FalloutReality Posted October 4, 2015 Share Posted October 4, 2015 I've run LOOT, made a merge patch. I haven't had any major issues, only a handful of crashes in 30 hours of play. The only I'm currently experience is two-tone diff. with bodies. e.g. MMM raider looking legs on normal NPC. I goofed trying to install BNB for Quo Vagis.GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1aHUD.esm=1iHUD.esm=1ImaginatorFO3.esp=1CINEMATECH.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1BnB special armors.esm=0DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1BelthansQuoVagis.esm=1TheInstitute.esm=1Sydney Follower.esp=1VanessaFollower.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Fellout-Full.esp=1WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1MoreMapMarkers.esp=1Blackened RH + FWE + EVE.esp=1UUF3P - FWE Patch.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1DanWessonPPC357(CALIBR).esp=1WeaponModKits - Zeta.esp=1DarNifiedUIF3.esp=1FO3_WRP.esp=1Millenia_AKS74U.esp=1GNR Enhanced.esp=1Outcast DX.esp=1BoSDX.esp=1WinterizedT51bDX.esp=1dD - Enhanced Blood Main.esp=1Sydney Follower - FWE Dialog Fix.esp=1Project Sydney_AK.esp=1Sydney Follower - Load Order Fix.esp=1dD-Less Screen Blood Time.esp=1BQV2DLC.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1ColtM4Carbines_RHIronSights.esp=1WeaponModKits - PointLookout.esp=1NotSoFast.esp=1Dree Perks.esp=1ZL-SVD-CALIBR.esp=1MiniHideout.esp=1Keller Family Refuge.esp=1AMTHardballerLongslide - CALIBR.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Directors Chair - Fallout 3.esp=1King County Sheriff - CALIBR - FWE.esp=1King County Sheriff - CALIBR RH.esp=1Dynamic Third Person Camera.esp=1Arcenal.esp=1Millenia_C96_replacer.esp=1Wasteland Soldier Armor.esp=1Millenia_CombatShotgun_replacer.esp=1Fo3HirezdLincolnRepeater.esp=1Millenia_AK47_replacer.esp=1Distributed Necklaces and Chains - Females Only Complete.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Fo3HirezdMinigun.esp=1DIM TYPE3clothesRETAIL.esp=1Mart's Mutant Mod - Project Beauty.esp=0Conelrad 640-1240.esp=1HZSmoothLight - FO3.esp=1fo3 merge patch.esp=0 Link to comment Share on other sites More sharing options...
gromulos Posted October 4, 2015 Share Posted October 4, 2015 no custom mod should ever be loaded before any game files, NEVER under any circumstance Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1 the street lights ESM should be below the unofficial patch try my guide and then let me know if you still need help http://forums.nexusmods.com/index.php?/topic/2247384-fallout-3-beginners-guide-to-modding/ Link to comment Share on other sites More sharing options...
FalloutReality Posted October 6, 2015 Author Share Posted October 6, 2015 no custom mod should ever be loaded before any game files, NEVER under any circumstance Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1 the street lights ESM should be below the unofficial patch try my guide and then let me know if you still need help http://forums.nexusmods.com/index.php?/topic/2247384-fallout-3-beginners-guide-to-modding/I know enough to know that its not normal mod protocol. I only allowed that placement at the behest of the mod authors instructions. and that's where LOOT placed it. "COMPATIBILITY!!If you have Broken Steel DLC you should have Street Lights before it in your load order." http://www.nexusmods.com/fallout3/mods/8069/? I also need to run Wrye Flash, inexperience has scared me from trying to use in fear of screwing something up, however, the non0use has probably more potential than my mishaps. I have one more question - I am getting body color tone mismatching, I already have bLoadFaceGenHeadEGTFiles=1 I made the mistake of attempting a install of BNB to use in Quo Vagis, I shouldn't of installed BNB, the only female char. that isn't using that body type is my custom follower Vanessa. However, when I loot the bodies their bodies return to my type3 modded bodies. IDK. if you can make any sense out of any of that and you have some advice, I'm all ears ahem, eyes. Thank you for the help btw, I;m off to read your guide! Link to comment Share on other sites More sharing options...
gromulos Posted October 6, 2015 Share Posted October 6, 2015 it's your load order, what ever mod is loaded last is going to over write all other of the same type for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod A Link to comment Share on other sites More sharing options...
