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Limits of modding


IanGray

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Would it realistically be possible to make a SKYUI based mod for recreation of characters and or saves that have been bloated from too much modding, or just somehow in any way failed so much so that you have no other choice but to restart everything.
That's probably one of the most shitty experiences you can have with Skyrim in general, be it caused by bugs or human error.

By that I mean making a mod based in SKYUI with controllers for basically most things you can think of regarding what a save might contain.
Like, which stats you have, what perks you've picked, which quests you've done, which spells you've learned, which locations you've discovered and literally anything else you can think of in recreation of your character.

What I'm thinking is a controller basically.
Which if possible should be able to load in with custom mods as well, but not as a priority.

So I'm thinking different menus.
Such as, quests and then having tick boxes if you've initiated it, if you've finished or possibly a slider controlling in between the different stages of a quest.

Which spells you've learned, same thing there, a tick box where you can just add the spells you already did know prior to what happened.

Am I being vague?

So basically a SkyTweak, but for your progression and character and not the actual gameplay.
So it'd be considered a cheatmod.

Is this possible?

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This would be possible to an extent, but the most difficult portion would be the quests. As far as just vanilla quests go, you could probably manage most of them. Most vanilla quests are simple and straightforward, so saving their current stage and them starting the quest and setting the stage would be enough to get it back how it should be (probably with missed stages in between being set for any standard ones simply by setting the quest to each stage in sequence until it's what it should be). However, many quests (I'm looking at you, Civil War) are simply too complex to really do. You'd probably have to start that over. With enough time (and excluding possibly the civil war tie-in), you could probably manage the main quest. Same goes for the Companions quest line and the College quest line, since they're all three actually pretty straight-forward.

 

Stats would be trivial, and so would most spells (all vanilla spells). Perks should be simple, as well. Locations would be a little trickier since they have multiple states, but not by much.

 

Saving and loading your items could be as simple as indexing the inventory and saving each formid and then loading that formid in the new character, hopefully skipping any quest items (which should be handled by the quest section). However, it'd be difficult to handle improved/crafted items/enchantments.

 

One of the more difficult things, if you wanted to bother with it at all, would be relationships. The only way to do this that comes to mind without compiling a list of every single possible relationship change in the game would be to monitor the player encountering NPCs and saving those NPCs to a formlist (constantly monitoring). Then, indexing the relationships with those NPCs, and where they're not the default, save that information.

 

You could probably even save read books and known effects of ingredients, but I don't think you could do that with enchantments.

 

This might be better done with a tool outside of Skyrim's engine. Rather, just read the save file itself and discard any information that doesn't fit the rules for information to be retained.

 

No matter how it's taken on, though, it would be a very difficult project.

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