Jump to content

Help with load order please.


FalloutReality

Recommended Posts

I've run LOOT, made a merge patch. I haven't had any major issues, only a handful of crashes in 30 hours of play. The only I'm currently experience is two-tone diff. with bodies. e.g. MMM raider looking legs on normal NPC. I goofed trying to install BNB for Quo Vagis.

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
ImaginatorFO3.esp=1
CINEMATECH.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
BnB special armors.esm=0
DCInteriors_ComboEdition.esm=1
RH_IRONSIGHTS.esm=1
BelthansQuoVagis.esm=1
TheInstitute.esm=1
Sydney Follower.esp=1
VanessaFollower.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
Fellout-Full.esp=1
WeaponModKits.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - FWE Master Release.esp=1
MoreMapMarkers.esp=1
Blackened RH + FWE + EVE.esp=1
UUF3P - FWE Patch.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
DanWessonPPC357(CALIBR).esp=1
WeaponModKits - Zeta.esp=1
DarNifiedUIF3.esp=1
FO3_WRP.esp=1
Millenia_AKS74U.esp=1
GNR Enhanced.esp=1
Outcast DX.esp=1
BoSDX.esp=1
WinterizedT51bDX.esp=1
dD - Enhanced Blood Main.esp=1
Sydney Follower - FWE Dialog Fix.esp=1
Project Sydney_AK.esp=1
Sydney Follower - Load Order Fix.esp=1
dD-Less Screen Blood Time.esp=1
BQV2DLC.esp=1
Dragonskin Tactical Outfit.esp=1
DragonskinBonusPack.esp=1
ColtM4Carbines_RHIronSights.esp=1
WeaponModKits - PointLookout.esp=1
NotSoFast.esp=1
Dree Perks.esp=1
ZL-SVD-CALIBR.esp=1
MiniHideout.esp=1
Keller Family Refuge.esp=1
AMTHardballerLongslide - CALIBR.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Directors Chair - Fallout 3.esp=1
King County Sheriff - CALIBR - FWE.esp=1
King County Sheriff - CALIBR RH.esp=1
Dynamic Third Person Camera.esp=1
Arcenal.esp=1
Millenia_C96_replacer.esp=1
Wasteland Soldier Armor.esp=1
Millenia_CombatShotgun_replacer.esp=1
Fo3HirezdLincolnRepeater.esp=1
Millenia_AK47_replacer.esp=1
Distributed Necklaces and Chains - Females Only Complete.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Fo3HirezdMinigun.esp=1
DIM TYPE3clothesRETAIL.esp=1
Mart's Mutant Mod - Project Beauty.esp=0
Conelrad 640-1240.esp=1
HZSmoothLight - FO3.esp=1
fo3 merge patch.esp=0

Link to comment
Share on other sites

no custom mod should ever be loaded before any game files, NEVER under any circumstance

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1

 

the street lights ESM should be below the unofficial patch

 

try my guide and then let me know if you still need help

 

http://forums.nexusmods.com/index.php?/topic/2247384-fallout-3-beginners-guide-to-modding/

Link to comment
Share on other sites

no custom mod should ever be loaded before any game files, NEVER under any circumstance

 

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

StreetLights.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

Unofficial Fallout 3 Patch.esm=1

 

the street lights ESM should be below the unofficial patch

 

try my guide and then let me know if you still need help

 

http://forums.nexusmods.com/index.php?/topic/2247384-fallout-3-beginners-guide-to-modding/

I know enough to know that its not normal mod protocol. I only allowed that placement at the behest of the mod authors instructions. and that's where LOOT placed it. "COMPATIBILITY!!

If you have Broken Steel DLC you should have Street Lights before it in your load order." http://www.nexusmods.com/fallout3/mods/8069/?

 

I also need to run Wrye Flash, inexperience has scared me from trying to use in fear of screwing something up, however, the non0use has probably more potential than my mishaps. I have one more question - I am getting body color tone mismatching, I already have bLoadFaceGenHeadEGTFiles=1 I made the mistake of attempting a install of BNB to use in Quo Vagis, I shouldn't of installed BNB, the only female char. that isn't using that body type is my custom follower Vanessa. However, when I loot the bodies their bodies return to my type3 modded bodies. IDK. if you can make any sense out of any of that and you have some advice, I'm all ears ahem, eyes. Thank you for the help btw, I;m off to read your guide!

