make the 4 havens ally againts an great enemy. A great battle awaits you and your newly created army!

 

For those of you who arent to found of doing some quests and only want the mount, or if all you wish is new weapons for your character, or again if you are just looking to add some new beasts to your world, we are also planning to release small pluggings containing only the mounts, only the weapons and armors, only the beasts etc etc. So if only one of the features of our mod interest you and you don't wish to dwld the full BIG mod only for that litle part, well those litle releases will be just for you!

 

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The perpice of these mods is to add variety in Oblivion with new architectures, new weapons and armors, new monsters and mounts, new music, new voices, new animations, new quests and guilds, new lanscapes and much more!

 

This mod is also ment to blend PERFECTLY with the original game and eldescroll lores. So you most probably wont find any unbalanced weapons or other items in it. We try our best to make our lores fit with the original elderscrolls lores. Most new landscapes have also been placed outside the invisible border, preventing from conflicts with the original landmass and most other mods.

 

We have places in our team for many different kind of modders. If your interested in working on this project with us, plz tell us on our forum (http://snipefalcon2.byethost31.com/SMF11/index.php)

 

***This mod is NOT a total conversion!***

 

 

If you want to learn more about or mod, our team, or if you have questions, feel free to visit our forum! There aint much yet in the public section, but there are already some concept art and some more info about the havens. (http://snipefalcon2.byethost31.com/SMF11/index.php)

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Removed your post from the old thread... I think it's a bit spammy to post this new thread and then bump the old one as well. ;)
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Sounds good, I like the fact you are thinking of a modular option too. When you refer to mounts are you just talking about horses or other rideable creatures as well. (Such as those based on the Oblivion Mount Project.)
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To Switch: Ho. Well ok, just wanted the people that were watching that thread (if there were any) that it was no longer appropriate.

 

 

To Winged Warrior: What we aim to do is adding new creatures as mounst. If we fail to do so (if we do not find a good animator to help us out) well we want to do new creatures, very similar to a horse. (Chek out the Gimotral on our forum for an exemple of such a creature)

 

 

To Abramul: I personaly havent released any of my mods befor. (House mods and weapon stats changing mainly) Some of our members did, some didnt.

 

And I did figure it out my self, I am not much of an animator ;). We are actuly looking for one, so if anyone is interested, pass by our forum!

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