FalloutReality Posted October 6, 2015 Author Share Posted October 6, 2015 (edited) it's your load order, what ever mod is loaded last is going to over write all other of the same type for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod AOK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? Edited October 6, 2015 by FalloutReality Link to comment Share on other sites More sharing options...
gromulos Posted October 7, 2015 Share Posted October 7, 2015 read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :) Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? if I am understanding you correctly, that's a time stamp conflict.choose one of the red bars, right click it, then choose "redate"when you do this BOTH red bars should go away Link to comment Share on other sites More sharing options...
FalloutReality Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :smile: Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? if I am understanding you correctly, that's a time stamp conflict.choose one of the red bars, right click it, then choose "redate"when you do this BOTH red bars should go awayI got to the point where both are now purple, unchecked, save file is showing as purple. My worry/issue is I;m not sure I created my bash patch properly. Do the plugin batches automatically do their thing. Terminology may be off here sorry. I created the bash patch. I was/am a bit overwhelmed with the many options it offers. I primarily looked into WF for level list discrepancy. I followed your guide. My next Q: How do I accurately and safely re-build my patch, in case I goofed and didn't select everything needed for my load order.Active Mod Files: Current Bash Tags: * BoSDX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * BrokenSteel.esm * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats * Result: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats * ColtM4Carbines_RHIronSights.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * EVE.esm * From BOSS Masterlist and or userlist: Graphics, Invent, Scripts, Sound * Result: Graphics, Invent, Scripts, Sound * FO3 Wanderers Edition - DLC Anchorage.esp * From BOSS Masterlist and or userlist: Deflst * Result: Deflst * FO3 Wanderers Edition - DLC Point Lookout.esp * From BOSS Masterlist and or userlist: Delev, Relev * Result: Delev, Relev * FO3 Wanderers Edition - Main File.esm * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats * Result: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats * FO3 Wanderers Edition - Main File.esp * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats * Mart's Mutant Mod.esm * From BOSS Masterlist and or userlist: Delev, Invent, Names, Relations, Scripts * Result: Delev, Invent, Names, Relations, Scripts * NotSoFast.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts * Outcast DX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * Project Beauty- Broken Steel.esp * From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces * Result: Deactivate, NPC.Race, NoMerge, NpcFaces * Project Beauty- Point Lookout.esp * From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces * Result: Deactivate, NPC.Race, NoMerge, NpcFaces * Project Beauty.esm * From BOSS Masterlist and or userlist: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M * Result: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M * Unofficial Fallout 3 Patch.esm * From BOSS Masterlist and