 

Link to comment
Share on other sites

it's your load order, what ever mod is loaded last is going to over write all other of the same type

 

for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod A

Link to comment
Share on other sites

it's your load order, what ever mod is loaded last is going to over write all other of the same type

 

for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod A

OK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue -

 

Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa.

 

I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it.

 

Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart.

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

Edited by FalloutReality
Link to comment
Share on other sites

read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :)

 

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

 

if I am understanding you correctly, that's a time stamp conflict.

choose one of the red bars, right click it, then choose "redate"

when you do this BOTH red bars should go away

Link to comment
Share on other sites

read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :smile:

 

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

 

if I am understanding you correctly, that's a time stamp conflict.

choose one of the red bars, right click it, then choose "redate"

when you do this BOTH red bars should go away

I got to the point where both are now purple, unchecked, save file is showing as purple. My worry/issue is I;m not sure I created my bash patch properly. Do the plugin batches automatically do their thing. Terminology may be off here sorry. I created the bash patch. I was/am a bit overwhelmed with the many options it offers. I primarily looked into WF for level list discrepancy. I followed your guide. My next Q: How do I accurately and safely re-build my patch, in case I goofed and didn't select everything needed for my load order.

Active Mod Files:

 

 

 

Current Bash Tags:

 

* BoSDX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* BrokenSteel.esm

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats

* Result: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats

 

* ColtM4Carbines_RHIronSights.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* EVE.esm

* From BOSS Masterlist and or userlist: Graphics, Invent, Scripts, Sound

* Result: Graphics, Invent, Scripts, Sound

 

* FO3 Wanderers Edition - DLC Anchorage.esp

* From BOSS Masterlist and or userlist: Deflst

* Result: Deflst

 

* FO3 Wanderers Edition - DLC Point Lookout.esp

* From BOSS Masterlist and or userlist: Delev, Relev

* Result: Delev, Relev

 

* FO3 Wanderers Edition - Main File.esm

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats

* Result: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats

 

* FO3 Wanderers Edition - Main File.esp

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats

* Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats

 

* Mart's Mutant Mod.esm

* From BOSS Masterlist and or userlist: Delev, Invent, Names, Relations, Scripts

* Result: Delev, Invent, Names, Relations, Scripts

 

* NotSoFast.esp

* From BOSS Masterlist and or userlist: Scripts

* Result: Scripts

 

* Outcast DX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* Project Beauty- Broken Steel.esp

* From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces

* Result: Deactivate, NPC.Race, NoMerge, NpcFaces

 

* Project Beauty- Point Lookout.esp

* From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces

* Result: Deactivate, NPC.Race, NoMerge, NpcFaces

 

* Project Beauty.esm

* From BOSS Masterlist and or userlist: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M

* Result: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M

 

* Unofficial Fallout 3 Patch.esm

* From BOSS Masterlist and or userlist: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats

* Result: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats

 

* WeaponModKits - FWE Master Release.esp

* From BOSS Masterlist and or userlist: Deflst, Names, Relev

* Result: Deflst, Names, Relev

 

* WeaponModKits.esp

* From BOSS Masterlist and or userlist: Actors.AIData, Delev, Invent, Names, Relev

* Result: Actors.AIData, Delev, Invent, Names, Relev

 

