NamronSllim Posted October 9, 2015 Share Posted October 9, 2015 Killed all my mods Link to comment Share on other sites More sharing options...
AltynbekKing Posted October 9, 2015 Share Posted October 9, 2015 Hi, can anyone tell me, do I have to wait till moders will update the mods so it will work on a new patch?Thank youHave a nice day/ Link to comment Share on other sites More sharing options...
Terniz Posted October 9, 2015 Share Posted October 9, 2015 (edited) Same here, after 1.10 no mods work. Using the scipt compile fix does not help. Even the debug console updater is broken. Hi, can anyone tell me, do I have to wait till moders will update the mods so it will work on a new patch?Thank youHave a nice day/ It seems that way, yes. Edited October 9, 2015 by Terniz Link to comment Share on other sites More sharing options...
Aurielius Posted October 9, 2015 Share Posted October 9, 2015 Spent some time on the RedKit forums..I got the impression it's mainly scripted mods that are affected. True or not? As a long time survivor of steam game breaking updates I always save a compete copy of the game on another drive before deciding on whether to update...just in case. Link to comment Share on other sites More sharing options...
MuriloBFS Posted October 9, 2015 Share Posted October 9, 2015 My Patch.bundle file is gone for good after 1.10 (the game works fine though, so I presume they simply changed their coding) sadly, none of the mods are working.I was planing on updating my firestream fix mod since they haven't fixed it yet, but I have no idea on how to do it via modkit. Link to comment Share on other sites More sharing options...
perucho07 Posted October 11, 2015 Share Posted October 11, 2015 (edited) Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyTSince TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!PS. The Verify Repair command doesn't work. Edited October 11, 2015 by perucho07 Link to comment Share on other sites More sharing options...
MaliciousSwede Posted October 11, 2015 Share Posted October 11, 2015 Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyTSince TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!PS. The Verify Repair command doesn't work. First make sure that you have the updated version of the mod -> you can get that here!If not, uninstall your mod first and install that version. When you installed the "Debug Console Enabler Updated" mod you added two files.The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64". To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again. Hope this helped. Link to comment Share on other sites More sharing options...
perucho07 Posted October 12, 2015 Share Posted October 12, 2015 Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyTSince TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!PS. The Verify Repair command doesn't work. First make sure that you have the updated version of the mod -> you can get that here!If not, uninstall your mod first and install that version. When you installed the "Debug Console Enabler Updated" mod you added two files.The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64". To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again. Hope this helped. Thanks a lot my dear <MaliciousSwede>. You know, I solved that problem about I couldn't running my game, simply deleting the console enabler files (I had a few copies of this file), But now I can't enter to the Console. Not problem because of my 9,000 lbs and my money are intact. Did you mean that the file you suggest downlod solve the problem? Greetings! Link to comment Share on other sites More sharing options...
MaliciousSwede Posted October 19, 2015 Share Posted October 19, 2015 Hi , Once I did download this huge patch, I can't even run the game. My game outcomes the following error: Debug Console Mod Error Pattern Missmatch : 0!= 1 fyTSince TW3 is huge I use Nexus Console Enabler mod and then the 9,000 lbs mod and occasionally addmoney command. If anyone could solve those issues, please help me! Thanks!PS. The Verify Repair command doesn't work. First make sure that you have the updated version of the mod -> you can get that here!If not, uninstall your mod first and install that version. When you installed the "Debug Console Enabler Updated" mod you added two files.The first one is called "dsound.dll" and the second one (located in the folder "plugins") is called "debug-console-enabler.dll" under something like "Steam\SteamApps\common\The Witcher 3\bin\x64". To fix your problem you need to rename the "dsound.dll" to "dsound2.dll" and everything should work as intended again. Hope this helped. Thanks a lot my dear <MaliciousSwede>. You know, I solved that problem about I couldn't running my game, simply deleting the console enabler files (I had a few copies of this file), But now I can't enter to the Console. Not problem because of my 9,000 lbs and my money are intact. Did you mean that the file you suggest downlod solve the problem? Greetings! You can try to install the Console enabler once again and if it works, that's great.BUT if it doesn't work, simply RENAME the dsound.dll file (which you place in the x64 folder) to dsound2.dll. If you have any problem, just quote this and I'll try to explain it better. Link to comment Share on other sites More sharing options...
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