or userlist: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats * Result: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats * WeaponModKits - FWE Master Release.esp * From BOSS Masterlist and or userlist: Deflst, Names, Relev * Result: Deflst, Names, Relev * WeaponModKits.esp * From BOSS Masterlist and or userlist: Actors.AIData, Delev, Invent, Names, Relev * Result: Actors.AIData, Delev, Invent, Names, Relev * WinterizedT51bDX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 StreetLights.esm 04 BrokenSteel.esm 05 PointLookout.esm 06 Zeta.esm 07 Unofficial Fallout 3 Patch.esm [Version 1.9] 08 aHUD.esm 09 iHUD.esm 0A ImaginatorFO3.esp 0B CINEMATECH.esm 0C CRAFT.esm 0D CALIBR.esm [Version 1.4] 0E Project Beauty.esm 0F EVE.esm [Version 0.99] 10 FO3 Wanderers Edition - Main File.esm 11 Mart's Mutant Mod.esm 12 RH_IRONSIGHTS.esm 13 BelthansQuoVagis.esm 14 TheInstitute.esm 15 DCInteriors_ComboEdition.esm 16 Enhanced Weather - Rain and Snow.esm 17 VanessaFollower.esm 18 Sydney Follower.esp 19 FO3 Wanderers Edition - Alternate Travel.esp 1A DYNAVISION - Dynamic Lens Effect.esp 1B Directors Chair - Fallout 3.esp 1C DarNifiedUIF3.esp 1D Mart's Mutant Mod - DC Interiors.esp 1E Project Beauty- Broken Steel.esp 1F Project Beauty- Point Lookout.esp 20 Enhanced Weather - Rain and Snow in Fallout.esp 21 FO3 Wanderers Edition - Main File.esp 22 FO3 Wanderers Edition - DLC Anchorage.esp 23 FO3 Wanderers Edition - DLC The Pitt.esp 24 FO3 Wanderers Edition - DLC Broken Steel.esp 25 FO3 Wanderers Edition - DLC Point Lookout.esp 26 FO3 Wanderers Edition - DLC Mothership Zeta.esp 27 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 28 Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3] 29 Sydney Follower - FWE Dialog Fix.esp 2A UUF3P - FWE Patch.esp 2B GNR Enhanced.esp 2C Conelrad 640-1240.esp 2D Wasteland Soldier Armor.esp 2E dD - Enhanced Blood Main.esp 2F WeaponModKits.esp 30 WeaponModKits - FWE Master Release.esp 31 WeaponModKits - OperationAnchorage.esp 32 WeaponModKits - ThePitt.esp 33 WeaponModKits - BrokenSteel.esp 34 WeaponModKits - PointLookout.esp 35 WeaponModKits - Zeta.esp 36 Blackened RH + FWE + EVE.esp [Version 1.0] 37 RH_WMK_Bridge.esp 38 Enhanced Weather - Weather Sounds in Interiors.esp 39 Enhanced Weather - Sneak Bonus during Storms.esp 3A Enhanced Weather - REBOOT.esp 3B Fellout-Full.esp 3C MoreMapMarkers.esp 3D Project Sydney_AK.esp 3E DanWessonPPC357(CALIBR).esp 3F Outcast DX.esp 40 BoSDX.esp 41 WinterizedT51bDX.esp 42 FO3_WRP.esp 43 Millenia_AKS74U.esp 44 dD-Less Screen Blood Time.esp 45 BQV2BNB.esp 46 BQV2DLC.esp 47 NotSoFast.esp [Version 1.07] 48 Dree Perks.esp 49 ZL-SVD-CALIBR.esp 4A MiniHideout.esp 4B Dragonskin Tactical Outfit.esp 4C DragonskinBonusPack.esp 4D ColtM4Carbines_RHIronSights.esp 4E Keller Family Refuge.esp 4F DIM TYPE3clothesRETAIL.esp 50 AMTHardballerLongslide - CALIBR.esp 51 King County Sheriff - CALIBR - FWE.esp 52 King County Sheriff - CALIBR RH.esp 53 Dynamic Third Person Camera.esp 54 Arcenal.esp 55 Millenia_C96_replacer.esp 56 Millenia_CombatShotgun_replacer.esp 57 Fo3HirezdLincolnRepeater.esp 58 Millenia_AK47_replacer.esp 59 Distributed Necklaces and Chains - Females Only Complete.esp [Version 1.7] 5A Fo3HirezdMinigun.esp 5B HZSmoothLight - FO3.esp 5C Sydney Follower - Load Order Fix.esp 5D Bashed Patch, 0.esp Edited October 8, 2015 by FalloutReality Link to comment Share on other sites More sharing options...