* WinterizedT51bDX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

00  fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Unofficial Fallout 3 Patch.esm  [Version 1.9]
08  aHUD.esm
09  iHUD.esm
0A  ImaginatorFO3.esp
0B  CINEMATECH.esm
0C  CRAFT.esm
0D  CALIBR.esm  [Version 1.4]
0E  Project Beauty.esm
0F  EVE.esm  [Version 0.99]
10  FO3 Wanderers Edition - Main File.esm
11  Mart's Mutant Mod.esm
12  RH_IRONSIGHTS.esm
13  BelthansQuoVagis.esm
14  TheInstitute.esm
15  DCInteriors_ComboEdition.esm
16  Enhanced Weather - Rain and Snow.esm
17  VanessaFollower.esm
18  Sydney Follower.esp
19  FO3 Wanderers Edition - Alternate Travel.esp
1A  DYNAVISION - Dynamic Lens Effect.esp
1B  Directors Chair - Fallout 3.esp
1C  DarNifiedUIF3.esp
1D  Mart's Mutant Mod - DC Interiors.esp
1E  Project Beauty- Broken Steel.esp
1F  Project Beauty- Point Lookout.esp
20  Enhanced Weather - Rain and Snow in Fallout.esp
21  FO3 Wanderers Edition - Main File.esp
22  FO3 Wanderers Edition - DLC Anchorage.esp
23  FO3 Wanderers Edition - DLC The Pitt.esp
24  FO3 Wanderers Edition - DLC Broken Steel.esp
25  FO3 Wanderers Edition - DLC Point Lookout.esp
26  FO3 Wanderers Edition - DLC Mothership Zeta.esp
27  FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
28  Blackened FWE + MMM + EVE + Project Beauty.esp  [Version 3.3]
29  Sydney Follower - FWE Dialog Fix.esp
2A  UUF3P - FWE Patch.esp
2B  GNR Enhanced.esp
2C  Conelrad 640-1240.esp
2D  Wasteland Soldier Armor.esp
2E  dD - Enhanced Blood Main.esp
2F  WeaponModKits.esp
30  WeaponModKits - FWE Master Release.esp
31  WeaponModKits - OperationAnchorage.esp
32  WeaponModKits - ThePitt.esp
33  WeaponModKits - BrokenSteel.esp
34  WeaponModKits - PointLookout.esp
35  WeaponModKits - Zeta.esp
36  Blackened RH + FWE + EVE.esp  [Version 1.0]
37  RH_WMK_Bridge.esp
38  Enhanced Weather - Weather Sounds in Interiors.esp
39  Enhanced Weather - Sneak Bonus during Storms.esp
3A  Enhanced Weather - REBOOT.esp
3B  Fellout-Full.esp
3C  MoreMapMarkers.esp
3D  Project Sydney_AK.esp
3E  DanWessonPPC357(CALIBR).esp
3F  Outcast DX.esp
40  BoSDX.esp
41  WinterizedT51bDX.esp
42  FO3_WRP.esp
43  Millenia_AKS74U.esp
44  dD-Less Screen Blood Time.esp
45  BQV2BNB.esp
46  BQV2DLC.esp
47  NotSoFast.esp  [Version 1.07]
48  Dree Perks.esp
49  ZL-SVD-CALIBR.esp
4A  MiniHideout.esp
4B  Dragonskin Tactical Outfit.esp
4C  DragonskinBonusPack.esp
4D  ColtM4Carbines_RHIronSights.esp
4E  Keller Family Refuge.esp
4F  DIM TYPE3clothesRETAIL.esp
50  AMTHardballerLongslide - CALIBR.esp
51  King County Sheriff - CALIBR - FWE.esp
52  King County Sheriff - CALIBR RH.esp
53  Dynamic Third Person Camera.esp
54  Arcenal.esp
55  Millenia_C96_replacer.esp
56  Millenia_CombatShotgun_replacer.esp
57  Fo3HirezdLincolnRepeater.esp
58  Millenia_AK47_replacer.esp
59  Distributed Necklaces and Chains - Females Only Complete.esp  [Version 1.7]
5A  Fo3HirezdMinigun.esp
5B  HZSmoothLight - FO3.esp
5C  Sydney Follower - Load Order Fix.esp
5D  Bashed Patch, 0.esp

Edited by FalloutReality
Link to comment
Share on other sites

 

it's your load order, what ever mod is loaded last is going to over write all other of the same type

 

for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod A

OK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue -

 

Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa.

 

I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it.

 

Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart.

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

 

I did fix one of the two orange mods, one of the Blackened compatibility patches. The only one that's still orange is Blackened RH + FWE + EVE.esp. It's asking for a load order that conflicts with the other Blackened patch, oddly lol. A rearrangement of Caliber & Craft YES! You fixed my little orange nuisance. I am in your debt kind sir, thanks a million! If I had any extra caps..Well, ahem, I'd throw you a few. Here, this will have to do ::Hands Gromulos the rustiest, backwater service revolver he has ever seen, wait a minute...after further inspection {Perception 8} it appears to be nothing but a mere child's toy, one from a long gone era when five and dime stores and family values actually meant something:: :cool:

 

 

Red bars did not go away for for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp, they went to the bottom of my order though. for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp for ref. they were marked nomerge. then in mod checker, deactivate and import into batch (also when unchecked, technically mergable but has no merge tag. Checked box - active in load list mod should be imported and deactivated. Sorry, here, this should be easier to understand:

 

Mod Checker:

Mergeable

Following mods are active, but could be merged into the bashed patch.

