SGTbayk47 Posted October 4, 2015 Share Posted October 4, 2015 (edited) Hi all, Whilst working on a mod, I began making a custom helmet. However I have ran into a problem with my custom model. I made the model in NifSkope, and simply copied some goggles (only the mesh, not the NiNode) and re positioned them. They look to be in the right place when viewed in NifSkope, but in game they are in the wrong position. I have no idea how to fix this, nor is a fix absolutely urgent, however I would rather not have to just ditch the goggle entirely, so any help will be greatly appreciated. Here are some images that might help you get a better picture of the situation. NifSkope:http://i.imgur.com/tiM7JeB.jpgIn-game:http://i.imgur.com/IfCOXxO.jpg Cheers, BayK. Edited October 4, 2015 by SGTbayk47 Link to comment Share on other sites More sharing options...
SGTbayk47 Posted October 4, 2015 Author Share Posted October 4, 2015 EDIT: The goggles also display in the correct place in the GECK preview window. Link to comment Share on other sites More sharing options...
luthienanarion Posted October 5, 2015 Share Posted October 5, 2015 The GECK cannot create new headgear records properly. There's a sticky post in this very forum called "Converting FO3 Hats to FNV" that outlines how to fix them. Link to comment Share on other sites More sharing options...
SGTbayk47 Posted October 5, 2015 Author Share Posted October 5, 2015 I think the problem is related to my helmet mesh though, because I haven't created a new helmet record, I've just replaced the mesh of an existing one. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted October 5, 2015 Share Posted October 5, 2015 In nifskope, right click on the goggles and Transform > Apply so it reads 0. You may get an error message but it's okay. Link to comment Share on other sites More sharing options...
SGTbayk47 Posted October 5, 2015 Author Share Posted October 5, 2015 Thanks, that worked great. :) Link to comment Share on other sites More sharing options...
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