drscott11 Posted March 20, 2007 Share Posted March 20, 2007 Will Shivering Isles be compatible with big mods like Frans, MMM, LCE, etc... Link to comment Share on other sites More sharing options...
crazydave Posted March 20, 2007 Share Posted March 20, 2007 Thats a good question. I would guess that SI will use its own leveled list, so it should be compatable with most large mods. just a guess, so if im wrong dont hold it against me. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted March 20, 2007 Share Posted March 20, 2007 You know, I was wondering about that as well. I'm not sure about it, but I would say it is, for different reasons, one of them being that SI will be an .esm (Master files load first), and the other one is that they add totally new content. Link to comment Share on other sites More sharing options...
Switch Posted March 20, 2007 Share Posted March 20, 2007 Moving this to General Mod Talk... I wouldn't be surprised if there are glitches caused by it with some mods... I can't think it'll be completely compatible, but who knows? Link to comment Share on other sites More sharing options...
drscott11 Posted March 20, 2007 Author Share Posted March 20, 2007 Mods like MMM have extended creatures like Golden Saints already and since Shivering Isles also has Golden Saints I see problems. Hopefully the modders can address this with a simple patch. FIngers crossed XX Link to comment Share on other sites More sharing options...
Sypron Posted March 20, 2007 Share Posted March 20, 2007 This is the reason I re-installed the game. I've made a clean save with only a few small and the official mods. I'll Install SI before getting any bigger mods. Link to comment Share on other sites More sharing options...
Abramul Posted March 20, 2007 Share Posted March 20, 2007 drscott11 said: Mods like MMM have extended creatures like Golden Saints already and since Shivering Isles also has Golden Saints I see problems. Hopefully the modders can address this with a simple patch. FIngers crossed XXThe game is incapable of going "Oh, look! This mod has Golden Saints...and this expansion has different Golden Saints! I should use the same thing for both of them!". Generally, two mods that add two similar things will not conflict, unless:a) They modify the same EXISTING entity to add them, orb) [Hypothetical] They both add cells with the same EditorID. Link to comment Share on other sites More sharing options...
Sypron Posted March 21, 2007 Share Posted March 21, 2007 Or they use the same ID, which is unlikely as well. Link to comment Share on other sites More sharing options...
Parkillous Posted March 21, 2007 Share Posted March 21, 2007 This is exactly why I have held myself back from starting a new game after recently coming back to oblivion after many months... nothing would be worse then starting a game and then having to restart when I add shivering isles cos the huge mods I use arent compatible. Im just hoping we dont have to wait to long for the authors of these mods to adapt them to shivering isles. Ive said it before and ill say it again: theres no way im lettin the generic loot/level lists of bethesda ruin such a good expansion. Link to comment Share on other sites More sharing options...
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