FalloutReality Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) it's your load order, what ever mod is loaded last is going to over write all other of the same type for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod AOK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? I did fix one of the two orange mods, one of the Blackened compatibility patches. The only one that's still orange is Blackened RH + FWE + EVE.esp. It's asking for a load order that conflicts with the other Blackened patch, oddly lol. A rearrangement of Caliber & Craft YES! You fixed my little orange nuisance. I am in your debt kind sir, thanks a million! If I had any extra caps..Well, ahem, I'd throw you a few. Here, this will have to do ::Hands Gromulos the rustiest, backwater service revolver he has ever seen, wait a minute...after further inspection {Perception 8} it appears to be nothing but a mere child's toy, one from a long gone era when five and dime stores and family values actually meant something:: :cool: Red bars did not go away for for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp, they went to the bottom of my order though. for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp for ref. they were marked nomerge. then in mod checker, deactivate and import into batch (also when unchecked, technically mergable but has no merge tag. Checked box - active in load list mod should be imported and deactivated. Sorry, here, this should be easier to understand: Mod Checker:MergeableFollowing mods are active, but could be merged into the bashed patch.• BoSDX.esp• BQV2BNB.esp• FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp• FO3_WRP.esp• Fo3HirezdLincolnRepeater.esp• HZSmoothLight - FO3.esp• Mart's Mutant Mod - DC Interiors.esp• Millenia_AK47_replacer.esp• Millenia_C96_replacer.esp• Millenia_CombatShotgun_replacer.esp• Project Sydney_AK.esp• Sydney Follower - Load Order Fix.esp NoMerge Tagged ModsFollowing mods are tagged NoMerge and should be deactivated and imported into the bashed patch but are currently active.• Project Beauty- Broken Steel.esp• Project Beauty- Point Lookout.esp Deactivate Tagged ModsFollowing mods are tagged Deactivate and should be deactivated and imported into the bashed patch but are currently active.• Project Beauty- Broken Steel.esp• Project Beauty- Point Lookout.esp Mods with non standard TES4 versionsFollowing mods have a TES4 version that isn't recognized as one of the standard versions (0.8 and 1.0). It is untested what effect this can have on the game, but presumably Oblivion will refuse to load anything above 1.0• aHUD.esm: 0.94• AMTHardballerLongslide - CALIBR.esp: 0.94• Anchorage.esm: 0.94• Arcenal.esp: 0.94• Bashed Patch, 0.esp: 0.94• BelthansQuoVagis.esm: 0.94• Blackened FWE + MMM + EVE + Project Beauty.esp: 0.94• Blackened RH + FWE + EVE.esp: 0.94• BoSDX.esp: 0.94• BQV2BNB.esp: 0.94• BQV2DLC.esp: 0.94• BrokenSteel.esm: 0.94• CALIBR.esm: 0.94• CINEMATECH.esm: 0.94• ColtM4Carbines_RHIronSights.esp: 0.94• Conelrad 640-1240.esp: 0.94• CRAFT.esm: 0.94• DanWessonPPC357(CALIBR).esp: 0.94• DarNifiedUIF3.esp: 0.94• DCInteriors_ComboEdition.esm: 0.94• dD - Enhanced Blood Main.esp: 0.94• dD-Less Screen Blood Time.esp: 0.94• DIM TYPE3clothesRETAIL.esp: 0.94• Directors Chair - Fallout 3.esp: 0.94• Distributed Necklaces and Chains - Females Only Complete.esp: 0.94• Dragonskin Tactical Outfit.esp: 0.94• DragonskinBonusPack.esp: 0.94• Dree Perks.esp: 0.94• Dynamic Third Person Camera.esp: 0.94• DYNAVISION - Dynamic Lens Effect.esp: 0.94• Enhanced Weather - Rain and Snow in Fallout.esp: 0.94• Enhanced Weather - Rain and Snow.esm: 0.94• Enhanced Weather - REBOOT.esp: 0.94• Enhanced Weather - Sneak Bonus during Storms.esp: 0.94• Enhanced Weather - Weather Sounds in Interiors.esp: 0.94• EVE.esm: 0.94• fallout3.esm: 0.94• Fellout-Full.esp: 0.94• FO3 Wanderers Edition - Alternate Travel.esp: 0.94• FO3 Wanderers Edition - DLC Anchorage.esp: 0.94• FO3 Wanderers Edition - DLC Broken Steel.esp: 0.94• FO3 Wanderers Edition - DLC Mothership Zeta.esp: 0.94• FO3 Wanderers Edition - DLC