BoSDX.esp

BQV2BNB.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3_WRP.esp

Fo3HirezdLincolnRepeater.esp

HZSmoothLight - FO3.esp

Mart's Mutant Mod - DC Interiors.esp

Millenia_AK47_replacer.esp

Millenia_C96_replacer.esp

Millenia_CombatShotgun_replacer.esp

Project Sydney_AK.esp

Sydney Follower - Load Order Fix.esp

 

NoMerge Tagged Mods

Following mods are tagged NoMerge and should be deactivated and imported into the bashed patch but are currently active.

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

 

Deactivate Tagged Mods

Following mods are tagged Deactivate and should be deactivated and imported into the bashed patch but are currently active.

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

 

Mods with non standard TES4 versions

Following mods have a TES4 version that isn't recognized as one of the standard versions (0.8 and 1.0). It is untested what effect this can have on the game, but presumably Oblivion will refuse to load anything above 1.0

aHUD.esm: 0.94

AMTHardballerLongslide - CALIBR.esp: 0.94

Anchorage.esm: 0.94

Arcenal.esp: 0.94

Bashed Patch, 0.esp: 0.94

BelthansQuoVagis.esm: 0.94

Blackened FWE + MMM + EVE + Project Beauty.esp: 0.94

Blackened RH + FWE + EVE.esp: 0.94

BoSDX.esp: 0.94

BQV2BNB.esp: 0.94

BQV2DLC.esp: 0.94

BrokenSteel.esm: 0.94

CALIBR.esm: 0.94

CINEMATECH.esm: 0.94

ColtM4Carbines_RHIronSights.esp: 0.94

Conelrad 640-1240.esp: 0.94

CRAFT.esm: 0.94

DanWessonPPC357(CALIBR).esp: 0.94

DarNifiedUIF3.esp: 0.94

DCInteriors_ComboEdition.esm: 0.94

dD - Enhanced Blood Main.esp: 0.94

dD-Less Screen Blood Time.esp: 0.94

DIM TYPE3clothesRETAIL.esp: 0.94

Directors Chair - Fallout 3.esp: 0.94

Distributed Necklaces and Chains - Females Only Complete.esp: 0.94

Dragonskin Tactical Outfit.esp: 0.94

DragonskinBonusPack.esp: 0.94

Dree Perks.esp: 0.94

Dynamic Third Person Camera.esp: 0.94

DYNAVISION - Dynamic Lens Effect.esp: 0.94

Enhanced Weather - Rain and Snow in Fallout.esp: 0.94

Enhanced Weather - Rain and Snow.esm: 0.94

Enhanced Weather - REBOOT.esp: 0.94

Enhanced Weather - Sneak Bonus during Storms.esp: 0.94

Enhanced Weather - Weather Sounds in Interiors.esp: 0.94

EVE.esm: 0.94

fallout3.esm: 0.94

Fellout-Full.esp: 0.94

FO3 Wanderers Edition - Alternate Travel.esp: 0.94

FO3 Wanderers Edition - DLC Anchorage.esp: 0.94

FO3 Wanderers Edition - DLC Broken Steel.esp: 0.94

FO3 Wanderers Edition - DLC Mothership Zeta.esp: 0.94

FO3 Wanderers Edition - DLC Point Lookout.esp: 0.94

FO3 Wanderers Edition - DLC The Pitt.esp: 0.94

FO3 Wanderers Edition - Main File.esm: 0.94

FO3 Wanderers Edition - Main File.esp: 0.94

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp: 0.94

FO3_WRP.esp: 0.94

Fo3HirezdLincolnRepeater.esp: 0.94

Fo3HirezdMinigun.esp: 0.94

GNR Enhanced.esp: 0.94

HZSmoothLight - FO3.esp: 0.94

iHUD.esm: 0.94

ImaginatorFO3.esp: 0.94

Keller Family Refuge.esp: 0.94

King County Sheriff - CALIBR - FWE.esp: 0.94

King County Sheriff - CALIBR RH.esp: 0.94

Mart's Mutant Mod - DC Interiors.esp: 0.94

Mart's Mutant Mod.esm: 0.94

Millenia_AK47_replacer.esp: 0.94

Millenia_AKS74U.esp: 0.94

Millenia_C96_replacer.esp: 0.94

Millenia_CombatShotgun_replacer.esp: 0.94

MiniHideout.esp: 0.94

MoreMapMarkers.esp: 0.94

NotSoFast.esp: 0.94

Outcast DX.esp: 0.94

PointLookout.esm: 0.94

Project Beauty- Broken Steel.esp: 0.94

Project Beauty- Point Lookout.esp: 0.94

Project Beauty.esm: 0.94

Project Sydney_AK.esp: 0.94

RH_IRONSIGHTS.esm: 0.94

RH_WMK_Bridge.esp: 0.94

StreetLights.esm: 0.94

Sydney Follower - FWE Dialog Fix.esp: 0.94

Sydney Follower - Load Order Fix.esp: 0.94

Sydney Follower.esp: 0.94

TheInstitute.esm: 0.94

ThePitt.esm: 0.94

Unofficial Fallout 3 Patch.esm: 0.94

UUF3P - FWE Patch.esp: 0.94

VanessaFollower.esm: 0.94

