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Is Oblivion getting boring?


Mithrandir8

Has Oblivion lost its luster?  

76 members have voted

  1. 1. Do you think that Oblivion has lost its luster since you bought it?

    • Yes, it just doesn't have as much appeal as it used to.
      24
    • Not yet, but it is close.
      17
    • No, but it might in a years time.
      22
    • No, and it never will!!
      13


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Im sure that in two weeks time SI will be able to spice up Oblivion enough to keep most gamers entertained for a while longer. But the real problem is staying occupied for another two weeks.
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The reason I am still playing it now is because of the the mods, without it I wouldn't be play it any more. For the 300some hours I play never almost never go into any Ayleid or Caves that I don't have to, because they are really boring. Speaking of which the western Colovian area and the eastern marsh land is really empty, the game is a big empty space. I wonder how many people actually explore it, I like those are the most, so there is a still a lot of empty space new things can be added.

 

I voted for no it wont get boring, because it has too much modding potential. Maybe there will be new mod games for it like Source engine. Oblivion online mod is being work on also.

 

 

Okay I admit it is boring, not just now, but from the start after I beat the game in 30hours, even the main story was boring beside the end and the paradise. But the graphic is good and I get really relaxed just viewing it.

 

Morrowind though, doesn't gets boring for me, I always come back to that game. There is no distant view, and no fast travel for one, take away the levitation too and so it take some skill to get around in that game, I have a blow up 2.5x3ft map of the game just for that purpose.

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There is no distant view, and no fast travel for one, take away the levitation too and so it take some skill to get around in that game, I have a blow up 2.5x3ft map of the game just for that purpose.

 

Well, if you dont want to use distant lands, all you need to do is go into video options, and turn it off. And fast travel is a choice (although its hard to stop if youve been using it for a while ;) ).

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Well, if you dont want to use distant lands, all you need to do is go into video options, and turn it off. And fast travel is a choice (although its hard to stop if youve been using it for a while ;) ).

You can also disable fast travel with the disablefasttravel command, but since it's kinda obvious how to enable (:rolleyes:) it, it isn't really useful for people who want to be forced not to use it.

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The reason I am still playing it now is because of the the mods, without it I wouldn't be play it any more. For the 300some hours I play never almost never go into any Ayleid or Caves that I don't have to, because they are really boring. Speaking of which the western Colovian area and the eastern marsh land is really empty, the game is a big empty space. I wonder how many people actually explore it, I like those are the most, so there is a still a lot of empty space new things can be added.

 

What do you mean empty? Oblivion has (not including oblivion gates) 316 locations on the map! In the Nibenay region alone there are 74 locations (more than any other region), and in the blackwood region are 39 locations. However, the Colovion Highlands is the most sparse region with only 28 locations. I do explore it. The only place I gaven't found are most of the oblivion gates (now closed) and Shadeleaf Copse (I'm accually heading there now...well not NOW, but when I load up the game again :P )

 

To answer the question, yes and no. Oblivion itself is way past the due date. I could NOT play Vanilla Oblivion again without killing myself out of sheer boredum. However, the modders are making it...mildly interesting--enough for me to countinue playing it.

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Oblivion got boring for me the day I had to actively try and immerse my own mind into playing a role... which is quite annoying to do.

 

Having said that, the main problems I have with it is the lack of AI life, particularly in cities, lack of any reward/power left that is worth me doing anything for... its always just some generic stat boost or enchanted weapon, even in some mods (same book different cover). One thing I did go out of my way, without fast travel, to get was the personal home you summon a portal too, the one thats just a room in a ship (I love small houses, not mansions, it just ends up being a big mess of loot filled chests). And that house succesfully triggered some level of emotion in me, seeming like a suspension in time/space that only i could get to... and by emotion i dont mean i fell over crying i just meant it felt cool... not bland.

 

Continuing my jumbled up... essay?... that would make any teacher marking it have a structural fit (does that make sense?)... I feel cities should tend to have more people in them then the number of guards protecting it... and you should be able to stay in a city for extended periods of time, particularly at low levels, being able to level up and earn money doing small quests... for instance, Zelda OoT on n64 did better than oblivion in this aspect... at least it had archery ranges in cities where you could earn rewards and money... where the hell is the archery ranges in oblivon... oh yeah that pissy thing in chorrol that doesnt improve your skill and btw has no importance to anyone but the orc... :/... i think oblivion took the whole, "heres a game, take it and be free, roam the world endlessly, its so non linear there isnt anything to do, just forge your own hero, even if its with the console, we dont care" thing too far... this is not taking into account the guilds... but even then, the guild quests feel so disjointed from the world, it is like listening to mcbain on the simpsons laugh and then say "laughing time is over"... when your in a guild, i expect you should be doing casual tasks whenever your duty calls... not OMG U JOINED HERES AN EPIC QUEST GO DO IT OMG U DID IT ITS NOT THAT EPIC EH AH WELL WE DONT REALLY FEEL LIKE FIGHTING ANYTHING OR ASSASINATING THINGS ANYMORE YOU CAN GO TO A FORUM NOW AND COMPLAIN ABOUT HOW BORED YOU ARE. Speaking of duty when you join a guild you SHOULD have some sort of job on a certain basis, otherwise they should say... umm %&$!head your not fighting creatures for the homeless bumbs in the woods... your fired, go join the mages guild they r pretty gay. An imperial army guild would be the epitomy of this... imagine if you could actually walk around arresting OTHER people all day and getting and awesome septim for it... COOL. although i guess that does require other people to be actually commiting crimes not sleeping, eating, standing still, sleeping again.

 

Oblivion isnt an open world, its an empty space plus generic dungeon clones plus some heavily scripted things that you can walk around if you want. With the occasional suprise. OCCASIONAL... what a complement, now im just being bitter.

 

O = es + gd + s

 

That looks like something i did in maths today...

 

Anyways The reason I stick with Oblivion is because it simply has INSANELY AWESOME POTENTIAL... its combat system could go so far (with things like sudden violence and deadly reflex) for example. I dont play any other rpg or mmo (tbh mmo r gay, auto attacks? comon if ur only reason for playing is socialising then please leave your house)... purely because Oblivions combat system, mechanics and graphics sh*ts all over them.

 

Now Im just waiting for shivering isles to come out, and for it to be patched (modded) with things like OOO or frans.... im not letting the generic levelling and loot system of bethesda ruin such a good expansion. and for some more/bigger guild/newland/quest mods to come out.

 

The one thing that really pisses me off though is that I have tonnes of good mod ideas, but no modder will even wanna know about them... and I wont have time to learn modding (at the level my ideas are) until I finish these last years of school. Bah, this displeases me.

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I don't really play it much any more. It crashes too often (another chance to glorify the modding community [/sarcasm]. Also, it doesn't have the same "Wow! This is brilliant! How did they do it?!?!?!?!1/111/" when you start modding, as you can see that the game is in fact thrown together seemingly at random and one angel of a needle *cough*modding communtity*cough* could collapse the whole infastructure. Maybe when I've finished the mods I'm doing I'll play it all the way through.

 

P.S. Strange that I'm saying all this and I've never completed the main quest!

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