Point Lookout.esp: 0.94• FO3 Wanderers Edition - DLC The Pitt.esp: 0.94• FO3 Wanderers Edition - Main File.esm: 0.94• FO3 Wanderers Edition - Main File.esp: 0.94• FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp: 0.94• FO3_WRP.esp: 0.94• Fo3HirezdLincolnRepeater.esp: 0.94• Fo3HirezdMinigun.esp: 0.94• GNR Enhanced.esp: 0.94• HZSmoothLight - FO3.esp: 0.94• iHUD.esm: 0.94• ImaginatorFO3.esp: 0.94• Keller Family Refuge.esp: 0.94• King County Sheriff - CALIBR - FWE.esp: 0.94• King County Sheriff - CALIBR RH.esp: 0.94• Mart's Mutant Mod - DC Interiors.esp: 0.94• Mart's Mutant Mod.esm: 0.94• Millenia_AK47_replacer.esp: 0.94• Millenia_AKS74U.esp: 0.94• Millenia_C96_replacer.esp: 0.94• Millenia_CombatShotgun_replacer.esp: 0.94• MiniHideout.esp: 0.94• MoreMapMarkers.esp: 0.94• NotSoFast.esp: 0.94• Outcast DX.esp: 0.94• PointLookout.esm: 0.94• Project Beauty- Broken Steel.esp: 0.94• Project Beauty- Point Lookout.esp: 0.94• Project Beauty.esm: 0.94• Project Sydney_AK.esp: 0.94• RH_IRONSIGHTS.esm: 0.94• RH_WMK_Bridge.esp: 0.94• StreetLights.esm: 0.94• Sydney Follower - FWE Dialog Fix.esp: 0.94• Sydney Follower - Load Order Fix.esp: 0.94• Sydney Follower.esp: 0.94• TheInstitute.esm: 0.94• ThePitt.esm: 0.94• Unofficial Fallout 3 Patch.esm: 0.94• UUF3P - FWE Patch.esp: 0.94• VanessaFollower.esm: 0.94• Wasteland Soldier Armor.esp: 0.94• WeaponModKits - BrokenSteel.esp: 0.94• WeaponModKits - FWE Master Release.esp: 0.94• WeaponModKits - OperationAnchorage.esp: 0.94• WeaponModKits - PointLookout.esp: 0.94• WeaponModKits - ThePitt.esp: 0.94• WeaponModKits - Zeta.esp: 0.94• WeaponModKits.esp: 0.94• WinterizedT51bDX.esp: 0.94• Zeta.esm: 0.94• ZL-SVD-CALIBR.esp: 0.94 Edited October 8, 2015 by FalloutReality Link to comment Share on other sites More sharing options...
gromulos Posted October 8, 2015 Share Posted October 8, 2015 read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :smile: Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? if I am understanding you correctly, that's a time stamp conflict.choose one of the red bars, right click it, then choose "redate"when you do this BOTH red bars should go awayI got to the point where both are now purple, unchecked, save file is showing as purple. My worry/issue is I;m not sure I created my bash patch properly. Do the plugin batches automatically do their thing. Terminology may be off here sorry. I created the bash patch. I was/am a bit overwhelmed with the many options it offers. I primarily looked into WF for level list discrepancy. I followed your guide. My next Q: How do I accurately and safely re-build my patch, in case I goofed and didn't select everything needed for my load order.Active Mod Files: Current Bash Tags: * BoSDX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * BrokenSteel.esm * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats * Result: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats * ColtM4Carbines_RHIronSights.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * EVE.esm * From BOSS Masterlist and or userlist: Graphics, Invent, Scripts, Sound * Result: Graphics, Invent, Scripts, Sound * FO3 Wanderers Edition - DLC Anchorage.esp * From BOSS Masterlist and or userlist: Deflst * Result: Deflst * FO3 Wanderers Edition - DLC Point Lookout.esp * From BOSS Masterlist and or userlist: Delev, Relev * Result: Delev, Relev * FO3 Wanderers Edition - Main File.esm * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats * Result: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats * FO3 Wanderers Edition - Main File.esp * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats * Mart's Mutant Mod.esm * From BOSS Masterlist and or userlist: Delev, Invent, Names, Relations, Scripts * Result: Delev, Invent, Names, Relations, Scripts * NotSoFast.