Wasteland Soldier Armor.esp: 0.94

WeaponModKits - BrokenSteel.esp: 0.94

WeaponModKits - FWE Master Release.esp: 0.94

WeaponModKits - OperationAnchorage.esp: 0.94

WeaponModKits - PointLookout.esp: 0.94

WeaponModKits - ThePitt.esp: 0.94

WeaponModKits - Zeta.esp: 0.94

WeaponModKits.esp: 0.94

WinterizedT51bDX.esp: 0.94

Zeta.esm: 0.94

ZL-SVD-CALIBR.esp: 0.94

 

 

Edited by FalloutReality
Link to comment
Share on other sites

 

read my guide, appendix 1 will fix both of those orange mods, although only one may need to be fixed :smile:

 

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

 

if I am understanding you correctly, that's a time stamp conflict.

choose one of the red bars, right click it, then choose "redate"

when you do this BOTH red bars should go away

I got to the point where both are now purple, unchecked, save file is showing as purple. My worry/issue is I;m not sure I created my bash patch properly. Do the plugin batches automatically do their thing. Terminology may be off here sorry. I created the bash patch. I was/am a bit overwhelmed with the many options it offers. I primarily looked into WF for level list discrepancy. I followed your guide. My next Q: How do I accurately and safely re-build my patch, in case I goofed and didn't select everything needed for my load order.

Active Mod Files:

 

 

 

Current Bash Tags:

 

* BoSDX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* BrokenSteel.esm

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats

* Result: Actors.ACBS, Actors.AIPackages, C.Water, Delev, Factions, Relev, Stats

 

* ColtM4Carbines_RHIronSights.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* EVE.esm

* From BOSS Masterlist and or userlist: Graphics, Invent, Scripts, Sound

* Result: Graphics, Invent, Scripts, Sound

 

* FO3 Wanderers Edition - DLC Anchorage.esp

* From BOSS Masterlist and or userlist: Deflst

* Result: Deflst

 

* FO3 Wanderers Edition - DLC Point Lookout.esp

* From BOSS Masterlist and or userlist: Delev, Relev

* Result: Delev, Relev

 

* FO3 Wanderers Edition - Main File.esm

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats

* Result: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats

 

* FO3 Wanderers Edition - Main File.esp

* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats

* Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats

 

* Mart's Mutant Mod.esm

* From BOSS Masterlist and or userlist: Delev, Invent, Names, Relations, Scripts

* Result: Delev, Invent, Names, Relations, Scripts

 

* NotSoFast.esp

* From BOSS Masterlist and or userlist: Scripts

* Result: Scripts

 

* Outcast DX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

* Project Beauty- Broken Steel.esp

* From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces

* Result: Deactivate, NPC.Race, NoMerge, NpcFaces

 

* Project Beauty- Point Lookout.esp

* From BOSS Masterlist and or userlist: Deactivate, NPC.Race, NoMerge, NpcFaces

* Result: Deactivate, NPC.Race, NoMerge, NpcFaces

 

* Project Beauty.esm

* From BOSS Masterlist and or userlist: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M

* Result: Body-F, Body-M, Eyes, Hair, NPC.Race, NpcFaces, R.Mouth, R.Teeth, Voice-F, Voice-M

 

* Unofficial Fallout 3 Patch.esm

* From BOSS Masterlist and or userlist: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats

* Result: C.Music, Deflst, Delev, Factions, Invent, Names, Relations, Relev, Stats

 

* WeaponModKits - FWE Master Release.esp

* From BOSS Masterlist and or userlist: Deflst, Names, Relev

* Result: Deflst, Names, Relev

 

* WeaponModKits.esp

* From BOSS Masterlist and or userlist: Actors.AIData, Delev, Invent, Names, Relev

* Result: Actors.AIData, Delev, Invent, Names, Relev

 

