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Preparing model for use in Skyrim


Teirdalin

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Greetings and well met everyone; is there anyone knowledged in Skyrim nif creation who could help me with something real quick?

 

I'm having an issue importing my model into Skyrim, it's giving a "has a specular power of <= 0.0 which will cause HDR errors on ps3." but from what I can see in nifskope it's specular power is 1.

But besides that my main issue is that it's just showing up as black in the CK; and the texture I believe is set correctly.

 

http://i.imgur.com/DQQDFea.png

 

http://i.imgur.com/YPLtGsh.pnghttp://i.imgur.com/LgGD7y7.pnghttp://i.imgur.com/N4dQola.png

 

The texture files were initially draugr texture files so they should be a perfect resolution for use in Skyrim. 1024x1024. The bump map I made in GIMP2, and the model I exported from Maya as an FBX to 3ds max and from there as a nif using some plugin made by the guys over at Skywind.

 

Anyways, this is going to be a customizable Under Construction sign modders resource for modders who are making large projects like mine where there are areas people keep wandering into and finding totally unfinished.

 

 

EDIT:

*facepalms* Nevermind I figured out the problem, if anyone else is having issues it's Has Vertex Colors, change it from false to true in your NiTriShapeData.

Edited by Tentain
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