ZippyDSMlee Posted September 15, 2015 Share Posted September 15, 2015 Having no luck trying to get a cloak spell that gives NPCs more health. Can someone walk me through the steps to be sure I am not missing something?? Link to comment Share on other sites More sharing options...
lofgren Posted September 15, 2015 Share Posted September 15, 2015 1. Create a magic effect with the following attributes:Effect Archetype: Peak Value ModifierCasting Type: ConcentrationDelivery: If you want to use projectile art, Aimed, otherwise Contact.Associated Item 1: HealthAssociated Item 2: Any magic effect keywords you don't want this effect to stack with.Flags: Recover, No Area 2. Create a new spell and add your effect to it.Magnitude: Whatever you likeDuration: 1 second 3. Create a new magic effect with the following attributes:Effect Archetype: CloakDelivery: SelfAssociated Item 1: The spell you created in step 2Flags: No Area 4. Create a new spell, power, lesser power, voice power, or ability.Magnitude: The area of your cloakFlags: Area Effect Ignores LOS This spell will affect enemies and allies alike. If you want to affect only allies, add a condition to the fortify health effect: IsHostile [target] == 0 Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted September 15, 2015 Author Share Posted September 15, 2015 (edited) 1. Create a magic effect with the following attributes:Effect Archetype: Peak Value ModifierCasting Type: ConcentrationDelivery: If you want to use projectile art, Aimed, otherwise Contact.Associated Item 1: HealthAssociated Item 2: Any magic effect keywords you don't want this effect to stack with.Flags: Recover, No Area 2. Create a new spell and add your effect to it.Magnitude: Whatever you likeDuration: 1 second 3. Create a new magic effect with the following attributes:Effect Archetype: CloakDelivery: SelfAssociated Item 1: The spell you created in step 2Flags: No Area 4. Create a new spell, power, lesser power, voice power, or ability.Magnitude: The area of your cloakFlags: Area Effect Ignores LOS This spell will affect enemies and allies alike. If you want to affect only allies, add a condition to the fortify health effect: IsHostile [target] == 0 Thank you!! Its working but its acting like constant regeneration rather than a static bonus to HP, thoughts?===I switched to damage/magic resist but it dose not seem to work, I think the detrimental flag reduces the value not raises it but I am unsure. Edited September 16, 2015 by ZippyDSMlee Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2015 Share Posted September 16, 2015 Are you sure your archetype is PEAK value modifier and not just "value modifier?" Also are you sure you checked "recover?" Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2015 Share Posted September 16, 2015 Yes, detrimental causes the magnitude to damage the attribute rather than fortify it. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted September 16, 2015 Author Share Posted September 16, 2015 Yes, detrimental causes the magnitude to damage the attribute rather than fortify it.I think I might have hit the limit on what I can do with spells I got damage/magic resistance set kinda right but weakness to fire dose not seem to work right. Heres what I am working with, I am trying to set damage/magic resistance high, and set weakness to fire up really high to offset the adjustment in magic resistance. http://jmp.sh/ehsML8G Link to comment Share on other sites More sharing options...
lofgren Posted September 16, 2015 Share Posted September 16, 2015 Bare in mind that magic resistance will be applied before fire resistance, so if you have 75% magic resistance and 100% weakness to fire you will still only take 50% damage from a fire spell. To make a weakness to fire effect, just do the same as above but choose Fire Resistance for associated item 1 of the magic effect you create and check the detrimental flag. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted September 16, 2015 Author Share Posted September 16, 2015 Bare in mind that magic resistance will be applied before fire resistance, so if you have 75% magic resistance and 100% weakness to fire you will still only take 50% damage from a fire spell. To make a weakness to fire effect, just do the same as above but choose Fire Resistance for associated item 1 of the magic effect you create and check the detrimental flag.I think they are conflicting with each other because no matter how high I set weakness to fire it dose not want to work. What’s the conditional I should use to turn off magic resistance when a target is on fire?I thoughtkeyword magicdamagefire <= orandkeyword hasflames <= or would do the trick but I have a setting off I guess. My thought process is apply weaknesstofire when on fire and turn off magicdamage resistance when on fire, would that help make it weaker to fire without getting it confuised?? Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted September 17, 2015 Author Share Posted September 17, 2015 This is aggravating,I had it working before I put the undead conditionals in and now fire dose not work because the conditional "keyword magicdamagefire =< and" (tried OR as well ) is not working to turn it off...... GGGAAAAA!!!!!! Link to comment Share on other sites More sharing options...
lofgren Posted September 17, 2015 Share Posted September 17, 2015 Use HasMagicEffectKeyword MagicDamageFire == 0 Bare in mind that the magic resistance will only be shut off if the magic effect lasts for more than a second, and the initial fire damage still be affected by the magic resistance. Link to comment Share on other sites More sharing options...
Recommended Posts