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Incompatible mods


ObsidianKnight

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I had an idea, that people could post mods that they know are incompatible with others. I mean, like how Winter Island DOES NOT work with Children of the Night 2 (some scripting problem).

 

So.... I dunno if this will work out... but I'll make the first "incompatible mods" post.

If it does, and we get a lot of posts about errors, I'd like the mods to Pin this.

 

 

Winter Island and Children of the Night Part 2: During your voyage to Seyda Neen, a conversation that is necessary for the game to progress does not occur.

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Oh yeah, and please tell us what your acronyms mean (like I said Children of the Night part 2). After that, it's fine to use the acronyms (and what does SoD mean?).

 

Yeah, I've noticed that most Balmora mods tend to conflict. The

"DC Mage House" and "Your Balmora Residence" conflict. They have doors in the same place. However, you can enter the DC Mage House through the balcony.

 

Also, be careful with Chateau Nerevarine Estate. There's a good chance that if you remove it, it will mess up a small bit of the terrain north of Vivec, Foreign Quarter. Annoying, but not critical.

 

I've also noticed Abandoned Flat causes mess-ups with Tribunal (an infinite dialogue loop). However, I installed the most recent patch, and no problems after that.

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Asgard v3 and Pax Hlaalu conflict, the Asgard home was moved to the north of Balmora in v3, just to the right of the temple (as you look at it) and about halfway up the mountain with a set of stairs leading up to the entrance. The stairs go through the back of the houses added by Pax Hlaalu, and there's also some issues with the landscape etc. It's fixable in the CS, tokk me a couple of hours of editing to get them compatible with each other.
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  • 2 weeks later...

"Private Mobile Base" and "Particel Weapons Merchant MOD"

Exterior PMB model in Mournhold Temple district will be displayed even when not docked there. If you also dock your base you will see 2 models and a lot of clipping errors. (tried that on 3 different MW installations)

 

#edit: forgot to add versions, PMB v4.2, PWMM v1.6;

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