DaemonGrin Posted September 22, 2015 Share Posted September 22, 2015 Creating a quest script to add a leveled item to a leveled list for NPC templates based on the player having a unique perk. Which doing this you are not going to 100% get the new items. or Adding the new items to a perk (in my case the Cannibal perk w/ Dine n' dash) so the player gets remains and my 2 unique consumables. Get it no matter what unless I can modify the result script in the perk to have a chance percentage? Or Do you have something else up your sleeve? Thanks,Geoff Link to comment Share on other sites More sharing options...
RoyBatterian Posted September 22, 2015 Share Posted September 22, 2015 Add the items to their own lists, add those lists to the pre-existing lists you want to use, and a global to enable/disable them. The global is used for chance none, 100 is off, and 0 is on or some percentage you feel comfortable with. Link to comment Share on other sites More sharing options...
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