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts * Outcast DX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics * Project Beauty- Broken Steel.esp * From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces * Result: Deactivate, NPC.Race, NoMerge, NpcFaces * Project Beauty- Point Lookout.esp * From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces * Result: Deactivate, NPC.Race, NoMerge, NpcFaces * Project Beauty.esm * From BOSS Masterlist and or userlist: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M * Result: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M * Unofficial Fallout 3 Patch.esm * From BOSS Masterlist and or userlist: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats * Result: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats * WeaponModKits - FWE Master Release.esp * From BOSS Masterlist and or userlist: Deflst, Names, Relev * Result: Deflst, Names, Relev * WeaponModKits.esp * From BOSS Masterlist and or userlist: Actors.AIData, Delev, Invent, Names, Relev * Result: Actors.AIData, Delev, Invent, Names, Relev * WinterizedT51bDX.esp * From BOSS Masterlist and or userlist: Graphics * Result: Graphics 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 StreetLights.esm 04 BrokenSteel.esm 05 PointLookout.esm 06 Zeta.esm 07 Unofficial Fallout 3 Patch.esm [Version 1.9] 08 aHUD.esm 09 iHUD.esm 0A ImaginatorFO3.esp 0B CINEMATECH.esm 0C CRAFT.esm 0D CALIBR.esm [Version 1.4] 0E Project Beauty.esm 0F EVE.esm [Version 0.99] 10 FO3 Wanderers Edition - Main File.esm 11 Mart's Mutant Mod.esm 12 RH_IRONSIGHTS.esm 13 BelthansQuoVagis.esm 14 TheInstitute.esm 15 DCInteriors_ComboEdition.esm 16 Enhanced Weather - Rain and Snow.esm 17 VanessaFollower.esm 18 Sydney Follower.esp 19 FO3 Wanderers Edition - Alternate Travel.esp 1A DYNAVISION - Dynamic Lens Effect.esp 1B Directors Chair - Fallout 3.esp 1C DarNifiedUIF3.esp 1D Mart's Mutant Mod - DC Interiors.esp 1E Project Beauty- Broken Steel.esp 1F Project Beauty- Point Lookout.esp 20 Enhanced Weather - Rain and Snow in Fallout.esp 21 FO3 Wanderers Edition - Main File.esp 22 FO3 Wanderers Edition - DLC Anchorage.esp 23 FO3 Wanderers Edition - DLC The Pitt.esp 24 FO3 Wanderers Edition - DLC Broken Steel.esp 25 FO3 Wanderers Edition - DLC Point Lookout.esp 26 FO3 Wanderers Edition - DLC Mothership Zeta.esp 27 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 28 Blackened FWE + MMM + EVE + Project Beauty.esp [Version 3.3] 29 Sydney Follower - FWE Dialog Fix.esp 2A UUF3P - FWE Patch.esp 2B GNR Enhanced.esp 2C Conelrad 640-1240.esp 2D Wasteland Soldier Armor.esp 2E dD - Enhanced Blood Main.esp 2F WeaponModKits.esp 30 WeaponModKits - FWE Master Release.esp 31 WeaponModKits - OperationAnchorage.esp 32 WeaponModKits - ThePitt.esp 33 WeaponModKits - BrokenSteel.esp 34 WeaponModKits - PointLookout.esp 35 WeaponModKits - Zeta.esp 36 Blackened RH + FWE + EVE.esp [Version 1.0] 37 RH_WMK_Bridge.esp 38 Enhanced Weather - Weather Sounds in Interiors.esp 39 Enhanced Weather - Sneak Bonus during Storms.esp 3A Enhanced Weather - REBOOT.esp 3B Fellout-Full.esp 3C MoreMapMarkers.esp 3D Project Sydney_AK.esp 3E DanWessonPPC357(CALIBR).esp 3F Outcast DX.esp 40 BoSDX.esp 41 WinterizedT51bDX.esp 42 FO3_WRP.esp 43 Millenia_AKS74U.esp 44 dD-Less Screen Blood Time.esp 45 BQV2BNB.esp 46 BQV2DLC.esp 47 NotSoFast.esp [Version 1.07] 48 Dree Perks.esp 49 ZL-SVD-CALIBR.esp 4A MiniHideout.esp 4B Dragonskin Tactical Outfit.esp 4C DragonskinBonusPack.esp 4D ColtM4Carbines_RHIronSights.esp 4E Keller Family Refuge.esp 4F DIM TYPE3clothesRETAIL.esp 50 AMTHardballerLongslide - CALIBR.esp 51 King County Sheriff - CALIBR - FWE.esp 52 King County Sheriff - CALIBR RH.esp 53 Dynamic Third Person Camera.esp 54 Arcenal.esp 55 Millenia_C96_replacer.esp 56 Millenia_CombatShotgun_replacer.esp 57 Fo3HirezdLincolnRepeater.esp 58 Millenia_AK47_replacer.esp 59 Distributed Necklaces and Chains - Females Only Complete.esp [Version 1.7] 5A Fo3HirezdMinigun.esp 5B HZSmoothLight - FO3.esp 5C Sydney Follower - Load Order Fix.esp 5D Bashed Patch, 0.esp As you go down the list when you are building the bashed patch, you want to make sure everything on the left side of the box is clicked that has entries in them, also you want to make sure that ALL entries on the right side are all clicked Link to comment Share on other sites More sharing options...