* WinterizedT51bDX.esp

* From BOSS Masterlist and or userlist: Graphics

* Result: Graphics

 

00  fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Unofficial Fallout 3 Patch.esm  [Version 1.9]
08  aHUD.esm
09  iHUD.esm
0A  ImaginatorFO3.esp
0B  CINEMATECH.esm
0C  CRAFT.esm
0D  CALIBR.esm  [Version 1.4]
0E  Project Beauty.esm
0F  EVE.esm  [Version 0.99]
10  FO3 Wanderers Edition - Main File.esm
11  Mart's Mutant Mod.esm
12  RH_IRONSIGHTS.esm
13  BelthansQuoVagis.esm
14  TheInstitute.esm
15  DCInteriors_ComboEdition.esm
16  Enhanced Weather - Rain and Snow.esm
17  VanessaFollower.esm
18  Sydney Follower.esp
19  FO3 Wanderers Edition - Alternate Travel.esp
1A  DYNAVISION - Dynamic Lens Effect.esp
1B  Directors Chair - Fallout 3.esp
1C  DarNifiedUIF3.esp
1D  Mart's Mutant Mod - DC Interiors.esp
1E  Project Beauty- Broken Steel.esp
1F  Project Beauty- Point Lookout.esp
20  Enhanced Weather - Rain and Snow in Fallout.esp
21  FO3 Wanderers Edition - Main File.esp
22  FO3 Wanderers Edition - DLC Anchorage.esp
23  FO3 Wanderers Edition - DLC The Pitt.esp
24  FO3 Wanderers Edition - DLC Broken Steel.esp
25  FO3 Wanderers Edition - DLC Point Lookout.esp
26  FO3 Wanderers Edition - DLC Mothership Zeta.esp
27  FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
28  Blackened FWE + MMM + EVE + Project Beauty.esp  [Version 3.3]
29  Sydney Follower - FWE Dialog Fix.esp
2A  UUF3P - FWE Patch.esp
2B  GNR Enhanced.esp
2C  Conelrad 640-1240.esp
2D  Wasteland Soldier Armor.esp
2E  dD - Enhanced Blood Main.esp
2F  WeaponModKits.esp
30  WeaponModKits - FWE Master Release.esp
31  WeaponModKits - OperationAnchorage.esp
32  WeaponModKits - ThePitt.esp
33  WeaponModKits - BrokenSteel.esp
34  WeaponModKits - PointLookout.esp
35  WeaponModKits - Zeta.esp
36  Blackened RH + FWE + EVE.esp  [Version 1.0]
37  RH_WMK_Bridge.esp
38  Enhanced Weather - Weather Sounds in Interiors.esp
39  Enhanced Weather - Sneak Bonus during Storms.esp
3A  Enhanced Weather - REBOOT.esp
3B  Fellout-Full.esp
3C  MoreMapMarkers.esp
3D  Project Sydney_AK.esp
3E  DanWessonPPC357(CALIBR).esp
3F  Outcast DX.esp
40  BoSDX.esp
41  WinterizedT51bDX.esp
42  FO3_WRP.esp
43  Millenia_AKS74U.esp
44  dD-Less Screen Blood Time.esp
45  BQV2BNB.esp
46  BQV2DLC.esp
47  NotSoFast.esp  [Version 1.07]
48  Dree Perks.esp
49  ZL-SVD-CALIBR.esp
4A  MiniHideout.esp
4B  Dragonskin Tactical Outfit.esp
4C  DragonskinBonusPack.esp
4D  ColtM4Carbines_RHIronSights.esp
4E  Keller Family Refuge.esp
4F  DIM TYPE3clothesRETAIL.esp
50  AMTHardballerLongslide - CALIBR.esp
51  King County Sheriff - CALIBR - FWE.esp
52  King County Sheriff - CALIBR RH.esp
53  Dynamic Third Person Camera.esp
54  Arcenal.esp
55  Millenia_C96_replacer.esp
56  Millenia_CombatShotgun_replacer.esp
57  Fo3HirezdLincolnRepeater.esp
58  Millenia_AK47_replacer.esp
59  Distributed Necklaces and Chains - Females Only Complete.esp  [Version 1.7]
5A  Fo3HirezdMinigun.esp
5B  HZSmoothLight - FO3.esp
5C  Sydney Follower - Load Order Fix.esp
5D  Bashed Patch, 0.esp

 

 

