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Hey All,

I know this is an issue, but wasn't able to find a previous thread to post to. I just installed Fallout 3 today with a few mods and some of the guns are coming up as red"!". This probably has to deal with my mod order, but I can't figure it out. Bellow is my load order. Any help would be very much appreciated!

Thanks,
Siege

 

Fallout3.esm
ThePitt.esm
Anchorage.esm
PointLookout.esm
BrokenSteel.esm
Zeta.esm
TheInstitute.esm
DCInteriors_ComboEdition.esm
Alton, IL.esm
RH_IRONSIGHTS.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
UndergroundHideout.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Existence 2.0.esp
BetterGamePerformance.esp
AltonAddon.esp
MoreMapMarkers.esp
Stealthboy Recon Armor - CRAFT.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
CALIBRxMerchant.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Ultimate Companion Overhaul.esp
Merger.esp

Total active plugins: 65
Total plugins: 67



Edit: Well I added the Merge Patch in but the weapons still dont load. My 10mm silenced loads, but the Colt 45 pistol (ff001362) doesnt load as an example.

Edited by Siegemorrowind
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Your load order should start:

Fallout 3

Anchorage

ThePitt

BrokenSteel

PointLookout

Zeta.

 

The mod plugins should be in the same order. You do not need and cannot use both Optional Restore Tracers. Disable and uninstall one.

 

You need to read and comprehend the instructions on the mod pages. Most of the mods you are using provide information as to where and in what order the mod is to be placed in the load order.

 

You are also missing patches for RH_Ironsights.

 

Are you using a mod sorting tool?

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Hey M48A5,
Ah, I will fix that order and removed those specified mods. Hmm I'll try finding the RH mod I'm missing, might be an update that I missed. I have been trying to wrap my head around FOMM and FO3 Edit. I do not have a mod sorting tool besides those, and I doubt I am using them effienctly. Thanks for the quick reply and the help!

 

Alright, I have gone back to each download page for the different mods and tried to incorporate the orders that they said. This is what I have now. This last change fixed some guns (like the colt and browning) but the lack Pipboy images (doesnt matter to me, but might hint at a further issue) and the cattle prod still is a big !.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
TheInstitute.esm
DCInteriors_ComboEdition.esm
Alton, IL.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
UndergroundHideout.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Existence 2.0.esp
BetterGamePerformance.esp
AltonAddon.esp
MoreMapMarkers.esp
Stealthboy Recon Armor - CRAFT.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
RH_FWE_Bridge.esp
CALIBRxMerchant.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Ultimate Companion Overhaul.esp
Merger.esp

Total active plugins: 65
Total plugins: 68

Edited by Siegemorrowind
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Fellout should be lower in your load order. The Fellout pipboy light should load before the other Fellout plugins. You might want to take a look at DC Moods as a replacement for Fellout.

 

You do not need Mart's Mutant Mod - Zones Respawn, Tougher Traders and Natural Selection. They are incorporated into FWE.

 

Compatibility patches (this: RH_FWE_Bridge.esp) must load after the last mod that is being patched.

 

I believe there is a patch for WMK and RH_Ironsights. Try the FOIP page.

 

Also, check Blackened for patches and Paradox Ignition for merged mods to shorten your load order.

 

A very good mod sorter is BOSS: http://boss-developers.github.io/ Do not use LOOT for Fallout 3.

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Alright, I did the patches that I could find, switched Fellout for DC Moods, and tried using BOSS. That told me that I should do some Bashes, so I got Wrye Flash and Bashed everything. So I put the bash file in, redid my merger (however it said that it couldn't do the merger because of faulty order), and here is my order. Some things are better, but others are still missing.

 

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
TheInstitute.esm
Alton, IL.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
BetterGamePerformance.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
Existence 2.0.esp
AltonAddon.esp
Dree Perks.esp
MoreMapMarkers.esp
UndergroundHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Stealthboy Recon Armor - CRAFT.esp
Ultimate Companion Overhaul.esp
DC Moods.esp
The Pitt Moods.esp
PointLookout Moods.esp
RH_WMK_Bridge.esp
Bashed Patch, 0.esp
Siege Merger.esp

Total active plugins: 44
Total plugins: 74

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I do not see a patch for Mart's Mutant Mod and FO3 Wanderer's Edition. Did you download one and not install it?

 

Also, you should not be using a bashed patch and a merged patch. One or the other only.

 

30 inactive plugins? The should be uninstalled. Anything that is in the Data folder gets loaded when the game is loaded.

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The game should be installed in any location that is not in Program Files. I have my game installed directly in the C: folder. I have seen recommendations that the game be installed in the "Games" folder. But anyplace other than the program files is fine.

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Ok, so I reinstalled everything (on C Drive) and below is my new list. As I was installing the mods through FOMM, SOme mods overwrote some files from other mods. I first Installed Calibr, then craft, then FWE, then MMM, then RH, and WMK, and then the patchs last. I had them overwrite each other as they installed. Here is my load order as made by BOSS. The only thing I think I may have messed up is the order I had them overwrite each other, but let me know if you see anything else wrong. Thanks!

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
TheInstitute.esm
Alton, IL.esm
RH_IRONSIGHTS.esm
DCInteriors_ComboEdition.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
Mart's Mutant Mod.esm
BetterGamePerformance.esp
AltonAddon.esp
Existence 2.0.esp
CRAFT - Activation Perk.esp
Stealthboy Recon Armor - CRAFT.esp
CALIBRxMerchant.esp
Dree Perks.esp
MoreMapMarkers.esp
UndergroundHideout.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
Blackened FWE + MMM.esp
Mart's Mutant Mod - DC Interiors.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_WMK_Bridge.esp
Ultimate Companion Overhaul.esp
DC Moods.esp
PointLookout Moods.esp
The Pitt Moods.esp

Bashed Patch

Total active plugins: 47
Total plugins: 47

Edited by Siegemorrowind
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FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp - Only one of these will work. The last one loaded will overwrite the first that is loaded causing a conflict. Choose only one and disable/delete the other.

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