SGTbayk47 Posted October 5, 2015 Share Posted October 5, 2015 Hi all, Once again I have ran into a problem with my custom armours that I have no idea how to fix. I have been re-modelling some armours in Blender, and then exporting them and applying the textures and correct skin settings in NifSkope. I'm currently working through five pieces of armour, and the first two have worked no problem. However my third armour is invisible both in the GECK preview window and in-game. Here are some images to hopefully help you guys figure out what I've done wrong, if anything. All help will be greatly appreciated as usual. :smile: This is the armour in NifSkope: http://i.imgur.com/2bkJ3pU.jpg This is the armour in the GECK preview window: http://i.imgur.com/xXk753f.jpg This is the armour in-game: http://i.imgur.com/SBfQnRh.jpg And this is one of the previous armours that works correctly in-game: http://i.imgur.com/JaDoMJk.jpg Hopefully someone can figure out what I've done wrong, cheers, BayK. Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 5, 2015 Share Posted October 5, 2015 What shader flags did you give the armor and body? The body part sections needs to be shader_skin and the flags sf_specular, sf_skinned, sf_facegen, sf_remappable_textures, sf_Zbuffer_test and the armor pieces need shader_default with flags sf_specular, sf_skinned, sf_remappable_textures, sf_Zbuffer_test. The body caps also probably need adjusting shader_default with the flags sf_specular, sf_skinned, sf_alpha_texture, sf_remappable_textures, sf_Zbuffer_test if you already set everything like that did you try batch > update tangents? I can't think of anything else at the moment. Usually in my case it's missing sf_skinned. Good luck,Geoff Link to comment Share on other sites More sharing options...
SGTbayk47 Posted October 5, 2015 Author Share Posted October 5, 2015 Hey, I literally just solved the problem. I turns out when I exported, Blender didn't tell me I had unweighted vertices, like it normally does. Therefore the armour that wasn't applied to any bone was just made invisible. But nonetheless, thanks for the suggestions. :) Link to comment Share on other sites More sharing options...
DaemonGrin Posted October 5, 2015 Share Posted October 5, 2015 Hey, I literally just solved the problem. I turns out when I exported, Blender didn't tell me I had unweighted vertices, like it normally does. Therefore the armour that wasn't applied to any bone was just made invisible. But nonetheless, thanks for the suggestions. :smile: Wow, what did you do to Blender to make it export unweighted vertices? Mines a real nag and wont export if any are unweighted XD Good luck,Geoff Link to comment Share on other sites More sharing options...
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