As you go down the list when you are building the bashed patch, you want to make sure everything on the left side of the box is clicked that has entries in them, also you want to make sure that ALL entries on the right side are all clicked

 

Link to comment
Share on other sites

 

 

it's your load order, what ever mod is loaded last is going to over write all other of the same type

 

for example, if you have mod A and mod B in that order both changing the color of the normal baseball bat, then mod B is going to over write mod A

OK I get that. I probably bit more off than I could chew for my 1st official DIY modded FO3. Still learning, I'm a WIP. Now, I'm using Wrye Flash for the 1st time, I'm having this issue -

 

Right now I'm using both: Blackened FWE, EVE, MMM & PB and Blackened RH_Ironsights - FWE - EVE. The orange warnings in my load order are"conflicting" with each one of the Blackened patches. e.g. in order for me to have Blackened FWE + MMM + EVE + Project Beauty.esp green, Blackened RH + FWE + EVE.esp remains orange and vice versa.

 

I have everything esp./esm. in the green except Blackened RH + FWE + EVE.esp - This is what it asks of me in the Masters tab - Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm in that order. If I rearrange to this order, Blackened FWE + MMM + EVE + Project Beauty.esp turns orange. If someone could please advise me on what to do I would really appreciate it.

 

Masters: Blackened FWE + MMM + EVE + Project Beauty.esp asks for this order Project Beauty, EVE, FWE - main.esm, MMM,FO3 FWE DLC broken steel and Blackened RH + FWE + EVE.esp asks for this order Caliber, Craft, FO3 FWE - Main file.esm, EVE.esm. If I rearrange Caliber and.or FWE main.esm everything falls apart.

 

Another thing - Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp boxes are green however, they are red across otherwise?

 

I did fix one of the two orange mods, one of the Blackened compatibility patches. The only one that's still orange is Blackened RH + FWE + EVE.esp. It's asking for a load order that conflicts with the other Blackened patch, oddly lol. A rearrangement of Caliber & Craft YES! You fixed my little orange nuisance. I am in your debt kind sir, thanks a million! If I had any extra caps..Well, ahem, I'd throw you a few. Here, this will have to do ::Hands Gromulos the rustiest, backwater service revolver he has ever seen, wait a minute...after further inspection {Perception 8} it appears to be nothing but a mere child's toy, one from a long gone era when five and dime stores and family values actually meant something:: :cool:

 

 

Red bars did not go away for for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp, they went to the bottom of my order though. for Project Beauty- Broken Steel.esp & Project Beauty- Point Lookout.esp for ref. they were marked nomerge. then in mod checker, deactivate and import into batch (also when unchecked, technically mergable but has no merge tag. Checked box - active in load list mod should be imported and deactivated. Sorry, here, this should be easier to understand:

 

Mod Checker:

Mergeable

Following mods are active, but could be merged into the bashed patch.

BoSDX.esp

BQV2BNB.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3_WRP.esp

Fo3HirezdLincolnRepeater.esp

HZSmoothLight - FO3.esp

Mart's Mutant Mod - DC Interiors.esp

Millenia_AK47_replacer.esp

Millenia_C96_replacer.esp

Millenia_CombatShotgun_replacer.esp

Project Sydney_AK.esp

Sydney Follower - Load Order Fix.esp

 

NoMerge Tagged Mods

Following mods are tagged NoMerge and should be deactivated and imported into the bashed patch but are currently active.

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

 

Deactivate Tagged Mods

Following mods are tagged Deactivate and should be deactivated and imported into the bashed patch but are currently active.

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

 

Mods with non standard TES4 versions

Following mods have a TES4 version that isn't recognized as one of the standard versions (0.8 and 1.0). It is untested what effect this can have on the game, but presumably Oblivion will refuse to load anything above 1.0

