kazaakas Posted September 27, 2015 Share Posted September 27, 2015 So I have come to the discovery that as you keep installing more and more mods, Oblivion automatically will become less stable over time. If I understand this correctly, seems that the community has accepted this fact and the best way is just to save often so that if your game crashes after a couple of hours, you do not lose much progress. Last June, I spent over a week of my time modding my Oblivion game, carefully using BAIN for every mod and utilizing Wrye Bash for merges and imports and religiously checking for known mod compatibility problems. Unfortunately though, after installing more and more mods, my game became very unstable, and no matter which mods I temporarily uninstall to find the culprit, it just keeps crashing. And by this I do not mean crashing after a few hours. It always crashes after 2 or three cell changes, usually about one quarter through a load screen from opening a door. I tried so many things already, including trying out all kinds of different heap types and heap sizes in OSR, new save games... nothing worked. Needless to say I gave up on the whole game because of this, but now it's itching again for me to play. I really have all my favorite mods installed and it just feels like I'm finally there, but those crashes... man :sad: By the way I also believe that my machine is quite adequate to run this game with many heavy mods (i7 [email protected], GTX 970, 16GB ram, fast SSD, yadayadayada). But right now I'm wondering wether I've just exceeded Oblivions limit on what it can stand in terms of modding or not. I don't run hundreds of different mods, but the ones I do run are quite heavy. In summary I'm running: All unofficial patches + DLC'sOSRA combination of quite a few texture mods, including QTP3, Bomret SI textures, a terrain texture pack, several clutter texture packs (jewellry and signs and stuff), an armor and a weapon texture pack, oblicion character overhaul and a creature texture packFull FCOMComplete ULComplete Better CitiesSeveral sound/music modsLots of immersion/graphics mods: Weather All Natural, Natural Environments, AWLS, Landscape LOD, Immersive Interiors, Cava Obscura, Let There Be Darkness, ENBSome compatibility stuff like OMOBS and COBLSome game mechanics stuff like Stealth overhaul, sneak detection recalibrated, realistic ragdolls and force, crime has witnesses, realistic levelingSeveral quest mods Complete list can be seen here (I already removed a few quest mods and their corresponding compatibility patches here, but they made no change in crashing, I think they were Ruined Tail's Tale, Tears of the Fiend, Lost Spires and Heart of the Dead): 00 Oblivion.esm01 Jog_X_Mod.esm02 All Natural Base.esm [Version 1.34]03 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]04 Francesco's Optional New Items Add-On.esm [Version 5.0]05 Cobl Main.esm [Version 1.73]06 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]07 Mart's Monster Mod.esm [Version 3.8b1]08 TamrielTravellers.esm [Version 1.39c]09 FCOM_Convergence.esm [Version 0.9.9MB8b1]0A Better Cities Resources.esm [Version 5.5.3]0B SDR.esm [Version 8.250]0C RealisticLeveling.esm++ GrassFix.esp0D Unofficial Oblivion Patch.esp [Version 3.5.2]++ Oblivion Citadel Door Fix.esp0E DLCShiveringIsles.esp0F Unofficial Shivering Isles Patch.esp [Version 1.5.6]10 Better Cities .esp11 Francesco's Creatures and Items Resources.esp [Version 5.0]12 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]13 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]14 Francesco's Optional Chance of More Enemies.esp [Version 5.0]15 Francesco's Optional Leveled Guards.esp [Version 5.0]++ FCOM_Francescos.esp [Version 0.9.9MB8b1]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]17 Natural_Habitat_by_Max_Tael.esp18 All Natural.esp [Version 1.35]19 All Natural - SI.esp [Version 1.35]++ All Natural - MMM Patch.esp [Version 1.3]1A Immersive Interiors.esp [Version 0.8.1]1B Immersive Interiors - Landscape Addon.esp1C Natural_Water_by_Max_Tael.esp1D Better Bell Sounds.esp++ Symphony of Violence.esp1E Atmospheric Oblivion.esp1F Side's EAX Control.esp [Version 1.0]20 Sounds of Cyrodiil.esp [Version 1.1]21 OBSE-Storms & Sound SI.esp22 Troy_HeartbeatBreath.esp23 Rainbows.esp24 All Natural - Real Lights.esp [Version 1.35]25 WindowLightingSystem.esp26 Book Jackets Oblivion.esp27 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp [Version 5.5.0]++ Cyrodilic Brandy.esp28 ImprovedSigns.esp29 Inebriation.esp2A PTFallingStars.esp2B Purge Cell Buffers - Loading.esp [Version 1.0.0]2C HouseMapMarkers.esp2D DLCHorseArmor.esp** DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]2E DLCOrrery.esp2F DLCOrrery - Unofficial Patch.esp [Version 1.0.6]30 DLCVileLair.esp** DLCVileLair - Unofficial Patch.esp [Version 1.0.10]31 DLCMehrunesRazor.esp32 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]33 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0]34 