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Mod I created is causing the main menu to vanish!


Testudini

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So I've somehow managed to bung something up pretty good. I was launching my W.I.P. mod today when suddenly the game decided it wasn't going to load the main menu. After a bit of testing and debugging, I figured out my mod is the cause. I can't think of anything I did to cause this bug to happen. The mod only requires the base game and doesn't rely on any other plug-in.

 

If anyone could help, it'd be much appreciated! I do have back-ups of my mod, but I made quite a bit of progress today I'd like to keep.

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So I've somehow managed to bung something up pretty good. I was launching my W.I.P. mod today when suddenly the game decided it wasn't going to load the main menu. After a bit of testing and debugging, I figured out my mod is the cause. I can't think of anything I did to cause this bug to happen. The mod only requires the base game and doesn't rely on any other plug-in.

 

If anyone could help, it'd be much appreciated! I do have back-ups of my mod, but I made quite a bit of progress today I'd like to keep.

 

It would probably help people to help you if they had a bit more info of what you were editing? Something to think on cause right now, I kinda feel like the main menu, nothing in my thought process is loading XD

 

Good luck,

Geoff

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Yeah, sorry. It's just a quest mod. It has a ton of new content (such as weapons, armor, and other misc. items with new models and textures), but there's nothing that affects the menu directly. This is where I'm stumped. :/

 

EDIT: I went and deleted an object that no longer had a model and now the .esp is crashing the game on launch. I suppose breaking it even more is progress of some sort.

Edited by Testudini
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What size are your textures? Are the new models properly set up/rigged if needed/etc? I mean generally speaking in my experience your issue has only happened to me with a missing master but you say FalloutNV.esm is the only one so I'm just asking questions that might help someone more intelligible in this area than I.

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I basically took mods from other guns (scopes, laser sights, magazines, etc.) and added them to other guns. However, it doesn't matter, as I seem to have fixed this problem.

 

I decided to go back and redo everything I'd done until I found the problem. Turns out it was just a normal travel package causing the issue. When I deleted the package, the mod worked fine. I don't know why the package caused the issues, but for whatever reason, it did. Oh well, thanks for the help Daemon! :)

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OHHH I just remembered an issue I had when I was doing a rather massive personal mod just for armor XD I really like the colossus armor but hated how easy it was to get anyway! I ran into an issue if I had edited navmeshing and duplicated cells which I reshaped and had to re-optimize with room portals etc but I missed some of the previous portals etc and oy! was that a headache because it wouldn't load in Geck I had to use FNVedit to fix it removing the portals etc. It caused startup issue obviously for the game as well.

 

EDIT - Well that'll teach me to look away and miss the notice the reply pop up XD Awesome glad you fixed it! an AI package was the culprit huh? Interesting.

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