gromulos Posted October 8, 2015 Share Posted October 8, 2015 it's your load order, what ever mod is loaded last is going to over write all other of the same type for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod AOK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue - Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa. I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it. Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart. Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise? I did fix one of the two orange mods, one of the Blackened compatibility patches. The only one that's still orange is Blackened RH + FWE + EVE.esp. It's asking for a load order that conflicts with the other Blackened patch, oddly lol. A rearrangement of Caliber & Craft YES! You fixed my little orange nuisance. I am in your debt kind sir, thanks a million! If I had any extra caps..Well, ahem, I'd throw you a few. Here, this will have to do ::Hands Gromulos the rustiest, backwater service revolver he has ever seen, wait a minute...after further inspection {Perception 8} it appears to be nothing but a mere child's toy, one from a long gone era when five and dime stores and family values actually meant something:: :cool: Red bars did not go away for for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp, they went to the bottom of my order though. for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp for ref. they were marked nomerge. then in mod checker, deactivate and import into batch (also when unchecked, technically mergable but has no merge tag. Checked box - active in load list mod should be imported and deactivated. Sorry, here, this should be easier to understand: Mod Checker:MergeableFollowing mods are active, but could be merged into the bashed patch.• BoSDX.esp• BQV2BNB.esp• FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp• FO3_WRP.esp• Fo3HirezdLincolnRepeater.esp• HZSmoothLight - FO3.esp• Mart's Mutant Mod - DC Interiors.esp• Millenia_AK47_replacer.esp• Millenia_C96_replacer.esp• Millenia_CombatShotgun_replacer.esp• Project Sydney_AK.esp• Sydney Follower - Load Order Fix.esp NoMerge Tagged ModsFollowing mods are tagged NoMerge and should be deactivated and imported into the bashed patch but are currently active.• Project Beauty- Broken Steel.esp• Project Beauty- Point Lookout.esp Deactivate Tagged ModsFollowing mods are tagged Deactivate and should be deactivated and imported into the bashed patch but are currently active.• Project Beauty- Broken Steel.esp• Project Beauty- Point Lookout.esp Mods with non standard TES4 versionsFollowing mods have a TES4 version that isn't recognized as one of the standard versions (0.8 and 1.0). It is untested what effect this can have on the game, but presumably Oblivion will refuse to load anything above 1.0• aHUD.esm: 0.94• AMTHardballerLongslide - CALIBR.esp: 0.94• Anchorage.esm: 0.94• Arcenal.esp: 0.94• Bashed Patch, 0.esp: 0.94• BelthansQuoVagis.esm: 0.94• Blackened FWE + MMM + EVE + Project Beauty.esp: 0.94• Blackened RH + FWE + EVE.esp: 0.94• BoSDX.esp: 0.94• BQV2BNB.esp: 0.94• BQV2DLC.esp: 0.94• BrokenSteel.esm: 0.94• CALIBR.esm: 0.94• CINEMATECH.esm: 0.94• ColtM4Carbines_RHIronSights.esp: 