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]35 DLCSpellTomes - OBSEfixer.esp** Book Jackets DLC.esp** GrimbotsSpellTomes.esp++ CM_Better Wine.esp36 Thieves Arsenal.esp37 DLCThievesDen.esp38 DLCThievesDen - Unofficial Patch.esp [Version 1.0.13]39 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.13]3A Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0]3B Cobl Glue.esp [Version 1.73]3C Cobl Si.esp [Version 1.63]3D Bob's Armory Oblivion.esp3E FCOM_BobsArmory.esp [Version 0.9.9MB8b1]3F Oblivion WarCry EV.esp [Version 1.09]40 FCOM_WarCry.esp [Version 0.9.9MB8b1]41 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]** OMOBS_SI.esp [Version 2.0]42 OOO 1.32-Cobl.esp [Version 1.72]43 FCOM_Convergence.esp [Version 0.9.9Mb8b1]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]44 FCOM_RealSwords.esp [Version 0.9.9MB8]45 Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]46 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]47 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]48 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]49 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]4A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.8b1]4B TamrielTravellers4OOO.esp [Version 1.39c]++ TamrielTravellersItemsNPC.esp [Version 1.39c]4C TamrielTravellersItemsCobl.esp [Version 1.39c]++ FCOM_TamrielTravelers.esp [Version 0.9.9]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1]4D Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]++ Mart's Monster Mod - RadiantAITweaks.esp4E Mart's Monster Mod - Mummies.esp** FCOM_FriendlierFactions.esp [Version 0.9.9]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]++ MMM-Cobl.esp [Version 1.73]4F Weapon Expansion Pack for Oblivion Nthusiasts.esp [Version 1.03]50 ICEXPAND.esp [Version 5.5.0]51 OldCrowInn.esp [Version 5.5.0]52 thievery.esp53 VaultsofCyrodiil.esp [Version 5.5.0]54 DLCBattlehornCastle.esp55 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.10]56 DLCFrostcrag.esp** DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9]57 DLCFrostcragReborn.esp [Version 1.4.7]58 FrostcragRebornCobl.esp59 Knights.esp** Knights - Book Jackets.esp5A Knights - Unofficial Patch.esp [Version 1.1.6]5B Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0]** DLC_MOBS.esp [Version 2.0]++ FCOM_Knights.esp [Version 0.9.9MB8b1]5C xuldarkforest.esp [Version 1.0.5]5D xulStendarrValley.esp [Version 1.2.2]5E xulTheHeath.esp5F xulEntiusGorge.esp [Version 1.2.1]60 xulFallenleafEverglade.esp [Version 1.3.1]61 xulColovianHighlands_EV.esp [Version 1.2.2]62 Trails Of Cyrodiil Merged UL Colovian Highlands.esp63 xulChorrolHinterland.esp [Version 1.2.3]64 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]65 xulBravilBarrowfields.esp [Version 1.3.5]66 xulLushWoodlands.esp [Version 1.3.3]67 xulAncientYews.esp [Version 1.4.4]68 xulAncientRedwoods.esp [Version 1.6]69 xulCloudtopMountains.esp [Version 1.0.3]6A xulArriusCreek.esp [Version 1.1.4]6B xulPatch_AY_AC.esp [Version 1.1]6C xulRollingHills_EV.esp [Version 1.3.3]6D xulPantherRiver.esp6E xulRiverEthe.esp [Version 1.0.2]6F xulBrenaRiverRavine.esp [Version 1.1.1]70 xulImperialIsle.esp [Version 1.6.8]71 xulBlackwoodForest.esp [Version 1.1.1]72 xulCheydinhalFalls.esp [Version 1.0.1]73 xulAspenWood.esp [Version 1.0.3]74 xulSkingradOutskirts.esp [Version 1.0.2]75 xulSnowdale.esp [Version 1.0.6]76 FrostcragReborn-Snowdale patch.esp++ OOO-Snowdale Patch.esp [Version 1.1]77 xulCliffsOfAnvil.esp [Version 1.1.3]78 OOO-CliffsOfAnvil patch.esp [Version 1.2]79 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0]7A xulSilverfishRiverValley.esp [Version 1.0.4]7B xulJerallGlacier.esp [Version 1.0.2]7C OOO-JerallGlacier patch.esp [Version 1.0]7D xulTheEasternPeaks.esp [Version 1.2]7E TOC MergedCH-ULMaster Patch.esp7F ImpeREAL Empire - Unique Forts.esp** ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp++ ImpeREAL Forts + Silverfish River Patch.esp80 Salmo the Baker, Cobl.esp [Version 3.08]81 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ NoHFailure_HFlora_SE.esp++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Visually Realistic Deadly Lava.esp82 Better Dungeons.esp++ BrighterTorches_v1.2.esp83 Dungeon Actors Have Torches 1.6 CT.esp84 Exterior Actors Have Torches 1.3 CT.esp++ Improved Fires and Flames - Increased Sound.esp85 ImprovedSoulgems.esp [Version 1.11]86 SnusDungeons.esp87 SnusDungeons - OOO patch.esp88 SnusDungeons - BD patch.esp++ SnusDungeons - WeatherAllNatural Patch.esp89 upperGothicClutter.esp8A RealisticForceHigh.esp8B RefScope.esp [Version 2.1.2]8C sycHearNoEvil.esp [Version 1.0]8D kuerteeCrimeHasWitnesses.esp8E Enhanced Grabbing.esp [Version 0.5]8F Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]++ Let There Be Darkness - Cyrodiil + SI.esp++ Let There Be Darkness - Knights.esp++ Let There Be Darkness - Mehrunes Razor.esp** Cava Obscura - Cyrodiil.esp** Cava Obscura - SI.esp** Cava Obscura - Filter Patch For Mods.esp++ Item interchange - Extraction.esp [Version 0.76]++ Item interchange - Placement for FCOM.esp [Version 0.76]++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78]90 Oblivion_Character_Overhaul.esp [Version 2.0]++ SDR_Oblivion.esp [Version 8.230]** Better Cities Full.esp [Version 5.5.3]91 Better Imperial City.esp [Version 5.5.3]++ Better Cities - All Natural.esp [Version 5.5.0]++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.3]** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3]** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4]++ Better Cities - MOBS.esp [Version 5.5.3]++ Better Cities - Unique Landscape Panther River patch.esp [Version 1.4]++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]++ Better Cities - Storms & Sound.esp [Version 5.5.0]92 Better Cities - Thievery.esp [Version 5.5.0]++ Better Imperial City FPS Patch.esp [Version 5.5.1a]++ Better Cities - COBL.esp [Version 5.5.0]++ Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0]++ FCOM_BetterCities-Bravil.esp [Version 5.5.0]** [GFX]_Initial_Glow-self.esp++ kuerteeEffectDrainShaderInitialGlowOnly.esp93 Shining Creatures.esp [Version 1.2]++ Shining Creatures_DLCFrostcrag.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]94 Cobl Silent Equip Misc.esp [Version 01]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35]++ PalePassIce.esp95 Bashed Patch, 0.esp96 Maskar's Oblivion Overhaul.esp [Version 4.5.3] So, is this just too much? Have there been people that have succesfully played on an installation with all kinds of heavy mods combined, such as FCOM+BC+UL+QTP3? Or should I continue looking for incompatibilities? Would love to hear some input on this... Link to comment Share on other sites More sharing options...
shinobi2008 Posted September 28, 2015 Share Posted September 28, 2015 Looks like your mod list is quite similar to mine except that I use MOO solely instead of using FCOM together. I gave up on using FCOM while also using BC and UL. As you might have noticed, FCOM adds tons of spawn points which means more NPCs actively fighting or moving about. This also means more AI processing which will strain your CPU. Also keep in mind there's a limit on how many mods you can install before the game becomes unresponsive. IIRC, it's 255 mods. Also there's hard limit of 400 files in your data folder that includes all esm/esp and BSAs. Ghosting feature from Wrye Bash will help somewhat but there's a limit to that tool can do so much. My suggestion would be to trim down any mods that you can drop if other mods can do the same job for you. I.e you can probably drop Dungeon Actors have Torches.esp and Exterior Actors have Torches.esp then simply tweak the ini from MOO to do the same thing. Don't be greedy grabbing all the mods; that's asking for disaster. Good luck and have fun modding. Link to comment Share on other sites More sharing options...
superpowermindo Posted September 29, 2015 Share Posted September 29, 2015 (edited) Omg I am having the EXACT same problem as you. I tried disabling Better Cities, and it did fix some of my crashes, however I am still crashing like mad after 2-3 cell changes and I don't know what is wrong... I am now downloading optimized QTP3 textures and some other optimization mods, and will see if those will fix it. It just seems to me that the game can't handle all the stuff I threw at it, so I need to make sacrifices. I am convinced that a FCOM + BC + UL installation is just too goddamn unstable and impossible to pull off, but even with BC disabled, I am still getting crashes. My Oblivion fever is slowly fading away because I've hit a wall and don't know what to do. Shame, I wanted to play it so much before Fallout 4... Edited September 29, 2015 by superpowermindo Link to comment Share on other sites More sharing options...
superpowermindo Posted September 29, 2015 Share Posted September 29, 2015 Ok so I came up with a fix. So far my game has been stable. The key is to set OSR settings accordingly. Set the heap algorithm to 5, and the size to 600. That did the trick. Link to comment Share on other sites More sharing options...
kazaakas Posted October 6, 2015 Author Share Posted October 6, 2015 Ok so I came up with a fix. So far my game has been stable. The key is to set OSR settings accordingly. Set the heap algorithm to 5, and the size to 600. That did the trick.Good to hear. Unfortunately that's something I've already tried and it didn't work for my setup.. Don't be greedy grabbing all the mods; that's asking for disaster. Good luck and have fun modding.Yes, that is very true. I've learned that the hard way... Link to comment Share on other sites More sharing options...
MarcoArecibo Posted October 10, 2015 Share Posted October 10, 2015 (edited) Try http://www.nexusmods.com/oblivion/mods/44985/?. I too was having crashes (very likely memory related) even though my modlist was impeccable was running OSR AND OR's purger, etc. Edited October 10, 2015 by MarcoArecibo Link to comment Share on other sites More sharing options...
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