jdavies345 Posted October 5, 2015 Author Share Posted October 5, 2015 Well I don't know... the name of the quest may be wrong...As I said, use the geck power pu to launch your geck, that way, you'll know why you can't save the script the way I wrote it because you need to stop that quest! The GECK 14 PowerUp http://www.nexusmods.com/newvegas/mods/41642/? :This is a necessary tool for someone who writes scripts...and it help users who are agry to help you. No time wasted searching for a script mistake: the geck pu give it to you immediatly.the warning SCRIPTS: Script '***TeleportedQuestScript', Line 12:Item '***TeleportedQuest' not found for Parameter Quest.Compiled script NOT Saved! appears....soooo something IS wrong with the script you helped with me Link to comment Share on other sites More sharing options...
GePalladium Posted October 7, 2015 Share Posted October 7, 2015 (edited) It's much better that way :smile: Geck pu is awesome!So yes, as suspected the name of the quest is wrong.Create a new quest as explained in the first message, name it ***TeleportedQuest , valide it. Now valide your script and attache the script to that quest. Edit: What are this " *** " ? Edited October 7, 2015 by GePalladium Link to comment Share on other sites More sharing options...
jdavies345 Posted October 7, 2015 Author Share Posted October 7, 2015 (edited) It's much better that way :smile: Geck pu is awesome!So yes, as suspected the name of the quest is wrong.Create a new quest as explained in the first message, name it ***TeleportedQuest , valide it. Now valide your script and attache the script to that quest. Edit: What are this " *** " ?the name of the Companion, though i was still trying to make it work...now i have and will be adding it into the Nexus the name is Uncalsee so i put in scn UncalseeTeleportedQuest with the script in the end? like it was? Edit it's not working still as this is what is in the script scn UncalseeTeleportedQuest short bEnable Begin GameMode If Player.hasperk WildWastelandIf bEnable == 0UncalseeREF.EnableSet bEnable to 1ElseStopQuest UncalseeTeleportedQuestEndIfEndIf End and still no marbles Edited October 7, 2015 by jdavies345 Link to comment Share on other sites More sharing options...
GePalladium Posted October 7, 2015 Share Posted October 7, 2015 I don't understand what doesn't work. I MP you Link to comment Share on other sites More sharing options...
jdavies345 Posted October 7, 2015 Author Share Posted October 7, 2015 ok after some consulting we were able to make the script to work and save, it was because i blarged and FORGOT TO MAKE THE QUEST lets say beginner's error and move on though the StopQuest script has to be the QUESTID!! like for example, FollowerXTeleportedQuestID has to be in the Quest's ID name, mostly you can just copt the name and just ad ID to it as it HAS to have differece even if it's just 2 letters thanks to the guy who helped, now i got a voice to add on and youtube is waiting Link to comment Share on other sites More sharing options...
GePalladium Posted October 7, 2015 Share Posted October 7, 2015 I'm a woman ;) you're welcome glade it works Link to comment Share on other sites More sharing options...
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