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Cannot get GETSCRIPTVARIABLE in a AI Package to assign to a Creature (I.E. Deathclaw)


jdavies345

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i been trying to make some creature companions, most notably is a Deathclaw Companion. though i cant get the script value at all and what so ever

 

heres the steps i make

 

1- I find the model i want to use and plop it into the world and where i want it to be, i rename it to what i want and check in game. it appears after i start it up in FOMM and BOOM there is the named Deathclaw.

2- i start up and type up this said script:

scn ***Script

short HasBeenHired
short L38
short DoOnce
int CombatStyleRanged
int CombatStyleMelee
int IsFollowingDefault
int IsFollowingLong
int FollowerSwitchAggressive
int Waiting
Begin GameMode
If (DoOnce != 1)
Set HasBeenHired to 0
Set L38 to 0
Set CombatStyleRanged to 1
Set CombatStyleMelee to 0
Set IsFollowingDefault to 0
Set IsFollowingLong to 0
Set FollowerSwitchAggressive to 0
Set Waiting to 0
Set DoOnce to 1
EndIf
End
(*** has the name of the script and to who it's assigned to, like the deathclaw)
3- i start up a AI Package for FOLLOW but i want a Condition to make it follow
4- New Condition, GetScriptVarible, (TARGET, UNKNOWN), Select Target in render window, Double Click my chosen Companion, NOPE
is there anything i did wrong...or am i abit behind since i'm like...making my first personal Voice Acted Mod
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THIS IS COMPLETELY ****ING STUPID ON WHAT IS WRONG HERE!!!

 

what was wrong? the Conditions werent showing....BUT they were WORKING!!! ALL ALONG!!!!

 

my list was all smashed all the way to the left, sooo yeah.....now THATS taken care of....im SOOOO sorry for making some people here dumb as hell or making me look retarded ;.;

 

all of my value lists were all smished to the left soo i couldnt see them...which was kinda sad really, i also thank everyone that DID help or try, but this is Solved...hopefully

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