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Posted

Scaled objects should align to other scaled objects just as well as if they were at 100% scale. Everything snaps to the same grid. Occasionally things can somehow get shifted like half a grid space off, and don't align with anything, but this happens randomly in my experience, and does not seem to have anything to do with scaling. If this happens to you, I would just turn off grid snapping and line it up manually.

Posted

Thanks for answering.

If they should align it is no wonder why I didn't find any solution for this problem in any forum.

 

For me it doesn't work; I tried different vanilla floor objects but the result was always frustrating. It was the first time today I worked with grid turned on - didn't know it existes lol.

I am going back to manual then...

Posted

If you want to create a space in any sort of efficient amount of time, you will need to use the grid snapping. It won't always work for you, in which case you should turn in off and work it by hand and using the positioning boxes in the object editing window, but for the majority of things, using grid snapping will save you HOURS of time. Try bumping the number down. Every tutorial gives a different number, but I usually use 16 or 32, and it should always be a square of 2. Just kinda how the grids were set up.

Posted

What I do now is overlapping the flat objects and to solve the strange visual effect, I level the Z-Position in the 3D Data tab of the object reference by 0.001 points.
This is McGyvering-together, but your answer saves me a week for trying to find a solution and being empty handed afterwards anyway.

Posted

To make everything snap perfectly, go into properties and assign a new snap reference (click in the ck to select a snap reference after pressing the button). This will align all ur placed objects to that object reference. This 100% guarantees alignment.

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