jbear95 Posted October 5, 2015 Share Posted October 5, 2015 How do i get a npc to spawn after player reads a terminal i know it needs to be initially disabled could someone give me an example? also only want it to happen once not each time the player reads it Link to comment Share on other sites More sharing options...
chucksteel Posted October 5, 2015 Share Posted October 5, 2015 First give your NPC a unique Ref ID, "MyNPCSpawnRef" Set them to initially disabled. In the Terminals "Item Result Script" use MyNPCSpawnRef.enable You don't have to worry about them spawning multiple times because they will only be enabled once. If the player re-reads the note after they have been enabled nothing will happen because they have already been enabled. Link to comment Share on other sites More sharing options...
jbear95 Posted October 5, 2015 Author Share Posted October 5, 2015 Thanks! Link to comment Share on other sites More sharing options...
jbear95 Posted October 5, 2015 Author Share Posted October 5, 2015 also need some advice how to script the forced dialogue between player and an npc? Link to comment Share on other sites More sharing options...
clanky4 Posted October 8, 2015 Share Posted October 8, 2015 (edited) You need to give the NPC a dialogue package, set the target of the package to a specific reference, and set the ref to the player, set the dialogue type to conversation, and I'd highly suggest adding a condition to the package so the NPC doesn't talk to you over and over again. Some made a pretty informative tutorial about this, among other topics, found here: Edited October 8, 2015 by clanky4 Link to comment Share on other sites More sharing options...
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