aHUD.esm: 0.94

AMTHardballerLongslide - CALIBR.esp: 0.94

Anchorage.esm: 0.94

Arcenal.esp: 0.94

Bashed Patch, 0.esp: 0.94

BelthansQuoVagis.esm: 0.94

Blackened FWE + MMM + EVE + Project Beauty.esp: 0.94

Blackened RH + FWE + EVE.esp: 0.94

BoSDX.esp: 0.94

BQV2BNB.esp: 0.94

BQV2DLC.esp: 0.94

BrokenSteel.esm: 0.94

CALIBR.esm: 0.94

CINEMATECH.esm: 0.94

ColtM4Carbines_RHIronSights.esp: 0.94

Conelrad 640-1240.esp: 0.94

CRAFT.esm: 0.94

DanWessonPPC357(CALIBR).esp: 0.94

DarNifiedUIF3.esp: 0.94

DCInteriors_ComboEdition.esm: 0.94

dD - Enhanced Blood Main.esp: 0.94

dD-Less Screen Blood Time.esp: 0.94

DIM TYPE3clothesRETAIL.esp: 0.94

Directors Chair - Fallout 3.esp: 0.94

Distributed Necklaces and Chains - Females Only Complete.esp: 0.94

Dragonskin Tactical Outfit.esp: 0.94

DragonskinBonusPack.esp: 0.94

Dree Perks.esp: 0.94

Dynamic Third Person Camera.esp: 0.94

DYNAVISION - Dynamic Lens Effect.esp: 0.94

Enhanced Weather - Rain and Snow in Fallout.esp: 0.94

Enhanced Weather - Rain and Snow.esm: 0.94

Enhanced Weather - REBOOT.esp: 0.94

Enhanced Weather - Sneak Bonus during Storms.esp: 0.94

Enhanced Weather - Weather Sounds in Interiors.esp: 0.94

EVE.esm: 0.94

fallout3.esm: 0.94

Fellout-Full.esp: 0.94

FO3 Wanderers Edition - Alternate Travel.esp: 0.94

FO3 Wanderers Edition - DLC Anchorage.esp: 0.94

FO3 Wanderers Edition - DLC Broken Steel.esp: 0.94

FO3 Wanderers Edition - DLC Mothership Zeta.esp: 0.94

FO3 Wanderers Edition - DLC Point Lookout.esp: 0.94

FO3 Wanderers Edition - DLC The Pitt.esp: 0.94

FO3 Wanderers Edition - Main File.esm: 0.94

FO3 Wanderers Edition - Main File.esp: 0.94

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp: 0.94

FO3_WRP.esp: 0.94

Fo3HirezdLincolnRepeater.esp: 0.94

Fo3HirezdMinigun.esp: 0.94

GNR Enhanced.esp: 0.94

HZSmoothLight - FO3.esp: 0.94

iHUD.esm: 0.94

ImaginatorFO3.esp: 0.94

Keller Family Refuge.esp: 0.94

King County Sheriff - CALIBR - FWE.esp: 0.94

King County Sheriff - CALIBR RH.esp: 0.94

Mart's Mutant Mod - DC Interiors.esp: 0.94

Mart's Mutant Mod.esm: 0.94

Millenia_AK47_replacer.esp: 0.94

Millenia_AKS74U.esp: 0.94

Millenia_C96_replacer.esp: 0.94

Millenia_CombatShotgun_replacer.esp: 0.94

MiniHideout.esp: 0.94

MoreMapMarkers.esp: 0.94

NotSoFast.esp: 0.94

Outcast DX.esp: 0.94

PointLookout.esm: 0.94

Project Beauty- Broken Steel.esp: 0.94

Project Beauty- Point Lookout.esp: 0.94

Project Beauty.esm: 0.94

Project Sydney_AK.esp: 0.94

RH_IRONSIGHTS.esm: 0.94

RH_WMK_Bridge.esp: 0.94

StreetLights.esm: 0.94

Sydney Follower - FWE Dialog Fix.esp: 0.94

Sydney Follower - Load Order Fix.esp: 0.94

Sydney Follower.esp: 0.94

TheInstitute.esm: 0.94

ThePitt.esm: 0.94

Unofficial Fallout 3 Patch.esm: 0.94

UUF3P - FWE Patch.esp: 0.94

VanessaFollower.esm: 0.94

Wasteland Soldier Armor.esp: 0.94

WeaponModKits - BrokenSteel.esp: 0.94

WeaponModKits - FWE Master Release.esp: 0.94

WeaponModKits - OperationAnchorage.esp: 0.94

WeaponModKits - PointLookout.esp: 0.94

WeaponModKits - ThePitt.esp: 0.94

WeaponModKits - Zeta.esp: 0.94

WeaponModKits.esp: 0.94

WinterizedT51bDX.esp: 0.94

Zeta.esm: 0.94

ZL-SVD-CALIBR.esp: 0.94

 

 

 

 

As i said, the red bars should go away if you follow my instructions which i will list in detailed order for you

 

1) right click ONE of the files that has the red bar

2) a list will come up, choose the file option

3) now choose redate

4 Close Wrye and save if it prompts you to, if not no worries

 

done, it's that easy

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...