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How Can I Attach NPCs and Dialogue Options to Perks (Modding with GECK to Fallout: New Vegas)


jdavies345

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Well I don't know... the name of the quest may be wrong...As I said, use the geck power pu to launch your geck, that way, you'll know why you can't save the script the way I wrote it because you need to stop that quest!

 

The GECK 14 PowerUp http://www.nexusmods.com/newvegas/mods/41642/? :

This is a necessary tool for someone who writes scripts...and it help users who are agry to help you. No time wasted searching for a script mistake: the geck pu give it to you immediatly.

the warning

 

SCRIPTS: Script '***TeleportedQuestScript', Line 12:

Item '***TeleportedQuest' not found for Parameter Quest.

Compiled script NOT Saved!

 

appears....soooo something IS wrong with the script you helped with me

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It's much better that way :smile: Geck pu is awesome!

So yes, as suspected the name of the quest is wrong.

Create a new quest as explained in the first message, name it ***TeleportedQuest , valide it. Now valide your script and attache the script to that quest.

 

Edit: What are this " *** " ?

Edited by GePalladium
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It's much better that way :smile: Geck pu is awesome!

So yes, as suspected the name of the quest is wrong.

Create a new quest as explained in the first message, name it ***TeleportedQuest , valide it. Now valide your script and attache the script to that quest.

 

Edit: What are this " *** " ?

the name of the Companion, though i was still trying to make it work...now i have and will be adding it into the Nexus

 

the name is Uncalsee

 

so i put in scn UncalseeTeleportedQuest with the script in the end? like it was?

 

Edit it's not working still as this is what is in the script

 

scn UncalseeTeleportedQuest
short bEnable
Begin GameMode
If Player.hasperk WildWasteland
If bEnable == 0
UncalseeREF.Enable
Set bEnable to 1
Else
StopQuest UncalseeTeleportedQuest
EndIf
EndIf
End
and still no marbles
Edited by jdavies345
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ok after some consulting we were able to make the script to work and save, it was because i blarged and FORGOT TO MAKE THE QUEST

 

lets say beginner's error and move on

 

though the StopQuest script has to be the QUESTID!! like for example, FollowerXTeleportedQuestID has to be in the Quest's ID name, mostly you can just copt the name and just ad ID to it as it HAS to have differece even if it's just 2 letters

 

thanks to the guy who helped, now i got a voice to add on and youtube is waiting

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