0.94• Conelrad 640-1240.esp: 0.94• CRAFT.esm: 0.94• DanWessonPPC357(CALIBR).esp: 0.94• DarNifiedUIF3.esp: 0.94• DCInteriors_ComboEdition.esm: 0.94• dD - Enhanced Blood Main.esp: 0.94• dD-Less Screen Blood Time.esp: 0.94• DIM TYPE3clothesRETAIL.esp: 0.94• Directors Chair - Fallout 3.esp: 0.94• Distributed Necklaces and Chains - Females Only Complete.esp: 0.94• Dragonskin Tactical Outfit.esp: 0.94• DragonskinBonusPack.esp: 0.94• Dree Perks.esp: 0.94• Dynamic Third Person Camera.esp: 0.94• DYNAVISION - Dynamic Lens Effect.esp: 0.94• Enhanced Weather - Rain and Snow in Fallout.esp: 0.94• Enhanced Weather - Rain and Snow.esm: 0.94• Enhanced Weather - REBOOT.esp: 0.94• Enhanced Weather - Sneak Bonus during Storms.esp: 0.94• Enhanced Weather - Weather Sounds in Interiors.esp: 0.94• EVE.esm: 0.94• fallout3.esm: 0.94• Fellout-Full.esp: 0.94• FO3 Wanderers Edition - Alternate Travel.esp: 0.94• FO3 Wanderers Edition - DLC Anchorage.esp: 0.94• FO3 Wanderers Edition - DLC Broken Steel.esp: 0.94• FO3 Wanderers Edition - DLC Mothership Zeta.esp: 0.94• FO3 Wanderers Edition - DLC Point Lookout.esp: 0.94• FO3 Wanderers Edition - DLC The Pitt.esp: 0.94• FO3 Wanderers Edition - Main File.esm: 0.94• FO3 Wanderers Edition - Main File.esp: 0.94• FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp: 0.94• FO3_WRP.esp: 0.94• Fo3HirezdLincolnRepeater.esp: 0.94• Fo3HirezdMinigun.esp: 0.94• GNR Enhanced.esp: 0.94• HZSmoothLight - FO3.esp: 0.94• iHUD.esm: 0.94• ImaginatorFO3.esp: 0.94• Keller Family Refuge.esp: 0.94• King County Sheriff - CALIBR - FWE.esp: 0.94• King County Sheriff - CALIBR RH.esp: 0.94• Mart's Mutant Mod - DC Interiors.esp: 0.94• Mart's Mutant Mod.esm: 0.94• Millenia_AK47_replacer.esp: 0.94• Millenia_AKS74U.esp: 0.94• Millenia_C96_replacer.esp: 0.94• Millenia_CombatShotgun_replacer.esp: 0.94• MiniHideout.esp: 0.94• MoreMapMarkers.esp: 0.94• NotSoFast.esp: 0.94• Outcast DX.esp: 0.94• PointLookout.esm: 0.94• Project Beauty- Broken Steel.esp: 0.94• Project Beauty- Point Lookout.esp: 0.94• Project Beauty.esm: 0.94• Project Sydney_AK.esp: 0.94• RH_IRONSIGHTS.esm: 0.94• RH_WMK_Bridge.esp: 0.94• StreetLights.esm: 0.94• Sydney Follower - FWE Dialog Fix.esp: 0.94• Sydney Follower - Load Order Fix.esp: 0.94• Sydney Follower.esp: 0.94• TheInstitute.esm: 0.94• ThePitt.esm: 0.94• Unofficial Fallout 3 Patch.esm: 0.94• UUF3P - FWE Patch.esp: 0.94• VanessaFollower.esm: 0.94• Wasteland Soldier Armor.esp: 0.94• WeaponModKits - BrokenSteel.esp: 0.94• WeaponModKits - FWE Master Release.esp: 0.94• WeaponModKits - OperationAnchorage.esp: 0.94• WeaponModKits - PointLookout.esp: 0.94• WeaponModKits - ThePitt.esp: 0.94• WeaponModKits - Zeta.esp: 0.94• WeaponModKits.esp: 0.94• WinterizedT51bDX.esp: 0.94• Zeta.esm: 0.94• ZL-SVD-CALIBR.esp: 0.94 As i said, the red bars should go away if you follow my instructions which i will list in detailed order for you 1) right click ONE of the files that has the red bar2) a list will come up, choose the file option3) now choose redate4 Close Wrye and save if it prompts you to, if not no worries done, it's that easy Link to comment Share on other sites More sharing options...
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