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Which would be better?


DaemonGrin

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Creating a quest script to add a leveled item to a leveled list for NPC templates based on the player having a unique perk. Which doing this you are not going to 100% get the new items.

 

or

 

Adding the new items to a perk (in my case the Cannibal perk w/ Dine n' dash) so the player gets remains and my 2 unique consumables. Get it no matter what unless I can modify the result script in the perk to have a chance percentage?

 

Or

 

Do you have something else up your sleeve?

 

Thanks,

Geoff

 

 

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Add the items to their own lists, add those lists to the pre-existing lists you want to use, and a global to enable/disable them. The global is used for chance none, 100 is off, and 0 is on or some percentage you feel comfortable with.

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